French hand game

The informant is my 19-year-old friend from my French high school. Though she currently lives in New York, she grew up in Germany, and her family is Moroccan. I asked her what games, songs, or rhymes she remembered from growing up, and she volunteered this hand game that is commonly played in French elementary schools. My friend did not know the name of this game, nor does she remember being taught it or teaching it to anyone, but she played it with her friends and most of the kids she grew up with also knew it.

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“Okay, you start by saying, “Si tu perds t’auras un gage,” which means “if you lose, you’ll have a dare,” and then you start the game. Although, to be honest, I don’t think I ever actually did a dare after playing. So … [demonstrating with hand gestures] you clap your hands one time, then you clap once with the other person … diagonally, and then you clap your hands again. Then the same on the other side [demonstrating], then your hands again, then both of your hands with the other person’s hands. And you just do it faster and faster until someone messes up.”

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Though my friend and I both went to french-language schools growing up, she grew up in Germany, and I lived in New York, which made it interesting to me that we both had played this game as children. This was another place I observed Dundes’s stipulation that folklore must have multiplicity. I also thought it was interesting that the game never really had a name; an interesting aspect of folklore is that things can be spread, reproduced, and taught to other people without having a specific name for what that thing is. I also thought that might have to do with the fact that it one of the things children teach each other, which might be it is so simple (no name, very easy to learn). Another thing I found interesting was that neither she nor I ever actually had to perform a dare after losing the game, because the fact that the song starts off with that line suggests that there was a time where that was a legitimate part of the game, and that over time it was eventually lost. I thought it was an interesting example of the fact that folklore is never static, because the game is so simple and has so few parts, and yet it has still changed over time.