Author Archives: Scarlett Reade

Moonshine custom

Background: The informant was born and raised in Western North Carolina. He has lived in North Carolina his whole life. He wanted to share some Western North Carolina traditions or knowledge. He specified that this really only takes place in the rural areas of the state and that this isn’t common knowledge outside these areas or in the more urban areas and cities. This knowledge was passed down from his father.

If you’re ever walking in the mountains, the woods, and you ever come on a live still that’s cooking moonshine as you speak (this is just basically taking corn and mix and you cook it and it converts. Then you take it and run it through copper pipes and you get it cool and cool the alcohol and that becomes corn liquor–also known as moonshine), you have to be really careful. Sometimes it’ll be booby trapped and if not what you’re supposed to do is, you see the still, get a stick and put it in the fire to say you’re going to help it and keep it going. This signals to anyone that might be watching in the woods with a shotgun that it’s okay and you’re not here to cause trouble.

Context of the performance: This was explained to me over FaceTime.

Thoughts: I am also from North Carolina but I’m from a city so I had never experienced or even heard of this kind of thing. This is so interesting because it reveals that the cooking of moonshine itself is a sacred tradition and the punishment for messing with moonshine is potentially getting shot. I didn’t know it was such a protected tradition or secret. I have alway felt some selective pride in being from North Carolina, but I felt like I was coming from an etic perspective. It shows that within the state, lifestyle and knowledge of traditions varies very much by region and that certain parts of the state will share very different common knowledge and unspoken rules than others.

If it ain’t pig, it ain’t BBQ

Background: The informant was born and raised in Western North Carolina. He has lived in North Carolina his whole life. The following phrase expresses a sentiment of North Carolinians surrounding a classic Southern dish: barbecue.

“If it ain’t pig, it ain’t BBQ”

I was told that for most people in North Carolina, barbecue is specifically pulled pork. It’s a very regional thing whereas other parts of the country also have barbecue, theirs is anything that’s cooked on a barbeque–could be tri tip, could be chicken, could be pulled pork, could be sausage. North Carolina also has a vinegar based barbeque sauce, where other places use mustard or ketchup based sauces.

Context of the performance: This was explained to me over FaceTime.

Thoughts: This short, fixed phrase states what is considered a truth among North Carolinians. It reveals a regional difference in a big part of the Southern culture–which is food. The phrasing suggests a binary view of barbecue that distinguishes region, and in North Carolina, you wouldn’t call something barbecue if it isn’t a form of pork, usually pulled pork. Barbecue seems to be a small way of forming an identity in North Carolina.

Ghosts and staircases

Background: I asked about the informant’s background with Pacific Islanders and how they heard about it to which they responded, “I work with a lot of Filipino coworkers, I have friends who are various nationalities, I know some Indoneseians, I know some Fijians, Samoans, Hawaiians. And they all have similar, like, the one consistent thing is that the stairs cannot be in line with a door leading to the outside.”

KD: The Pacific Islanders have a superstition, that in a multi story home, the stairwell cannot be in-line with any door leading to the outside because that can allow ghosts to enter and go up to another floor so I know a lot of Pacific Islanders when they look at houses, one of the things that they check for is, okay, does my front door line up with the stairwell, does my back door line up with the stairwell? And if it does line up with the stairwell, is it a continuous set of stairs that goes all the way to the top, or is there a landing and a switchback, to which, ghosts cannot make that turn or the switchback to get up the stairs. It, it has to be one continuous route, so, in my mind that doesn’t really make a whole lot of sense, like okay well if a ghost can enter the house and they can go up the stairs, once they’re up the stairs, they’re free to move about, they can turn left, righ, turn around, they can go into any room, but, why can they not make that turn on a switchback and ascend another flight of stairs. So, the logic and the rationale of like, okay you don’t want your stairs to be in line where the ghost can move straight, can take a straight path up, it’s like okay that, some aspects of it don’t make sense to me, but I can understand the other parts of it’s like okay once it’s up the stars, it’s free to move about because it’s reached its path, it can do its haunting, it can do its uh–sometimes ghosts are good, sometimes ghosts are ebad, I know that as you move between the various island nations, in some cultures ghosts aree past residents, so if you destroy and build a new home and you’re the original owner, it’s safe for the stairs to be in line with the door, but if you move into, that house is now haunted or it’s, I don’t understand like when it’s haunting versus when it’s like okay these are my grandma and my grandpa and they’re visiting us and they’re blessing our children. I don’t understand the background of the ghost, but the superstition of, okay, ghosts can go front he outside straight into a house and up stairs that are in line, that kinda makes sense to me, like I understand it’s like yeah they do that, but why are they allowed to roam freely in the upstairs portion but not in the downstairs portion. Its, there are inconsistencies but that comes from a place of not being a part of that culture.

Context of the performance: This was told to me during an in person conversation.

Thoughts: This is coming from an etic perspective, so unfortunately I don’t have insight into the emic at all. This was shared with the informant from people he is very close to, but he is reiterating and sharing his beliefs based on looking into another culture’s beliefs. It seems to be preserved by the culture though as a way of maintaining identity.

For another example of ghosts and haunting as related to houses, see Valk, Ülo. “Ghostly Possession and Real Estate: The Dead in Contemporary Estonian Folklore.” Journal of Folklore Research, vol. 43, no. 1, 2006, pp. 31–51. JSTOR, www.jstor.org/stable/3814859. Accessed 28 Feb. 2021.

Mao (card game)

Background: The informant first learned this game at a boy scout camp and has continued to play with his friends and introduce other people to the game. He likes it because you get to mess with people if you know how to play it, having insider knowledge.

KD: Mao is a card game that the new players are not supposed to know the rules going into it, it’s a learn as you go game. The deck is shuffled, all players are dealt five cards, the, the dealer–cards are dealt in front of all the players, if a player touches their cards before the game begins, they receive a onee card penalty. The dealer will take the top card of the deck and flip it over and say the  word “The game is Mao. Mao begins now.” At this point, anybody who speaks, is penalized with one card, anybody who plays out of turn is penalized with one card, if you fail to play on your turn, you are penalized with one card. As far as gameplay goes, certain cards have special powers or required specific actions or phrases to be said. To play the game, you have to play a card of the same suit or a card of the same number. If you play an ace of diamonds on a six of club, there are two different suits, two different cards, the card you play is returned to you with a onee card penalty. When, and it moves over to the next person. Original gameplay, it is to the right of the dealer. The number 8 card reverses the rotation of the, of the play. When an Ace is played correctly, the player who played it is required to scratch their nose; failure to scratch your nose, you receive a one card penalty. Uh, the point of the game is to get rid of all of your cards, so similar to Uno, when you get your last card you say “Last cards” uh, failure to do so, you receive five cards, plu, no you just receive five cards. When you play your last card you say the name of the game, “Mao.” When a king is played you say “Thank the chair.” And as you play with different people, certain rules are included but not everyone plays with the same rules each time. If you play with the same group you kinda agree, it’s a collective agreement that it’s like okay hey we’re gonna havee six has this power, seven has this power, whatever. And then, as you play with different people certain rules are in play, certain rules are omitted, and some are just completely made up. When you win a game, as the winner you are allowed to create a new rule that is now added for that group of people playing, uh when I played with my friend Jack, anytime a Jack was played he had to flip off the player of the jack. You are penalized for talking during the game, the only time you’re allowed to talk is when you’re thanking the chair, when you’re saying last card, when you’re saying Mao. Uh, the phrase point of order is pause for the game, in which all players need to drop their cards. If you are retouching your cards during a point of order, you’re penalized. If you discuss the rules of Mao, the game’s over, you’re not allowed to play anymore. Usually physical punishment follows for talking about the game and sharing rules. Uh, you get penalized for explaining the rules if somebody asks a question during the game, they get penalized for talking. If you explain a rule, you’re penalized, the person you explained it to is penalized. And, yeeah, it’s just to get rid of your cards as quickly as possible, correctly, and saying the phrases.

Me: How long does it take most people to pick up the game?

KD: Most people learn the game after a round or two. Most people get incredibly frustrated during the first round and seldom want to play a second round. It takes a lot of convincing or you just get a majority of the people to agree to it and then you have captive audience for the rest. Oh, uh I think it’s seven, when a seven is played you’re allowed to shuffle the deck. The number 10 card has a rule but I don’t remember it, uh minimum group size is 4-5 players, you can always shuffle in more decks, regionally it changes, and yeah I think that’s it.

Context of the performance: This was told to me during an in person conversation.

Thoughts: What I find interesting about this is that the entire gameplay revolves around unspoken rules. The only way to learn is by playing and knowledge is passed on, not even orally, but through the action itself. It’s almost impossible to view this from an etic perspective as the game relies and works under an emic perspective, and the etic would be confusion. It is also a rite of passage that comes gradually, with the new players existing on the threshold; once you’ve played enough, it seems that the passage is complete and only then do you fully understand how to play and the inner workings.

Battleshots

Background: The informant loves games of all sorts: board games, drinking games, card games. He thinks they are a great way to be social, be involved and do something active with friends, so people aren’t passively on their phones.

KD: Battleshots is a large scale drinking version of the classic game Battleship. When we played we converted a ping pong table and some bed sheets into a Battleship game board, so on each side of the ping pong table we made a grid exactly the same as the Battleship. And using 2x4s we made larger versions of the game pieces and drilled holes in them so you could drop a shot glass in each spot. So, the aircraft carrier had five shots on it. The destroyer had four shots. The little petrol boat had two shots. It’s exactly like the game but with alcohol. So, we put a thick bed sheet in between the two sides of the ping pong table so you couldn’t see your opponent’s side. You orient your table however you want. And, different from the board game, we created sea mines, or something, it’s, we had some name for the, but, on your ships you had shots with whiskey, or tequila, or your alcohol of choice; in these sea mines we’d put a reed solo cup with beer or seltzer or wine or something and during game play, it’s, B4 hit, alright B7 hit and then your fill out, you sunk my battleship, whatever, uh, but, every time the other person hit your boat you took the shot that was in the place and you drink. In the event they call out sea mine coordinates, or like C12, somebody standing by the table would take that red solo cup filled with beer, hand it over to the other side, and the person calling the shot would need to drink it. Gameplay cannot continue until that solo cup is finished. Some games we’d play with seven sea mines, some games we’d play with one sea mine. And each player had a grid on, er, a little piece of paper with a grid so they can track where they were calling and how they were hitting, bu, otherwise it was identical to the classic board game… with alcohol.

Me: Do you think other people play this?

KD: Oh, yeah. It’s now on Pinterest but we were playing this a long time ago. It’s kinda like large Jenga; now it’s everywhere but we don’t know if wee invented it we just didn’t see it anywhere else

Context of the performance: This was told to me during an in person conversation.

Thoughts: It’s interesting that the informant and his friends though they were the first to come up with it. I had never heard of it so when they explained that now it’s all over Pinterest and has become popular, we can see that it exists in multiplicity. The concept itself is intriguing since it takes an existing game and transforms it into a drinking game. Their invention of a sea mine sounds similar to certain other drinking games, like Rage Cage, that have an exception cup that is completely full to a different gameplay otherwise in the form of shots are slightly filled cups. The red solo cup itself is so closely tied to drinking games that its use here makes a lot of sense.