In the online game series called “Halo,” CS was exposed to the start of a long running insult to one’s opponent called “tea bagging.” The movement, crouching up and down over a dead enemy, was so infamous that it got its very own name.
This action of crouch spamming over an opponent that the player killed, has since expanded to pretty much all online shooters, but is less often called by the name. Instead, the action is by far the most recognizable part of the gesture.
When playing the online game “Overwatch” with CS, he got killed and “tea bagged” by the enemy team.
Disrespect and crude humor is a common occurrence in online video games, especially when it gets very competitive. The same way that basketball players might taunt each other before and after making shots, online gamers treat the sport with a similar attitude. With more and more humor coming from the internet, on occasion, this emote/crouch spam taunting makes its way even into the material world.
I found one other post about this online taunt/humor in our archive:
In 2009 a videogame called Demon’s Souls was released on the Playstation 3 and its relatively unforgiving difficulty made it a surprise hit with the gaming community worldwide. A sequel was promptly made in 2011, Dark Souls, and it launched the “Souls” series’ popularity skyrocketing, with the game’s difficulty being put front and center for the masses to challenge themselves against the experience. The series still continues to this day, the latest release being Sekiro: Shadows Die Twice in 2019 which went on to win Game of the Year despite many complaints about it being “too hard”.
The important stuff begins here, as difficulty is apparently relative and many people playing these games definitely struggled, but with different parts. Certain boss fights were easy to some, impossible for others, and the differences in these opinions led to many arguments and name-calling online, jeering others for their apparent lack of skill. What was for sure though was that the game was definitely beatable and not impossible as many newcomers to the series would claim. To trivialize entire paragraphs of complaints online, a phrase would become adopted to shut down these walls of text with two simple words: “Git Gud”. A bastardized spelling of “Get Good”, it has become a popular and incredibly simple, rather dismissive command to simply become better at the game, lest they be given another insulting phrase such as “mad because bad”.
The informant, AK, is longtime friend of mine who I bonded with over videogames and other entertainment mediums. He is also incredibly well versed with deck-building in trading card games and particularly loves to be “annoying” type of player who is much more focused on entertaining himself than worrying about winning or losing. The Git Gud phrase as leaked into many other skill-based mediums be it card games, traditional video games, and any other competitive activity requiring strategy and good timing.
When memes were on the table for the project, I pondered with my friend over which were the ones that were most relevant to our own experiences and these were the results of our brainstorming.
The meme is very personal to me and my friend as these games in particular have been becoming less and less common. Difficulty in games is a point that I am heavily opinionated on and I firmly stand on the side that difficulty is an inherent game design choice and part of an experience is overcoming the obstacle and the fun comes from the satisfaction of beating it. While there are some merits to the arguments about unfair design or arbitrary difficulty, there definitely should be more scrutiny under which these sweeping generalizations are made for a given title. I am particularly against the wave of “casualization” that hopes to give accessibility for the sake of catering to the widest audience possible by watering down mechanics and difficulty for the sake of easier digestion. Dedication and investment into self-improvement, even digitally, should not be compromised or derided. While the phrase itself is dismissive, it mostly applies to those who have given up too quickly and are quicker to judge a game’s difficulty as a flaw on the game’s design than any personal shortcoming of their own.
NC: I think it was in 2004 that happened, you know Moment 37
YJ: The Daigo parry?
NC: Yeah and you hear someone in the audience go, “Let’s go Justin!”
YJ: What about it?
NC: I was studying tech on the videos on twitter last week and saw someone shout it during another tournament match.
NC: It was in Japanese, dude. There wasn’t even a guy named Justin playing, they just say that whenever something exciting happens.
The informant is my friend, NC, who I have spent an inordinate amount of time together with playing fighting games and going to tournaments around the country with. The particular bit he heard was from a twitter-video. The Moment 37 and Daigo parry that was mentioned refers to a particular match between two incredibly talented fighting game players Justin Wong, representing America and Daigo Umehara, representing Japan. Both their characters are at incredibly low life and Daigo’s character is a slight breeze from losing the match, even blocking an attack would lose him the round. Justin Wong realizes this and goes in with a super-move, a 15 hit attack that will surely kill Daigo’s character, as someone else in the background shouts “Let’s go Justin!”. Instead of dying however, Daigo’s character performs a frame perfect parry, pressing the buttons at the exact time Justin’s character lands their kicks on his own character. 15 frame perfect parries later, Justin is defeated and the crowd, who at this point were already losing their minds, erupts in an an even louder cheer.
I asked NC if there were any “cultural” phenomena within our preferred entertainment medium and we recalled an exchange we had about this particular incident a couple years ago.
Even when Justin Wong was the one who lost the match in a spectacular fashion and even when there could possibly be no Japanese person traditionally named Justin in Japan, the phrase itself has gained an iconic status even among the Japanese who were in attendance watching the match in 2004. It feels hilarious to me that the name in the phrase was inconsequential to the emotions that were present when the phrase was uttered. Moreso than ever with the proliferation of internet culture and archived footage of old events, new generations of video-game players can see with their own eyes of what happened in years past. However, the expansion of social media and owned content as also made it so that longer videos of events are not often caught on camera and while it is easily shared between others some content or entire accounts with videos become terminated for a variety of reasons such as proper ownership and the likes. Moment 37 has since become a legend on its own where something of its difficulty in a tournament setting has not been replicated since and the rising industry of E-sports has seemingly come to “own” these types of content. Daigo hismelf and his story beyond this single moment has been published into a serialized comic book series.
For anyone curious: https://www.youtube.com/watch?v=JzS96auqau0
The following is transcribed from a conversation between my friend, identified as SK, and myself, identified as GK.
SK: I want to tell you about a game I have been playing with my buddies at college called “Beerio Kart”. It’s a drinking game that involves the video game “Mario Kart” and is super competitive. So the basic objective of the game is to be the first player to finish the race while at the same time finishing his/her beer. However the catch is that you must completely stop driving and drop your controller while you’re drinking the beer as it is illegal to drink and drive. So the game becomes pretty strategic because of this rule.
GK: So what’s the best strategy for this game?
SK: It really depends. I usually do all the driving first, so I know how much time I have to chug the beer. However, I have friends who will chug at the very beginning so they could play from behind the whole race and get the best items in the game because of it. There are also people who will take stops after each lap to drink the beer at a steady pace while keeping up with the other opponents in the Mario Kart race. I would say my strategy is the best, but to each their own.
Background: The informant knows of this game from college. He says that his roommate during his freshman year taught him the game, and that they would often play with the other guys in his dorm. Due to the fact that the new Mario Kart is on the Nitendo Switch, up to eight people could play at once. The game serves as a fun way for the informant and his friends to compete with one another while drinking.
Context: The informant and I discussed this game over Face Time.
My Thoughts: This game, in my opinion, serves as a great way to compete with friends while at the same time expanding the entertainment of Mario Kart even further. The courses start to get boring after a while, so adding a whole new aspect to the game really spices things up. It also illustrates the rise in popularity that video games have taken amongst the college demographic. For the longest time, I always thought video games were mainly played by children, and when they were played by adults, that those people were weird. However, with the creation of platforms such as Twitch, video games being played by older people have become more acceptable in society. I also believe that the multiplayer aspect that the Nintendo Switch offers makes the game more appealing to college students living in a dorm because they can compete with one another easily.
While discussing familiar folklore in class I sat with a few young white male peers and the conversation of video game folklore came up. It was clear that all of us were familiar with Fortnite and we realized how much slang has been created from the game. One student, Chris , exclaimed that we would all be familiar with the phrase “where we dropping?” but, most people, especially those who do not play the game, would not understand what this means.
A few of us were circled around discussing folklore when Chris said “yeah and ‘where we dropping’, you guys all know what that means! We are going to Tilted Towers hahaha, but if I said that to my mom she would think that I am dropping something from my hands. It’s definitely only something people who play Fortnite would understand.”
This is a commonly used phrase when playing the game Fortnite because everyone playing the game starts out in the sky in a flying bus and, when you play with a team you all want to drop from the bus and land in the same place. Thus, everyone will ask each other “where are we dropping?” It’s a strategic term that millions of people understand because of the mainstream culture of this game but, not everyone in the world knows, and it is certainly not taught in a textbook.