Tag Archives: Game

Black Magic

Nationality: Japanese American
Age: 19
Occupation: Student
Residence: Anaheim, CA
Performance Date: March 5, 2012
Primary Language: English
Language: Japanese

In order to do Black Magic, you are going to need two performers.  Performer #1 is the asker while performer #2 is the guesser.  Performer #1 tells the audience the he/she has a telepathic connection with #2 and tells #2 to leave the room.  #1 then tells an audience member to pick any object in the room.  #1 will then say that he/she be able to transmit what the object is to #2.  After the audience member picks (we will say a chair for this example), #2 returns to the room.  #1 will then start asking questions such as, “Is it this shirt? Is it her hair?” #2 will then respond with “no” until finally #1 will ask “Is it the chair?” and #2 will say, “Yes.”  At this point the audience member will be shocked that #2 was able to figure out the object.  The trick here occurs when #1 is asking the questions about what the object is; the object that is named right before the chosen object is always predominantly black in color.  For example, #1 will ask, “Is it her shirt?” and points at somebody’s black shirt.  The color black is the cue that the object in the next question is the chosen object.  If people ask for hints as to how the trick work, just tell them to think about the name of the game.

My informant told me about this game during a dinner party.  On this occasion, my informant wanted to play this game but unfortunately for her, nobody else in the group knew about it.  She decided to tell me about it so that I could be performer number two. We both performed the game a couple times with the other people in the dinner party, and everyone was constantly throwing guesses for how I was able to correctly ascertaining the chosen object.

I asked my informant where she got this fun party game from and she said she had learned about it from her cousin at a family reunion party.  Her cousin had wanted to convince her younger relatives that she was psychic and she used this to do so.  Hearing this, I speculate that this game is probably derived from fake psychics who wanted to prove their ability.  By practicing this activity, the “psychic” would then be able to convince customers that there “powers” are real.

Punch Buggy

Nationality: Japanese American
Age: 19
Occupation: Student
Residence: Garden Grove, CA
Performance Date: March 16, 2012
Primary Language: English

Whenever you see a Volkswagen Beetle car, you have to yell “Punch Buggy” and punch another person.

I found out about this game when I saw my informant’s girlfriend yell out, “Punch Buggy,” and proceeded to punch him. I asked them what this punching business was, my informant informed me of this game.  I asked him where he had learned this game, and he told me that his cousins had taught him.  On the other hand, his girlfriend told me that he had learned of this game from the recent commercials made by Volkswagen that featured this game.

Currently, the true origins of this game are unknown.  However, they have been able to determine that it probably started around the 1960s.  My theory on how this game began is that it might have started as a marketing ploy from Volkswagen to popularize their Beetle car.  Eventually, the game became so widespread that the original origins became obsolete.  In 2009, Volkswagen utilized this game into their commercials which only helped to further popularize the game.

Kids’ game- fingers

Nationality: American
Age: 17
Occupation: Student
Residence: Lawrenceville, NJ
Performance Date: 4/22/12
Primary Language: English

My informant remembers this game from being a kid, primarily in elementary school. The game begins with both players holding out their hands, each hand with only one finger extended, the rest curled into the hand. The players take turns choosing one of the opposing person’s hand to tap with one of their hands. When a hand is tapped, that player must extend an additional numbers of fingers on the hand equal to the number of the hand it was tapped with. So if a player has two fingers extended on his hand and taps the opponent’s hand, which has one finger extended, the opponent must extend two more fingers, leaving his hand with three extended. When a hand reaches exactly five fingers, it’s put away. If it goes over five (ex. it has three fingers and is tapped by a hand with three), the difference between the number it should have and five is how many it ends up with (from the example, it would now have one finger). The objective of the game is get both of your opponent’s hands to be put away. Also, when one of your hands has been put put away, if you have an even number of fingers on the other hand, you can “split.” That means you use your turn to tap your fists together and redistribute the number of fingers on one of your hands between the two evenly.

The reason my informant likes this game and remembers it fondly is because its making fun out of nothing; it doesn’t require any materials besides your hands. And it’s strategic and logical; by thinking it through, you can decide the best move and win by being smarter or more skilled than your opponent. My informant likes games of strategy like that and remembers that after being taught the fingers game at a very young game by peers, he realized his interest in strategy as well as his competitive urge. He eventually moved on to chess, which is still a big part of his life.

The game, to me, is interesting because it represents kids experimenting with things like logic and strategy at an early age. It makes problem solving fun; you have to think a lot to know how to win but then you’re rewarded with respect from your peers if you do.

Rubber Ducky

Nationality: American
Age: 20
Occupation: USC Student
Residence: Los Angeles
Performance Date: 04/22/12
Primary Language: English
Language: Spanish

The informant is currently a student at the University of Southern California and went to elementary school in Northern California. The game was described in a casual setting where the informant and all audience members were sitting on the couch. The actual piece of folklore is performed in a school setting during recess for young children.

Informant: Uh so this game…it’s called Rubber Ducky, I couldn’t tell you why it was called that…And it was played, so there’s two teams, as many people as you want can be on the team, doesn’t even have to be an even number of people on each team…Um, just like however you divide it up. And you play, like, with a basketball court, on the short length of the basketball court. One’s on one side line, the other’s on the other side line, those are where the teams are. And you can either divide it like, the field extends from like, the base line to half court, or full court, depending on how many people you have. And, uh…you get as many dodgeballs as you want, it’s very very, well, depending on the amount of people, and you just hit the dodgeball to the other side. If it lands, you get a point, if they catch it, you don’t get a point.

Audience Member: Hit it with what?

Informant: Just hit it with your hand. Just hit it over, spike it over, throw it over.

Audience Member: Over what?

Informant: Over the basketball court. And you have to hit it, and if it lands on the other side of the basketball court, then you get a point. But if they catch it, or if it lands before the other sideline, then, you don’t get a point.

Audience Member: Can you lose a point?

Informant: No, you can’t lose a point, you just don’t get a point.

Audience Member: So you play this where?

Informant: Elementary school. Me and one of my friends made it up.

Audience Member: How does it end?

Informant: Uh…You just play to a certain amount of points, or play until, you know, recess is over.  Whoever is winning at the end.

Audience Member: And your whole elementary school played?

Informant: The whole elementary school, people in other grades. Teachers got in on it, and coached and like reffed it. It was awesome.

The game described is a game that does not involve many rules and is easy to learn. The title of the game “Rubber Ducky” has no relation to the actual game and seems to serve as more of a humorous title to amuse children. It is also a nonviolent and simple game, which is probably why the game became so widespread across the informant’s elementary school, and why the teachers allowed it and encouraged its growth. The simplicity of the game comes from the fact that two 8 year olds created it and the widespread popularity of the game in the informant’s elementary school shows how fun and easy it is to play, allowing it to multiply and change across grades , time, and possibly schools.

Unlike most folklore, the origin and the creator can be traced back to my informant. Although the game is not completely unique, taking aspects of several different sports and games, the name and its execution causes it to be considered a new game. Its rapid spread from two people to an entire school shows the power of folklore, and the informant states that last that he heard, which was a few years ago, the game was still being played in the elementary school. Therefore, it can be said that this children’s folk game follows the idea of monogenesis, and can be tracked back to its origin.

 

Kit Kat Bar Hand-Game

Nationality: Swedish-American
Age: 20
Occupation: College Student
Residence: Los Angeles, California
Performance Date: 4.12.12
Primary Language: English

Kit Kat Bar Hand-Game

^^^KIT KAT BAR HAND-GAME VIDEO LINK

Lyrics to the jingle:

Verse 1:
Gimme a break
Gimme a break
Break me off a piece of that Kit Kat Bar

Verse 2:
The chocolate-y taste
Makes my day
Walkin down the street
Hear the people say

“I probably learned that in middle school with all the other hand game things, like waiting in line for recess or something. I originally played it cuz it wasted time, and even now if you’re like waiting around for something or there’s literally nothing else to do. Whoever did it the fastest was the coolest, you know. It became like a competition or whatever. (laughs) The boys probably thought we were so stupid. I mean, the first verse, isn’t that the real jingle? I dunno about the second verse, some girl probably made it up.”

My informant was laughing the entire time she showed me how to play this hand-game. We have two classes together that are back to back twice a week, and one day we got out very early in the first class and sat in the hallway with nothing to do, just waiting for our next class to start. Because we were together, the dumb games on her smartphone got boring quickly and we found ourselves talking about how we’d play hand-games in middle school and high school to pass the time. A hand-game that I knew about McDonald’s prompted her to teach me the Kit Kat Bar hand-game which I had never heard of. She then taught me and we tried to get faster and faster at it, and it prompted a lot of laughs and the time passed very quickly. Two college students, playing hand-games in our University hallway. Our teacher even passed by us and asked us what we were doing, but she thought it was funny and we clearly were having fun with it, singing about a chocolate candy bar and playing a game typically played by kids 10 years younger than us. That we did this reflects not just our absolute boredom, but the integration of consumer products into everyday lives. After so many years I still remembered the song to a number of hand games, many of which refer to food and restaurants, and my informant obviously remembered the jingle from the Kit Kat Bar commercial. It’s very American, and we probably will never forget these games, those that sucked us into the world of advertising and friendly competition, but also promoted camaraderie 10 years later. The power of boredom and nostalgia should not be underestimated.