# E-Y-E-S Riddle

O: What does Y-E-S spell?

A: Yes

O: What does E-Y-E-S spell?

A: Eyes

O: Dammit, you were supposed to say “E-Yes”!
According to the informant, this is one of those riddles that is meant to give the performer a good laugh. From my understanding, the setup is designed to detect the fool. “Eyes” is a seemingly easy word but the moment it’s spelled out for you in the riddle, logic usually goes out of the window. This can make a fool out of even the smartest of us because it’s not really about intellect, it’s about listening.

# Childrens Magic Trick: The Disappearing Bracelet Knot

Background: The performance is a magic trick, a form of slight of hand that uses a hair scrunchie or similarly elastic bracelet, the informant (RW) learned it on the playground from one of her friends.
RW: It’s so cool!
MW: What do you like about it?
RW: When you do it right everyone gets really excited!
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Context: Informant(RW) is a 12 year old student who’s interests include spending time with family, and riding bicycles. RW shared this particular magic trick with multiple members of her family during their annual Passover Seder, in this case RW, her sister, and I were getting paper from the garage so that RW’s father could teach us to make paper airplanes when she asked to show me a magic trick.

Performance:
RW: Ok, ok, so first you twist the rope like an 8 on your wrist
RW: You do that and you see this part? [RW points to the loop formed by her bracelet]
RW: The under part [she gestures to the under side of the bracelet], and you pull that part into the little circle but not too tight.
RW: If you flick it really fast the knot disappears!

Steps to reproduce:
1)Twist a section of the bracelet into a loop
2)Take the underside of the bracelet a pinky length away from the loop and pull it through to make a knot, loosely
3) Flick the end of the bracelet that sticks out of the knot and it disappears
——————————————————————————————————————–
Analysis:
The trick is a way to “get one over” on one’s peers and even adults. Thus the child demonstrates “magic” that they know to be a reflection of their own knowledge. The informant’s pride is the key marker here, this piece of folklore is a performance passed from person to person for the benefit of the people around them. Likewise this is a display of trickery, the goal is to fool, and thus in harmless deception traverse the social taboo of lying. This gives the performer the space to engage in a behavior that is generally seen as wrong in a way that will actually net them praise.

# Don’t Get the Cheese Touch

Piece:

Interviewer: “What about games? Any you remember from childhood?

L.F.: “Lemme think…. Oh yeah haha the cheese touch.”

Interviewer: “What is the cheese touch?”

L.F.: “It was kinda like the elementary school bully version of tag. Basically when someone had the “cheese touch” no one would speak to them out of the fear of getting it.”

Interviewer: “What was it though?”

L.F.: “hahahaha… I don’t know… It was just like cooties. No one knew what they were but you definitely didn’t want it.”

Informant:

Informant L.F. is a teenage boy who recently became an adult. He is half Japanese and half Jewish and has spent his entire life in Northern California. During the summers, L.F. likes to attend away summer camp, and had attended the same camp for the past five summers. The camp is ranges from three weeks to 2 months and L.F. will be returning this summer as a counselor.

Context:

I asked informant L.F. to sit down for a formal interview on young adult folklore and if he remembered any weird games from his childhood or now. This is what he thought of.

Interpretation:

To L.F. the cheese touch was a childhood game used to ridicule and scare kids into bullying one another. And, while her has fun memories of playing the game, he admits it was a representation of childhood bullying. L.F. does not remember who he learned the game from, but it was the sort of game that never really ended and all his school friends were apart of it. It reminds him of simpler times and of his youth.

# Chicken Games – Proving Personal Vigor in American Childhood

Item:

M: Most of the games I had, like, heard about and observed were all the, like, chicken games where it’s like, “ah yeah, take an eraser over your knuckles. Whoever wimps out first loses.”

R: Well of course they- did you play quarters**?

M: Yeah, or um, slaps.  This is where people would like, hold the other person’s hand, slap each other as hard as they can

E: Until someone gave up.

M: Until someone gave out.

E: It’s so stupid I hated it.

A: A version I played was when you did the middle finger thing to their forearm until they gave out.  And you’d end up with these giant red spots.

Context:

**Quarters was understood by all as a game where each player places his fist knuckles down on the table and shoots quarters at the other until someone gave out.

I collected this piece about chicken games while hanging out with friends from the University of Southern California and we all began to talk about the games from our childhoods.  One of the participants in the conversation, denoted as ‘M’ , brought up chicken games from his elementary and middle school days, prompting others to contribute the variations they knew of and demonstrating on themselves when necessary.  Each interlocutor is denoted by a different letter.  The interlocutors were students of the University of Southern California, but of different class standings and two had already graduated.  The first informant, ‘M’, is a sophomore who went to elementary school on a military base in Japan but middle and high school in Texas; ‘R’ is a Ph.D. student who grew up in Maryland and Michigan; ‘E’ graduated in 2018 and grew up in Lompoc, CA; and ‘A’ graduated in 2018 and grew up in San Diego, CA.  They all brought up these games as something they had either observed or participated in during either middle or elementary school years, saying they viewed it as something either funny (a common opinion amongst the males) or stupid (as said by the only other female in the conversation aside from myself) at the time, but particularly viewing it as stupid nowadays.  There was also a general consensus that most kids would abandon these games by late middle school (8th grade) at the latest.

Analysis:

The wide range in age of the interlocutors is very indicative of how long these chicken games perpetuated, particularly with how the oldest interlocuter is ten years older than the youngest interlocuter.  Since you would pick these games up from other kids, it would make sense that as the older kids pass them down to the younger kids, they would continue through the years, particularly through neighborhood interactions where groups were not necessarily divided by age.  Another interesting point was the wide variety of locations in which each of the interlocuters grew up and/or attended elementary and middle school.  There were locations all over the United States, and even abroad in an American community overseas; I also knew of these games while growing up in Virginia.  As such, these chicken games are likely a part of greater American school-age children’s culture, especially amongst younger children because there was a general consensus that these games were abandoned once late middle school years came around.

What is more important, though, is why children would partake in these kinds of games, especially when they sometimes left physical marks on the body as mentioned by ‘A’ in the exchange above.  Particularly in the institutionalized schooling structure of the US, children are all brought up to think in particular ways and learn specific things and as such there can be a large sense of homogeneity among them.  These chicken games can establish another type of identity that is more counterhegemonic, considering these games were often strictly ruled against in schools and looked down upon by parents.  They can also establish a power dynamic amongst children who might otherwise be in an egalitarian environment.  If children can establish themselves as the strongest or the bravest in these games, it gives them something else to identify themselves with, which is why leaving marks may also be apart of why they take part in these games in the first place.  They become victorious signifiers of glory and pride, somewhat like battle scars; this also becomes significant when considering how children become increasingly aware of their bodies and their physical images as they get older.  These games were more popular among boys and with American culture so heavily centered around physical strength in men, these chicken games may be their attempts to embody these ideas from early on.  As for why they typically died out during middle and high school, partaking in certain subcultures becomes increasingly more significant during this time as children becoming adolescents begin to further explore who they want to be; these subculture identities begin to take more precedence moving out of elementary years.  This can correlate with why chicken games die out as students get older and more mature because they would no longer need these trivial markers of identity.

The informant description for ‘M’ is in the section above the item, and the same information for each of the other informants is included below.

‘R’ – Nationality: USA; Age: 29; Occupation: Ph.D. Student; Residence: Los Angeles; Primary Language: English

‘E’ – Nationality: USA; Age: 22; Occupation: Non-Profit Arts Administrator; Residence: Los Angeles, CA; Primary Language: English; Other Language(s): Italian

‘A’ – Nationality: American-born Taiwanese; Age: 22; Occupation: Digital Marketing/Entrepreneur; Residence: Los Angeles, CA; Primary Language: English; Other Language(s): Mandarin, Japanese

Main Text:

(Triple Clap)
Iced Tea (Up Down Clap)
(Triple Clap)
Coca-Cola (Up Down Clap)
(Triple Clap)
Pepsi (Up Down Clap)
(Triple Clap)
Crunchy Ice (Up Down Clap)
Sip it once (Up Down Clap)
Sip it twice (Up Down Clap)
Turn around (Turn around)
Touch the ground (Touch the ground)
Kick your boyfriend out of town!
Strike a pose
and freeze!

Instructions to play this game:

This game is played with two people who have to face each other. In order to play this game you have to know the two main clapping motions that are employed, the “Up Down Clap” and the “Triple Clap”.

The “Up Down Clap” is done while reciting each line of the song. Players raise their left hands, with their palms down, and lowering their right hands, with their palms up. They clap by bringing down their left hands and bringing up their right hands, until each one of the players’ hands meet those of their partner’s moving in the opposite direction. They then continue in to reverse their hands and clap the other way. For this part the players being with their right hands high and left hands low.

The “Triple Clap” is done between each line of the first verse only. In order to do this, all that the players have to do is clap their own hands together three times consecutively.

At the end of the game is when many forms of variations come in, where you would perform whatever action the song tells you to do. For this variation specifically you would turn around, touch the ground, kick the air, pretend to pick your nose, strike whatever model pose you feel like and freeze for a few seconds.

Context:

This game is played with another person while you are facing each other and it is usually played amongst or with children. I collected this piece from my younger sister who said she learned this game and song at school. She said that she remembers it because at recess there is not much to do so her and her friends use it as a way to occupy themselves.

Analysis:

This game is unique in the sense that is has so many  variations that I have encountered over my 21 years of life and this piece that I collected is vastly different from the one I used to play as a kid. I believe that this variation of the game has formed from combinations of multiple variations of the game. Although the gestures, hand movement and mains structure of the song has stayed the same there are many variations to the words of the song. I think these variations occur over time because people from different regions who move and go to different schools share their variation of the game and then this variation gets adopted by some individuals while the ‘original’ variation continues to be told by others. I think at that point, it is the person who decides which variation they like better and whichever one it is will be continued to be sung and played by them with other people who like the same variations.