Tag Archives: children’s game

Hand Slap Game

Text:

Two people face each other. Their hands are connected palms together with fingers together and thumbs upward. They extend their arms to connect their middle fingertips together lightly.  (see image below)

One person will try to take one of their hands away from the other and slap their partner’s hand. The partner with try to pull their hands away before they can be hit. 

(Though the informant assigned no such roles, I will refer to the partner aiming to slap as the offensive partner and the partner pulling back as the defending partner for ease of communication.)

If the defensive partner succeeds in avoiding the hit, both players will reset their hands to the starting position and the offensive partner will try again to hit the hand. This repeats until the offensive partner wins. If the offensive partner succeeds in hitting their partner’s hand they win, and the defensive partner loses. The original hand position is taken up again and this time the partner who lost will take on the offensive role (trying to slap their partner’s hand before they pull away.) and the partner who won will take up the defensive role (trying to pull away). Play proceeds like this for as long as is desired.

Context:

The informant learned this game at a young age from her father who is from Murcia, Spain.

Analysis:

This game reminds me of many other hand games primarily children will play. specifically, it reminded me of a very similar game I learned as a child. The game I know features the same goal of trying to slap the partner’s hands before they pull away, and also the same system for switching roles. The difference is the starting position. As I learned the game, the offensive partner would place their hands out palms up and the defender would lightly rest their hands over the partner’s hands palms down.

These hand games indicate resourcefulness among people and children especially. This game is a way to have fun without the need for any materials. it is also very quick to learn.

Game: Electric Shock

L is a junior at University of Southern California studying Communications. He is an international student from China who is telling us about a game he played as a child from his hometown in China, Anhui Province in the city Hefei. His first language was Chinese, so throughout the interview, he would sometimes slip into Chinese and struggle placing the exact words in English.

Text:
L: “It’s just another version of hide and seek in the place where I live. Like every hide and seek game. The one whose finding the others is gonna have to stay in place and counts for 30 seconds but that specific place is, in this game, a big pillar. He places his hand on the big pillar and counts for 30 seconds before he goes off and finds the others. I think that’s it.”
Why is it called Electric Shock?
L: “When we find another one, we say “Electric Shock” and he can’t move. He could move before, like if he tried to dodge he can move but he can’t be seen. But if he is seen, then ‘Electric Shock’ and he can’t move. He’s frozen in place.”
How do you win the game, to just not get found?
L: “Yeah, and by finding them all. And there is a time limit. Like for ten minutes. Like, you can’t be looking forever. So, ten minutes. If you can’t find everyone, then yeah.”

Context:
“For some reason, we don’t call Hide and Seek Hide and Seek. We call it Electric Shock in Chinese, like that’s just a traditional version native to the place, it’s name is called Electric Shock…very childish, like before sixth grade. I really have no idea how we came up [with it]. It’s something that we come up with, like our community. Like, there’s like 20-30 kids who live around our community. We come to same place every two days to play them. We play it so often. I have no idea why, but I guess it was very fun.”
This was a game specific to the community of the informant, a game shared among all the children of that area in the city they grew up in. The informant specified that they played this frequently during their early childhood, but stopped before sixth grade. They used it as a way to have fun with other children, and viewed as something childish: enjoyable as a kid to play, but socially unfitting for an adult.

Interpretation:
In every culture and nation, there seems to be a childhood game or two with which any child can play. There are commonalities between Electric Shock and American hide and seek and freeze tag. But to call Electric Shock a fusion of hide and seek and freeze tag would be ignorant of the Chinese community that created the environment that fostered this specific game. The time limit, the hand on the pillar, even the title, Electric Shock; these distinct variations compared to other examples of hide and seek or freeze tag make it unique. Even though it seems to be only played in one city of one province of one country in the world, Electric Shock has become a piece of children’s lore, its own folk game. However, its specificity to one region in the world does not take away from its purpose, synonymous to all other universal children’s lore. These small, folk games children invent give them a chance to let loose society’s expectations and have fun. There’s freedom that comes with playing the same game with dozens of other people your age, laughing and playing together. No matter the game style, title, or variation, the special nostalgia, fond fun and freedom that’s associated with childhood are hardly taken away. That makes childhood lore unifying under whatever variation, but simultaneously unique to each child’s upbringing.

Tumbang Preso

M is 54, and grew up in Manila, Philippines, and currently resides in San Gabriel, California.

M described to me a game that was played among the children in his neighborhood called tumbang preso. The rules as he recalled them were, that someone “guards the can” while the other kids take turns ‘“trying to hit the can with their slipper.” And that the object of the game was the “knock down the can” and avoid getting tagged by the “can guardian.” This game was corroborated by M (50) who said that she also grew up playing the game. I asked them both why slippers were utilized specifically. M replied that it was the “only thing they had” and that it was easier to play games with household objects.

Upon further research, I learned that the game name, tumbang preso, is also known as Kick the Can. It has a lot of similarities in its rules and the way that it is structured, compared to other tag-based games, like capture the flag. I find it interesting that most countries have some sort of variation of tag, albeit with different items used, according to where the children grow up.

Korean Children’s Games

Text: Gong-gi is the name of a children’s game played in Korea

Context: One of my friends from Korea talked about a traditional children’s game that has been passed down. It is known as Gong-gi and she talked about how the game is “played with five stones and it’s very common to see stones on the floor” which is why she believes it’s passed down. She also mentioned that “usually in elementary school or before elementary school” is the age most people play this game “but [one] can still play as [they] grow up”. Overall, the game is played through 5 stages that are repeated. Essentially, “every time [people] start with 5 stones and every time [people] would spread out the stones on the floor”. For the first stage, players would grab throw 1 and grab 1 each. The second stage is similar except you grab 2 at the same time twice. In the third stage, 1 stone is thrown and 3 are grabbed at the same time and then 1 stone is thrown again and the last stone is grabbed. For the fourth stage, 1 stone is thrown while the other 4 are placed on the floor and the 1 falling from the sky is grabbed. The 1 that was falling is thrown again but this time the 4 stones on the ground are grabbed and the 1 tossed in the air a second time is caught again. The fifth and final stage has people flip their hands (palm side down) so the stones will rest on the back of the hand and all of the stones are thrown into the air from the back of one’s hand and one tries to catch all of the stones. My friend explained the process and how “each stone is a point…at stage five [one] gets the point”. When I asked if the most points determine the winner she said “usually [people] can just go forever or set a goal score”. She thinks it was her “grandma and [her] aunt that taught [her] this when [she] was young but [she] really got into this in fourth grade…during breaks homeroom teachers wanted students to play this”. She mentioned that originally this game was “thought of as a game for girls but because [they] made it into…[they] became very competitive so the guys started to master their skills too…every break time everyone in the class would be sitting on the floor playing this game…had tournaments every day”. Overall she thought that the game was “really good with brain-hand connection because [one] has to think strategically how [they] are gonna place the stones…how are they gonna spread the stones…[one] has to think quick…moving [one’s] fingers around. When asked why she thought the game was important, she said that “to her, it’s important because it’s a Korean traditional game…keeping the tradition going…also because it can be very competitive…good game to pass time and be competitive with friends”.

Analysis: After some research, it became apparent that this game is not only played in Korea. Other European countries play this game with slightly altered rules and or objects used to play the game. Overall, the simplicity of the game shows a little bit about the culture in Korea. People don’t need fancy new kid’s games to have fun. I think here in America young children today are not easily entertained, even with expensive toys. The many aspects of this game also show that the Korean culture emphasizes more stimulating games for kids as well as competition from a young age. This game focuses on motor skills (physical), strategy (mental), and competition (social). It also shows that tradition is important to Koreans as this game continues to be passed down through generations.

Avocado Rhyme Game (with Hand Motions)

Original Text: “Avocado is the name of the game, if you mess up, you must have a word to say”

Hand Motions/Gestures:

  1. Both people clap their own hands together 
  2. Both people clap each other’s right hands together 
  3. Both people clap each other’s left hands together 
  4. Both people clap their own hands together 
  5. Both people intertwine their fingers and press their palms out into the other’s palms 

Context: The informant is an 18-year-old white American from Barrington, Illinois. They are a freshman at USC, studying Theater and Anthropology. They learned this rhyme game from their older sisters, who learned it on the elementary school playground. The informant describes it as : “a rhyme with motions to go along with it”. If you mess up the motions or the rhyme, you pick another word to replace “avocado”, and repeat the rhyme as usual. The informant would regularly play this game with friends at their public elementary school with friends to pass the time.

Analysis: Hand games with rhymes are common in American elementary schools. This particular hand game calls for the players to be able to think of a random word quickly to keep the game going if they mess up. A typical way that young American children learn to speak, read, and write properly in school is with long lists of vocabulary words and vocab tests. Everyday words, like different types of food (ex: avocado), are the most useful and common in these vocab activities. A game like this one that involves simple word recall might be especially appealing and familiar to children because of all the vocab words they are learning in their classes. Young children are also working on their motor skills, and visual/audio queues like clapping and rhyming are particularly stimulating and accessible. Rhymes are easier for people to remember, which explains why young children have an easy time remembering this game and executing it.