Tag Archives: SCP

The Backrooms

Text

C: “originally, I th- it was off of a seemingly random 4-chan post. I think it was a 4-chan post. Um… where it was an image of this oddly yellow, liminal space, seemingly going on forever, where it was captioned something along the lines of detailing these wet – these damp, musty floors, the flickering and the drone of the fluorescent lights. And this almost established a medium or a vessel for many many creatives to then come forth and expand on it in ways never thought imaginable. Um… there are – there is a highly expansive backrooms wiki, um, going across how this first yellow, um maze-like interior was the first level of the backrooms going areas such as um, tunnels with piping, hotels, uh, office buildings, pastures with houses, um, birthday parties, carnivals, any sort of environment where things are presented that are seemingly infinite and just not right, incredibly uncanny in their description and existence. Though beyond that, I feel the most interesting aspect of it is how um.. Esp– like beyond just the image or, uh, text-based creatives, how a lot of visual, how a lot of content creators have taken it to make games about it. I, being one of them myself. Um… Or cane pixels probably making the most, uh, kind of canonizing the backrooms in a way. Being a person to establish these foundations that explore the backrooms, the systems for which they operate aswell as now, later, making a movie about it aswell.

Amost related to it in a sense, before the backrooms were a thing, before they were massively popularized, the internet equivalent of it prior would definitely be the SCP archive or Secure, Contain and Protect where a completely open database or wiki where people, creatives, um… writers who’d effectively go into this archive, write a creature entry, a entity entry for any of these things, whether it’s safe, hard to contain, or incredibly dangerous, um, based off of like what it is, what it does, and all these within the lore of SCP have a place, have an existence because the binding agent is what brings it all together and similar to that, the backrooms — many people can go and make different levels, make level 666, make level 1, make level fun, all these different iterations off of the same start that then now have a breath of air to breath this kind of truth, which is fascinating that, in a way, this fictitious thing is a way for creative minds to bring about how they feel in a medium from back then to the present day”

Context

A fellow folklore scholar told me about their experience with the backrooms during a conversation about digital legends.

Analysis

Legends like this one that grown on the internet are unique in that the collaboration between contributors is recorded in great detail. This means that those who develop the folklore are able to take partial ownership over the role they played in “creating” a legend. You can even see in the informant’s language about “text-based creatives” and “content creators” that there is significantly more agency given to these performers of the legend than the storytellers of the past. On the internet, parts of folklore can be “authored” as the legend continues to grow and morph in new ways.

SCP: Containment Breach

Nationality: American
Age: 18
Occupation: Student
Residence: Los Angeles, California
Performance Date: March 28, 2014
Primary Language: English
Language: Korean

SCP: Containment Breach is a horror computer game that is based on user-generated stories on the wiki/website SCP Foundation. SCP stands for “Secure, Contain, Protect”. The game takes place in a facility that hunts, tracks down, and categorizes supernatural objects, or SCPs, that are either safe, euclid, or keter. You can come into contact with safe SCPs without getting harmed. SCPs that are euclid are unpredictable, and keter SCPs will kill you.

The main types of characters in the game are scientists with code names, the SCPs, and finally the D-class personnel. There is a seemingly infinite amount of D-class personnel, and you play as one of them. They are prisoners sent to the facility for experimentation purposes, and they die off very easily because they’re always dealing with the SCPs.

The first SCP you meet is this giant baby that’s facing the wall. You have a blink meter, and every time you are forced to blink, the baby moves closer to you. When it’s right in front of you, it kills you. [Informant’s] favorite is the butler. It can do anything you want it to do, as long as it is reasonable. He would ask,” What can I do for you?” in a very butler-like manner. You can ask him to kill a D-class personnel in the neighboring room, and he would point at a surveillance camera, saying, “Is that camera on? I can’t do it if it’s on.” And once you turn it off, he would disappear and then come back, having accomplished the goal. If you ask him to get a bar of gold of, say, 99.99% purity, he would say no, but ask if a a lower purity were okay. There are also inanimate SCPs like a train ticket SCP, which would affect the train that the ticket-holder takes.

Anyone who passes the test to be a writer on the website can create an SCP. The SCP Foundation website is a wiki that is open for comment. If people see a bad SCP, they’ll mark it down, and if enough people dislike it, they’ll remove it. There are rules, like no using clichés, and no SCPs that can be described in two words (like “basically Wolverine”). The game developers then take these user-created SCPs and put them into the game.

I found it very innovative for a video game to be based on user-generated content. It throws into question the idea of authorship but it is also somewhat reminiscent of the way folklore was spread / the way people told stories before the institutionalization of writing/publishing/etc.