Game

Nationality: American
Age: 21
Occupation: PreMed Student
Residence: Beverly Hills, CA
Performance Date: April 29, 2008
Primary Language: English

Turkish Rounds

– Game

“The only smoking game that I’ve ever heard of is Turkish Rounds… Although, I think I’ve also heard it referred to as Chicago.  It requires at least two people to play, and from that point on, the more people you add, the harder the game is.  The point is, after you rip the smoke, you are to hold it until the piece or joint is returned to you.  Only then are you supposed to exhale.” (A.G.)

Informant Analysis

“People usually play this game when their supplies are starting to dwindle.  They do it because it is tends to be more efficient, and the reasons are twofold.  One, you learn to take much smaller hits when playing, thus making the joint last longer.  Two, the longer you hold the smoke in your lungs, the more it will affect you, and the higher you will effectively become.  However, it certainly requires a high degree of lung stamina which is what makes it such a challenge.  Most people have to cough the smoke out well before the piece is returned to them.  It’s also a way to earn stripes as a credible smoker.” (A.G.)

Personal Analysis:

It seems the functions of this game are both practical and competitive.  As the informant so aptly described, playing Turkish Rounds allows smokers to be more conservative with their consumption.  This must be particular useful when one is nearing the end of their stash of cannabis.  Simultaneously, this game creates a competitive environment in which the lung capacity of the participants is duly tested.

In addition to the functions listed above, this game also serves to highlight the fact that most smokers tend to smoke only in groups.  Unlike with cigarettes, it seems that cannabis users much prefer smoking with others than smoking alone.  It seems to be a bonding experience in which users tend to sit or stand in a circle.  Thus, despite the competitive element of this game, there exists also a significant team-based component.  Players depend upon the others to quickly inhale their share of smoke and then swiftly pass it along to the next person.  The longer they take in doing this, the harder it is for everyone else to play.  Thus, if the primary focus of the group is efficiency as opposed to competition, the circle becomes a unified team with the shared goal of working together.

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