Author Archives: David Amberg

Beerio Kart

Nationality: American
Age: 22
Occupation: International English Teacher
Residence: Bethesda, District of Columbia
Performance Date: 4/5/2014
Primary Language: English
Language: Korean

About the Interviewed: Spencer is a former student of the George Washington University, now graduated and teaching English overseas. He describes his ethnic background as “Potpourri”, with his family having a mixture of Scottish-Polish origins with some Irish thrown in the mix. His family has lived in North America for generations, so he prefers to identify ethnically as just that. He is 22 years of age.

“Just don’t drink and drive man. That’s all there is to it.”

When I was at school at the George Washington University in the Fall of 2012, I met some ultra-cool people who I started to hang out with. One of them, a guy named Spencer, shared my love of early 90’s video games. When we were all together one weekend, Spencer introduced us to a game (supposedly of his own invention) called “Beerio Kart”.

What you need to play Beerio Kart:

*A Mario Kart video game, though any multiplayer video game that involves racing is fine as well.

*An alcoholic substance, though any beverage is fine.

*Friends.

Beerio Kart, is essentially a “drinking game”, though it can be played without alcohol. I recently had an opportunity to sit down with Spencer, and he was able to explain the rules to me in better detail.

“It’s pretty simple. All you do is load up a game that involves racing (the objective being to beat the other opponents to the finish line) and grab a drink. Your goal is to finish that drink  before you finish the race. The catch is, you can’t drink and drive your car at the same time, that’s illegal! You have to stop your vehicle in order to drink. The first person to reach the finish line with an empty glass/can wins. Just don’t drink and drive man. That’s all there is to it.”

Beerio Kart became something of a regular game that we’d play when we were together. I can almost guarantee that none of the original game developers could ever envision that their games would ever be played like this. We’ve all sort of gone our own ways; I transferred to USC, and most of them graduated. However, I still keep the tradition alive, teaching new friends the wonder and joy of Beerio Kart.

Goldentree and The Nature Spirits

Nationality: American
Age: 18
Occupation: Student
Residence: Woodland Hills, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Jakob is a senior at Calabasas High School. His family is half Isreali-Jewish, and half French-Canadian. He’s about 18 years old.

Jakob told me a tale his father told him when he was very little about the woods they lived in.

“Once upon a time there was a fairy named Silvertree, and she had a beautiful daughter named, Goldentree. Silvertree was jealous of Goldentree’s beauty. She wanted to eat her daughter’s heart because that’s what fairies do when they’re angry.”

“Silvertree was married to The King of the Forest. One day the King noticed that she was upset and asked what he could do to end her troubles. Silvertree demanded that the King bring her Goldentree’s heart.”

“The king, shocked by this turn of events, buried Goldentree away in the soil where she would be safe from her evil mother. He gave Silvertree the heart of a chicken, which fooled her for many years.”

“Many years later, Silvertree was walking through the forest when she stumbled across the most majestic looking oak tree in the whole forest. It was Goldentree, who by her father’s magic, had turned into the most beautiful creature of all. Struck by jealousy, Silvertree withered away, until she was nothing but a mere weed.”

Jakob noted that when his father told the story, he pointed to the oak tree that was on their front lawn, to indicate that Goldentree was always there.

It amazes me the power that stories have on us as little children. Jakob was only six at the time and yet he remembers it pretty well. I have stories stored in my mind that I don’t think I’ve heard since I was a child. We get to pass those stories on to the next generation, only maybe a little different than from when we first heard them.

The Sides of a Pillow

Nationality: American
Age: 18
Occupation: Student
Residence: Woodland Hills, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Jakob is a senior at Calabasas High School. His family is half Isreali-Jewish, and half French-Canadian. He’s about 18 years old.

My subject, Jakob, told me about a superstition that was passed down in his family.

Jakob: “My family believes that the different sides of the pillow you sleep on determine your luck. It’s like, a really old superstition that my grandma passed down onto my mom.”

I ask him if he personally believes in it. 

Jakob: “Not really, but my brothers do. My mom believes that our family can’t sleep on the left side of a pillow because it brings bad luck. It only works if you intentionally try to sleep that way. If it’s by accident the universe doesn’t care. (laughs) If you sleep on the right side of a pillow, it’s good luck. If you keep doing it, good things happen. I used to think my mom wasn’t that into, but I remember this one time that she woke up on the wrong side of the pillow, and she was furious.”

I ask him which side of his family does he think that the belief came from?

Jakob: “Well my mom is from Israel, so she might get it from there. Other than that, I don’t know. I think personally that it’s like a placebo thing, like if you think about something happening really hard, and then it happens. That’s what I think it’s like.”

Summary:

My friend Jakob reported that the members of his innermost family share a folk belief pertaining the sides of the pillow you sleep on at night. Sleeping on the left brings bad luck, sleeping on the right brings good.

One thing that’s unique about this story is that it’s reflective of the old wives tales that were so prominent a long time ago. Beliefs about luck, ideas that seeing a black cat or walking under a ladder would be detrimental to your future well-being, show that superstition and belief are still prominent in some cultures.

Drag Performance

Nationality: Latin-American
Age: 20
Occupation: Student
Residence: Los Angeles, CA
Performance Date: 3/22/2014
Primary Language: English

About the Interviewed: Davey is a student at the George Washington University double-majoring in English and LGBT Studies. His ethnic background hails from Spain. At the time of this interview, he was currently on leave at his home in Southern California. He is biologically male, but he identifies as gender-queer. Nonetheless, he prefers male pronouns. He is 20 years old.

My friend Davey moonlights as a Drag Performer. I asked if he could define what drag is.

Davey: “Well, everything is drag, that’s what RuPaul [drag icon] says. To most people, it’s just dudes dressing up as girls, which is like, kind-of what it is, but not really. It’s a statement on gender, it’s a statement on performing. People come to drag shows dressed as men, people come as women, people come as whatever the hell they want, that’s what drag is. It’s an illusory gender performance. Men and women both dress as things you can’t describe. Men become Queens, Women become Kings, some become things that you can’t describe.”

I asked him if he could describe what a performance is like.

Davey: “That depends on the queen. When I go out there, I lipsync to songs by Rihanna, Beyonce – I like to be fierce. Most queens lipsync, some don’t. Some actually sing live, if their voice is pretty enough. Those are the fishy queens.”

I asked Davey what “Fishy” means.

Davey: (laughs) “Oh lordy! It means vagina. The more fishy you are, the more you look like a real woman in dress and make-up. Some queens try really hard to be fishy. I don’t have the make-up, or the skills. Yet.”

We then talked about Davey’s personal experiences as a drag queen.

Davey: “Well for starters, I’ve never performed at one of the [drag] clubs. You have to be pretty much be top shit to get in these days. I’ve just done it for parties and things. Just for fun.”

I asked him if the pursuit of “fishiness” was about emulating a standard of beauty.

Davey: “Yeah, I mean, everybody wants to be a supermodel, but I just wanna have fun. I think that as a drag performer, we’re attracted to these images of grandeur and beauty, and some respond by mocking it and others try to become it. It all depends on how you interpret it. It’s art. It’s meant to be that way.”

Summary:

Drag is a performance that plays with the notion of Gender in Western Society. Performances take the form of wild cabaret shows, that showcase vibrant individuals who dress in ways that denounce typical gender norms. Drag can either be a form of Male to Female impersonation, or it can be something crazy and hard to pinpoint. Davey defines drag as a visual art.

As an artist myself, I resonated with Davey’s final statement on gender performance – that art is meant to be multi-faceted. Even within cultures, the meaning of certain performances or pieces of folklore are heavily debated. Ultimately, it’s up to the audience to pick and choose which elements resonate the strongest within themselves.

“You Swallow a Knife and It Explodes.” – Jokes on Critical Failure

Nationality: White American
Age: 20
Occupation: Student
Residence: Torrence, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Max is a twenty year old college student at Pasadena City College studying Architecture and Fashion Design. His ethnic background is remotely Swedish, though his family has been in America for a couple generations.

My subject, Max, plays tabletop Role-Playing Games (RPGs) . He discussed a joke tradition with me among RPG gamers that I found quite humorous.

Max: “When you play D&D [Dungeons and Dragons, popular tabletop RPG] you get into a lot of situations where you get stuck and have to make a “Skill Check”. In a “Skill Check” you roll a die and check your result to see if you overcome the challenge. It’s a twenty sided die, a d20 for short. You roll your die, and the number you get determines the outcome. 20 is the best. If you roll a twenty, that’s called a critical success, a critical hit. That’s really good. But if you get a 1, if you get the lowest number, that’s bad. Really, bad. That’s called a Critical Failure. When you land one of those, something really bad has to happen.”

I ask what that is.

Max: “Critical Failure means that not only does the opposite of your goal happen, it happens so badly it screws you over. Players like to think of creative ways for the screwing to happen, but most times people just get silly.”

“For example”, he goes on:

“Let’s say your character is fighting a wizard. Like, an evil wizard. And he summons a rain of knives to fall upon you. You’d have to make a Dexterity Check [type of skill check] to see if you dodge. You roll the dice and OOP. You got a 1. So what happens?”

“You swallow a knife and it explodes. You die forever. Game over. (laughs) Your character may not actually die, he’d probably just get stabbed a little. But the joke is the same. You miss. Bad thing happens.”

“There’s a ton of examples of these. They just sort of come-up during games.”

A short time after this meeting, I met with my D&D group and asked them to come up with/ remember their best crit. fail stories. Here’s what I got:

1. You try to unlock a door

>CRIT FAIL

– You miss and the door unlocks you instead.

2. You try to slay a vicious goblin.

>CRIT FAIL

– You miss and stab yourself. Multiple times.

3. You scan the darkness to search for traps.

>CRIT FAIL

– The darkness sees you and gets very angry.

4. You try to climb a rope.

>CRIT FAIL

-The rope is now 500 snakes.

(and etc.)

Summary:

Players of the game “Dungeons and Dragons”, as well as similar RPGs have a tradition of jokes surrounding the concept of the “Critical Fail”, the worst outcome of a single dice-roll.

I find that a lot of these jokes take a form of dark comedy, which can reflect the overall mood of failing a crucial roll. Taking something serious and making it silly may seem trivial, but they’re a way that players enrich in the fun of the game. This is a trend that has been observable since the dawn of pen and paper RPG’s in the mid 1970’s.

You can find more of them here and here:

What is your funniest Critical Failure story?
byu/JPNerd inrpg

http://www.myth-weavers.com/showthread.php?t=26674