Tag Archives: freeze tag

Game: Electric Shock

L is a junior at University of Southern California studying Communications. He is an international student from China who is telling us about a game he played as a child from his hometown in China, Anhui Province in the city Hefei. His first language was Chinese, so throughout the interview, he would sometimes slip into Chinese and struggle placing the exact words in English.

Text:
L: “It’s just another version of hide and seek in the place where I live. Like every hide and seek game. The one whose finding the others is gonna have to stay in place and counts for 30 seconds but that specific place is, in this game, a big pillar. He places his hand on the big pillar and counts for 30 seconds before he goes off and finds the others. I think that’s it.”
Why is it called Electric Shock?
L: “When we find another one, we say “Electric Shock” and he can’t move. He could move before, like if he tried to dodge he can move but he can’t be seen. But if he is seen, then ‘Electric Shock’ and he can’t move. He’s frozen in place.”
How do you win the game, to just not get found?
L: “Yeah, and by finding them all. And there is a time limit. Like for ten minutes. Like, you can’t be looking forever. So, ten minutes. If you can’t find everyone, then yeah.”

Context:
“For some reason, we don’t call Hide and Seek Hide and Seek. We call it Electric Shock in Chinese, like that’s just a traditional version native to the place, it’s name is called Electric Shock…very childish, like before sixth grade. I really have no idea how we came up [with it]. It’s something that we come up with, like our community. Like, there’s like 20-30 kids who live around our community. We come to same place every two days to play them. We play it so often. I have no idea why, but I guess it was very fun.”
This was a game specific to the community of the informant, a game shared among all the children of that area in the city they grew up in. The informant specified that they played this frequently during their early childhood, but stopped before sixth grade. They used it as a way to have fun with other children, and viewed as something childish: enjoyable as a kid to play, but socially unfitting for an adult.

Interpretation:
In every culture and nation, there seems to be a childhood game or two with which any child can play. There are commonalities between Electric Shock and American hide and seek and freeze tag. But to call Electric Shock a fusion of hide and seek and freeze tag would be ignorant of the Chinese community that created the environment that fostered this specific game. The time limit, the hand on the pillar, even the title, Electric Shock; these distinct variations compared to other examples of hide and seek or freeze tag make it unique. Even though it seems to be only played in one city of one province of one country in the world, Electric Shock has become a piece of children’s lore, its own folk game. However, its specificity to one region in the world does not take away from its purpose, synonymous to all other universal children’s lore. These small, folk games children invent give them a chance to let loose society’s expectations and have fun. There’s freedom that comes with playing the same game with dozens of other people your age, laughing and playing together. No matter the game style, title, or variation, the special nostalgia, fond fun and freedom that’s associated with childhood are hardly taken away. That makes childhood lore unifying under whatever variation, but simultaneously unique to each child’s upbringing.

Children’s Game: Spanking Machine Tag

Main Piece: 

Informant: “Here’s a neighborhood game that I just remembered we used to play. It was very popular in our neighborhood. And I don’t know where it was picked up. You know, I was one of five kids, so we played a lot of games together and so we played a lot of games together, and the neighborhood would play a lot of games together, and we played a lot of tag. So we’d play some pretty typical tags like freeze tag, or just tag, or… I can’t remember the other names.”

Collector: “Like zombie tag. Or the version of it, yeah.”

Informant: “Zombie tag, yeah. So, one that we played pretty frequently- maybe it was pretty common, I’ve never seen anyone else do it -it was spanking machine tag. So, when someone gets frozen by tag, if they can stand with their legs apart like a teepee or like an A-frame and someone else can crawl through their legs before the person who’s it catches them, the person gets free.”

Collector: “Oh, yeah. I’ve played that.”

Informant: “Okay, so maybe it’s—”

Collector: “The word spanking in the title threw me off.”

Informant: “Maybe… Oh, I think we would spank them as they went through, too.”

Background:

This is a game that, as above, my informant would play as a child in Virginia as one of a number of tag variants. From the tone of voice, it was clear that she enjoyed the game. She called it as a neighborhood game, rather than a school game or kid’s game. Playing this game, she said, was localized to a smaller group than children or Virginian children. She had the opinion that this was a weird thing her neighborhood specifically did.

Thoughts:

Having played a version of this myself when I was a child in Utah, I can attest that this game is widely proliferated. The idea behind crawling through the legs rather than simply touching the frozen body is to provide a further challenge for everyone that’s not “it.” Games where there is an “it” figure are characterized by a balance of power. Power is temporarily granted to the “it” figure and it is the title that transfers from child to child, allowing them to try their hand at power. This modification allows more power for the “it” figure in freeze tag, where it’s normally very easy for the larger group to win and the “it” figure doesn’t change as frequently. This specific version is also a good example of children’s counter-authoritative tendency to introduce things like spanking that they’re not supposed to do into their games in order to push the game outside the boundary of approved play.

Call of Duty

Amari Broadnax was born in Fontana, CA in 2006.  He has lived in Rialto, CA all of his life.  He is a six year old first grader at Lena M. Preston Elementary School.   Amari practices Tae Kwon Do at the Tiger Lee Karate Schools in Rialto.  He is the eldest of two boys to his mother, Keesha Cuthbert, who is a full time student at the University of Southern California and Assistant Branch Manager at JP Morgan Chase Bank, N.A.

Me:                        Amari, what games do you play at recess?

Informant:          (looks at me nervously, fidgets with clothes) Why? Did Mrs. Dietz call you?

M:                          What?  Why would she call me?

I:                             … I don’t know …

M:                          Okay, Amari, I don’t know what is going on.  I just want to know what you play at recess.

I:                             Am I going to get in trouble?

M:                          What? No. Why would you get in trouble? Amari, I promise you won’t get in trouble.

I:                             (hesitates) Mom, we are not supposed to play it though.  It’s called Call of Duty. Like the video game. You know?

M:                          Yes, I know.  Continue …

I:                             Okay, so, Mom, the boys umm are the zombies and umm we like try to get the girls.  So the girls umm run away from us so that they don’t umm become like us …like the zombies.  … and then, we  like turn the girls into umm the zombies and then the last human wins! (smiles) Mom, what’s wrong?

M:                          I don’t get it.  So, if you touch the girl she becomes a zombie?   How are there and humans left to win?

I:                             Mom, when I umm touch the girl I turn into a human and she is a zombie.  Do you get it now?

M:                          I think so … It sounds like Freeze Tag.

I:                             What’s that?

M:                          Nothing. Nevermind.

I:                             Mom …

M:                          Amari?

I:                             I’m not in trouble, right.  Cause that’s what you said …

M:                          No, you are not in trouble.

___

This sounds like a variation of Freeze Tag, that I used to play as a kid.  Basically, you transfer the “freezing” from one person to another until there is one person that remains unfrozen.  The thing that I remember about this game is that the more people that were playing, the longer the game lasted.  So, with a playground full of elementary school kids, it seems the perfect game for recess because it would never end.