Author Archives: Rebecca Witzel

The Goat Room

At Williams College in Massachusetts the frat system was dissolved in the 1960s but all the old frathouses still exist and have been converted into dorms.  They are identifiable as frat houses because they still feature the fraternities old symbols on the wall.  One of the most interesting hazing traditions that this frat took part in was at the end of the initiation process the current members of the frat would take all the prospective members into this room.  They would then bring in a goat and tell the prospectives they had one final task to complete before becoming a member.  Any man who sought entry into the house would have to have sexual intercourse with the goat that night.  The brothers would then leave and come back in the morning.  When they returned they would ask the prospective members who had “fucked the goat.”  Some would step forward.  Instead of lauding them for their dedication to the fraternity these men would be chastised in front of the group for their blind following of such a vile order.  They would be asked to leave and not admitted into the fraternity.  Those who had refused to have intercourse with the goat would be lauded for their strong character and offered a spot in the frat.

I went to visit the informant at her college and we participated in a 24 hour theater festival.  We were rehearsing in the goat room and I noted that I recognized the symbol on the wall as a frat symbol.  My friend and the other girl with us then proceeded to tell me the full story.

I think this story is very interesting because it plays with the expectations of fraternity culture.  You expect the brothers to come back and kick out those who refused to follow orders but in fact the opposite is true.  However the act still portrays fraternities in a negative light.  The prospective members underwent a traumatic experience and in the end they were not accepted.  This is perhaps even more traumatizing than following orders that lead to acceptance.  Either way the story prizes individual thinking over a group mentality.  It is also interesting to note that this story exists in a school where fraternities do not.  The story is probably making a commentary on the evils of the fraternity system and how the school is better off without them.

You do not speak of the Devil in Switzerland

“En parlant du loup”

Trans: talking about the wolf

This is a piece of folk speech told to me by my friend from Switzeland.  It is used when someone appears who was just being talked about.  It is a very similar on the English phrase “speak of the devil”

The phrase is interesting because it villianizes the person who is appering by comparing them to a wolf.  This is interesting because the phrase is often used after two people have been gossiping, which is something that is societally “bad.”  Instead it bonds the two gossipers together in opposition to the bad person they were just talking about.

Mafia

A group of people sit in a circle and close their eyes.  Someone is selected to play God.  God is the narrator of the game, and always someone who has played the game before.  God walks around the circle two times.  The first time he walks around he selects who will be the mafia by tapping a player once on the shoulder.  The second time around he selects the angel by tapping that person twice on the shoulder.

God then says “Mafia wake up?”  The mafia then chooses who they would like to kill by pointing at them. God then says “mafia go back to sleep”.  Then God tells the angel to wake up and asks “Angel who they would like to save”.  The angel can save anyone in the circle including themselves by pointing at them.  God then tells the angel to go back to sleep and the townspeople, which consists of everyone, including the mafia and the angel, to wake up.  God then tells a fictionalized version of the nights “events” where someone was murdered.  The person who was murdered is now out and no longer has to go to sleep when God tells the rest of the townsfolk to, so they learn who the mafia is, but must keep this information a secret.

If the angel chose to save the same person the mafia chose to kill, God will add on a twist ending where the person does not die.  God then narrates a town summit where the townspeople meet to arrest who they believe to be the mafia.  Everyone accuses who they believe to be the culprit and the town takes a vote.  After the vote the person who the town believes to be the mafia “put to death” in a narrative told by God and the townspeople are told to go back to sleep.

The game then repeats from the beginning with God telling the mafia to wake up, then the angel, then the townsfolk.  If the townspeople chose the actual mafia, no one is dead in the morning and the game is over, but if they chose the wrong mafia, another person dies and they rehold the town summit.  The game repeats until the true mafia has been put to death.

My friend used to play the game when she was in high school and they had substitute teachers but it was also a staple game at camps and in any large groups.  The target age are generally adolescents as the subject matter is much darker than other children’s games.

The game is very different from most other folklore that deals with mystery and death in that it turns the sinister topic into a game and makes it fun.  A town plagued by the mafia is not a light subject matter but in the contact of this game if becomes something fun.

Any Woman should be Lucky to Marry a Cornell Gentleman

Item: When you get married at the chapel at Cornell the building was not designed with a room for her to prepare and wait.  The only room separate from the main building is the crypt, which happens to also be the place where the founders are buried.  So the legend goes that if the bride gets cold feet, the ghosts of the founders will rise from their graves and escort her down the aisle because any woman should be honored to marry a cornell gentleman.

I first heard this story when I went on a college tour of Cornell, but I asked my friend about it, since she goes there.  She liked the story because along with being fun and mystical it makes her school look good, since any woman would be lucky to marry a man who went there.

I think this is an interesting superstition because it is very connected to the liminal aspect of the marriage ritual.  The legend is about the time right before the marriage occurs, while everything is still in flux and everything can still go wrong.

Red Rover

Red Rover is a children’s game that I played as a kid and my friend, who works as a preschool teacher, told me about her students playing.

The game works like this:

Two groups of children stand opposite each other in an open space.  Each of the two groups form a line and grasp hands forming a chain.  The group that has been selected to go first will decide on a player from the opposite team and call out “Red Rover, Red Rover send (players name) right over.”  The player who has been called then runs from their side to the side that called them in an attempt to break the chain with the force of their body.  If they succeed in breaking the chain they return to the side they began on, but if they fail they join the other team.  The game ends when all players are on one side.

This folklore was significant to my friend because she played it as a child and she is witnessing other children playing the same game, which connects her with the children she teaches.

The game is interesting because although it is a game played on teams the teams change throughout the game, so there is no set opposing forces.  This most likely fosters unity between the group who take part in the game