“D” is a 19 year old female student at The University of Southern California. She is a Chemistry major and interested in pursuing Pharmacy after college. She is Vietnamese on both sides of her family and describes herself as very close with her sister, whom she shares many Folkloric traditions with. She played soccer up through high school and is currently active in the rugby community.
“D: So when we were little we used to play hide and go seek tag, kind of, but we were supposed to in bed. All four of us, our bedrooms are in the same wing of the house and so, we had to play when we were supposed to be sleeping and it was all dark and we had to be completely silent. So what we would try to do instead of actually just hiding, we would find the darkest clothing or blanket and just crouch in a corner and pretend we were like a rock or the wall. So the majority of the time it started off as hide and go seek, and we’d try to find the other person, towards like, as we got older, it was like ‘who can scare the other person to get them to scream the loudest so they can get caught’.
Me: So the point was like, to not wake up your parents but still be able to play?
D: Yeah, yeah!
Me: Do you remember when you first started playing?
D: My brother and sister were older so they started playing first, I would say I was about six, so my sister was eight, my brother was ten.
Me: So from that other piece of Folklore you told me about before (titled “Siblings tapping though walls to talk to each other “, also in this database), you would tap on the wall with you sister to communicate without your parents knowing, she would come over there or you would go over there and you would try to scare the shit out of each other by pretending to be rocks and stuff?
D: It started out as hide and go seek, than it was like ‘scare the shit out of each other!’ ”
Coupled with “D”s tapping through the walls to communicate with her sister, as featured in the other piece of Folklore mentioned above in bold, this game appears to be an attempt to extend play past when was dictated by her parents. By attempting to scare each other, they both acknowledged that they were in a situation they were not supposed to be in, and also implemented it into their game play, building a game around the environment provided to them. The use of scaring both allowed implementation of the taboo aspect of the game, while taking advantage of the lack of awareness provided by the dark, as the dark is conventionally very scary for children. “D”s being pulled into game play despite being one of the younger siblings allowed to bonding to take place by showing the younger sibling she was allowed to participate in her form of play.