Author Archives: Scott Wey

Keeping Ghosts out of Houses

Nationality: Taiwanese American
Age: 20
Occupation: Student
Residence: Los Angeles
Performance Date: 4/12/2013
Primary Language: English
Language: Mandarin Chinese

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“So when I was younger, my mom told me stories about why Chinese people decorate their houses in a certain way. Chinese people believe in ghosts, so some people will put mirrors above the doorway of their house because the mirror will reflect ghosts from coming in. Also, they would have a step in front of the doorway because ghosts walk in a very flat-footed manner, so it would prevent them from stepping into the house. The last thing was that some houses were built with two walls that were not perfectly parallel with the front door because that would mean that the ghost would have to walk and then turn and then walk into the doorway, so I guess the ghosts were confused and couldn’t get in that way.”

The informant’s mother is Taiwanese. According to what I’ve heard from Professor Thompson and my Taiwanese parents, almost everyone in Taiwan believes in ghosts, so dealing with ghosts is very important. Knowing that the dead roam your house is eerie and uncomfortable. This discomfort apparently transcends cultures as “haunted houses” are not desirable in the United States and many other cultures.

It seems like the Taiwanese see ghosts as very similar to us. Perhaps even a little less capable than we are as ghosts are repelled by simple mirrors and misaligned walls. There is an element of trickery in these house design traditions, which illustrates the different attitude held by the Taiwanese and a lot of the western world. In lore from United States, ghosts are often tricksters, causing mischief in the houses they haunt. In contrast, it seems as though there is a role reversal with Taiwanese lore. Ghosts are easily fooled and the living are the tricksters, giving us power over the dead. Perhaps the Taiwanese that believe strongly in ghosts find comfort in the thought of being able to thwart the dead.

It seems like a core concept or an inspiration for these traditions is “feng shui”, which is practice of placing of objects to redirect chi, which many Taoist and traditional Chinese call the life-force of the universe. Feng shui for houses is very popular among Asian Americans. I’ve heard of a friend of a friend that spent a considerable sum getting his room redesigned to optimize his chances of getting into an Ivy League. I have not heard of the practice of putting a mirror above the doorway or adding a step, but I have heard of a variation of having non-parallel walls. The idea is that by skewing the walls a bit, good luck enters through the front door, but doesn’t have a direct path to leave and ends up being reflected around the household. It is more than likely that the tradition my informant told me was an oicotype of the tradition I heard about.

Pokemon Capture Button Press Ritual

Nationality: Chinese American
Age: 18
Occupation: Student
Residence: Los Angeles
Performance Date: 4/11/2013
Primary Language: English

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“So as a kid, I was a huge fan of the Pokemon games. Best game ever, just putting that out there. So there’s quite a few times during the game where you have to catch these Legendary Pokemon. Like you know, in like Pokemon Yellow you go into the cave and you’re like ‘Oh my god its a Mewtwo, I need that Mewtwo’, right? So I have like 20 Ultra Balls and I’ll be like ‘Oh crap. I need to catch this thing before I’m out of Pokeballs’, so I go in and like every single time I throw a Pokeball I have to do the traditional moves. Once you throw that Pokeball you have to press left, right, left, right, and then while you’re doing that you have to vigorously press the A and B buttons. That increases your chances of catching that Mewtwo. Trust me it works. Try it next time.”

This practice of mashing buttons while trying to catch a Pokemon is incredibly widespread. Everyone that I’ve seen play Pokemon has done something similar. It is almost like a nervous fidget while waiting for a successful capture or a failure. Everyone I’ve watched does it differently based on where they grew up. In my hometown, the common practice was to hold the A button and tap B in rhythm with the twitching of the Pokeball. As children, we had no understanding of programming or how games were designed. We didn’t know that the designers of our Pokemon games never programmed in any functionality for button pressing to affect Pokemon capture rates. To us, Gameboys were these magical boxes that did things when we pressed buttons. I think we just assumed that pressing buttons while a Pokemon was being captured would affect the probability of catching the Pokemon because why would it not? This ritual speaks volumes about how we see new technologies. When we don’t understand things we tend to come up with rituals to deal with them. When we catch a Pokemon due to random chance, but happened to be pressing a certain button combination, we’re often lead to believe that pressing buttons works. For many people, these button patterns became consolidated because every once in a while, they appear to work.

There is an incredible amount of folklore and rumor surrounding the Pokemon franchise thanks to the internet and poor translation. In 1998, When Pokemon first achieved mass appeal in the United States, the internet was just burgeoning. I remember going on “gaming tips” sites that often featured wild rumors and had little-to-no fact-checking. What complicated things was that a lot of literature about Pokemon was in Japanese, the game’s original language. Many of gaming tip sites were run by people with no knowledge of Japanese, so often they just took pictures that were available in Japanese gaming guides and made an educated guess as to what the pictures were trying to illustrate. As a result, there were many theories and rumors, mostly incorrect, about the game.

In Pokemon, the main goal of the game is to catch a multitude of colorful monsters and battle them. Perhaps this explains why the game is so incredibly popular. The core concept of the game plays into our drive to collect, dominate, and compete. A friend of mine once compared it to a more interactive form of stamp collecting.