My informant is a 19 year old college freshman studying theater at an academy in Hollywood, California. This student is deeply involved in the active social aspect of life as a theater student – frequently attending wrap parties, after parties, and general Friday night parties to blow off steam after a week of classes. Because the academy is not a traditional college or university, the student body contains a wide range of student ages, from teens just out of high school, to men and women in their late thirties.
My informant was observed playing the game detailed below. He was not the only underage student there.
“Two is you, three is me, four is whores, five is drive, six is dicks, seven is heaven, eight is mate, nine is rhyme, ten is thumb master…”
There are many variations of the rules of the game known as King’s Cup. It’s a party game, played by young people, often in their teens or mid-twenties. In this case the game I observed was being played by a group of four students. The game involved a can of beer placed in the center of the table with a deck of cards fanned out around the can. Each student also held a cup of their own filled with beer. The students took turns choosing cards from the circle – each card had a special action associated with it. For instance, if a player draw a “7,” they would quickly drop the card to the table and point both fingers in the air (toward heaven). The last player in the circle to follow suit and point at heaven would take a drink from their cup.
At one point my informant drew a jack. He was told to make a rule (that the other players must follow until another jack is drawn from the deck) and he decided on the “little green man” rule. To demonstrate, he pointed his fingers like a gun and “shot” at the top of cup of beer. He explained to me that this killed his “little green man.” By establishing this rule, now whenever any player needed to take a drink, they would first need to kill the little green man sitting on the rim of their cup.
My informant’s demonstration of the rule led to a dispute. Another player had heard the little green man rule played differently. In her version, the little green man should be taken carefully off the rim of the cup and set aside on the table, allowing the the player to drink, and then placed back onto the cup when the player finished drinking. My informant had never heard this variation, and claims he finds his version to be more fun because players can be very creative in deciding in what way to kill their little green man.
The rules to King’s Cup, and even the name of the game, varies wildly depending on the group one is playing with. The little green man rule is one example of how the game changes between groups. However, in both cases the little green man rule allows the player to act out the removal of an obstacle to drinking. A drinking game itself can have only one purpose – to aid in the intoxication of the players. As this is a game that is often played among groups of young adults, and in some cases including the game I witnessed, with students who are not yet legally old enough to consume alcohol, the little green man rule asserts the players ability to get drunk together and party in spite of the restrictions of parents, their academic institution, and the law. The little green man is an alien outsider who represents anyone or any institution who would put a stop to the dangerous and potentially illegal behavior, and must be removed before a drink may be taken.