Tag Archives: children’s game

Chupacabra

Text:

When asked about the legends that his abuelita would tell him during his family visits to Mexico, MS responded:

“She also told us about the chupacabra. It’s one I actually asked about because my brothers and I played this game called Poptropica when we were younger. It had all these islands you could visit and one of them was the ‘Cryptids Island’ where you had to track down these urban legend creatures, like Nessie and Bigfoot, and one of them was the chupacabra, so I wanted to ask her about it. She said that yeah, her parents had told her about it growing up. So, if people found their goats or livestock with these puncture holes in their necks, they blamed it on the chupacabra.”

When asked what he could recall about the chupacabra’s appearance, MS responded:

“So in the game, it looked like this f*cked up looking, blue dog thing with spikes and sh*t. But, I think abuelita said it was more reptile looking.”

Context:

MS is a sixteen year old who has grown up in Los Angeles, CA. His abuelita immigrated from Mexico to Sacramento, CA in 1961. She then returned to her hometown in Mexico in the ’90s. Here, MS is recalling legends he had heard from his abuelita when his family visited her in her hometown during vacations.

Analysis:

This entry from MS highlights the role of non-native media in shaping perceptions of folk legends. As MS mentions, his initial interest in the chupacabra stemmed from its portrayal in the popular online children’s game, Poptropica. This brings forth the question of what role non-native media plays in shedding light on this folklore and what responsibilities it has while doing so. In this case, exposure to the legend in the context of a video game spurred his curiosity to explore the origins of the chupacabra further. However, from his description, it is clear that Poptropica’s depiction of the chupacabra adheres more to the North American imagination of what kills livestock: wolves. This visual description is distinct from the versions of the legend that tend to be seen in Puerto Rico and Mexico, where the creature is described as more reptilian. The choice to portray the chupacabra as more dog/wolf-like brings up another question of responsibility: How should Poptropica, an online game that claims to be an educational resource for children, balance its commercial interests with its goal to educate?

Childhood Rebus/Drawing Game: A Story that Makes a Puppy

Text/Transcript: While drawing out the featured image, the informant said this: “There once was a man with no arms. And then he was attacked by bees. And so, to escape the bees, he jumped into a pond. But he had so many stings that he didn’t know what to do, so he ran to the police department, but they didn’t help him, because they can’t help with bee stings. And then he went to the fire department, but they couldn’t help him, cause they don’t help with bee stings. And so they told him to go to the hospital, so he ran all the way across town to the hospital and they put two little bandaids on his bee stings. And then you have a puppy.”

Context: G is a 20 year old USC junior majoring in theater. They are from North Carolina and have been living in Los Angeles for three years. 

G remembers this rebus of sorts from childhood. It’s a simple visual story told while drawing. The ‘puzzle’ begins with an armless stick figure (the nose and mouth), then adding dots as the bee stings (whiskers), the circle as the pond (face), more circles as the police + fire departments (the eyes), a large circle as the hospital (the head), and finally ovals on the sides as the bandaids (the ears). G notes that she is not sure the ears were originally bandaids, and that she improvised that bit. They also added the body for fun – it’s not part of the original rebus.

G remembers being taught this by a classmate at some point in grade school.

Interpretation: Amusement is valued and simplistic in grade school. I think of this folk drawing as something children will do to entertain themselves; to make each other laugh. This pseudo-rebus, in particular, is reminiscent of an elementary school experience either lacking technology or with minimal technology. In the early 2010s, when my informant was in grade school, technology had not entirely taken over learning spaces. It’s especially fitting that this was drawn on the back of her release form, as she mentioned remembering drawing it on the back of worksheets. This is a kind of folk drawing/speech that requires children to be a little clever and, although it looks different depending on the person drawing it, it is intended to look like a dog and is amusing to young children because of that. It’s purpose seems to be both amusement and relationship-building, as it’s something passed to a classmate (presumably a friend) to share in that amusement. There isn’t any intended cruelty to the receiving end of the puzzle, it’s something to enjoy together.

Jinx! You owe me a __

Text:

Jinx! You owe me a soda

Context: 

My information is from a childhood friend of mine. 

A friend of mine explains this phrase as something that would occur between two people, after saying the same thing at the same time. They mostly heard this phrase during elementary school, and they believe it is something that children mostly say rather than adults. They mention that “jinx” on its own is bad luck, therefore making saying “jinx” to possibly cancel it out.

My interpretation and Analysis:

This phrase above is folk speech and also a game that is not necessarily “started” by anyone in order to play, but rather something known and unspoken. In my interpretation it can also be seen as children’s folklore. Based on Jay Mechling’s writing, from Oring’s book on children’s folklore, they may often form games while hanging out or by being in school settings. Children tend to establish a person in power while playing games, and in this case whoever says “Jinx” first is a “winner”. Although I don’t necessarily think that the “loser” or the “jinxed” has to give the winner a soda. It seems more as satisfaction of winning a simple game instead of getting something in return. I interpret “you owe me a soda” as just a possible consequence that someone could add. I believe this because the simpler version of Jinx is not letting the loser talk for a while, which doesn’t require a physical prize and further emphasizes on the unspoken part of the game of Jinx. But overall, these different variations that could stem from “Jinx” seem to mostly rely on how fast you could say it.

Scuba Diver Riddle

Nationality: American
Age: 19
Occupation: College student
Residence: USC
Performance Date: 2/14/2023
Primary Language: English

D is 19 years old, she’s a college student. She moved to California for high school, and has a large history with camping and hiking. She shared this trail game riddle she learned at summer camp in North Carolina when she was 11 or 12, though she’s also heard it multiple times while hiking. 

“You could call them detective riddles, but they’re all in the same genre of: someone presents a scenario and then the one who’s trying to figure it out is asking questions about the scenario until they get more and more details and they figure out the answer to the scenario. This one is known as the scuba diver riddle. The scenario is “a man is found in the middle of a burned down forest head to toe in scuba gear. There’s no trace of anyone else around him, no trace of how he got there, what happened?” From there people ask questions like “Is he wet? Yes or no. Is he alive?” Sometimes it takes 20 minutes, I’ve seen up to three days, it’s a great thing to play when you’re in the backcountry and really bored. The eventual answer is that the man is someone who was scuba diving, there was a forest fire miles and miles away from sea, and helicopter crews trying to stop the wild fire were collecting water in huge nets to carry over to the forest from the ocean. They picked up this scuba diver, dropped him on the forest fire, he died on impact.” 

This was a new brand of riddle that I hadn’t heard because it seems to be specific to those who go hiking or are out in nature for a long time. It seems like an excellent way to pass a lot of time. It’s really interesting how groups that spend a lot of time doing something repetitive like walking up a trail or camping will get creative to engage their minds over that long period of time. I wonder how far back games like these go. I imagine games like this have existed for a long time, because before cars people often had to walk very far to get to their destination if they were traveling somewhere new, like soldiers marching or people going on the Oregon Trial. I imagine humans have been creating these games for a long time, and they’ve morphed to suit modern audiences, as this riddle is terminus post quem helicopters and scuba gear existing. The informant also said that this riddle was used by adults to frustrate and keep kids busy, because kids like to ask a lot of questions. It seems like a good way to quench kid’s curiosity, because kids are endlessly curious.

Trial game riddle – Trains

Nationality: American
Age: 19
Occupation: College student
Residence: USC
Performance Date: 2/14/2023
Primary Language: English

D is 19 years old, she’s a college student. She heard a lot of trail games and riddles, and shared one that she learned on a camping trip in high school in California. She says that only people from California have ever recognized it. 

“There’s a riddle called trains. The riddle has one person who’s the teller, usually the teller knows the riddle and no one else knows it. Someone says “I’m going to tell you guys about a bunch of trains going to different places, and you have to figure out the pattern.” You have the guess the answer. If I were to say this riddle, I’d say “There’s uhh one train in Los Angeles, zero in San Francisco, there’s like uhh… uhh you could say there’s two trains in Utah. There’s uhh one train in Florida” and it keeps going like that. The answer to the riddle is that every time you say “uhh” in your leadup to the state, that’s how many trains there are.”

I recognized a familiar riddle that I had learned as a child in California, another one that leads you on a long confusing journey while people try to keep up with a pattern, but the answer ends up being something stupid. The informant said that people tried to think about letters or vowels, but the real answer is “just so stupid.” When it comes to riddles, some people want to solve them to see smart, especially once you get a bit older. You want to seem smarter than the kids who normally hear this riddle, so people think of really complex potential answers. In the end though, the answer is just something silly. People sometimes take themselves too seriously when playing silly games and riddles, trying to prove that they are smart and capable of figuring it out easily. Often it’s little kids who are able to get the answer because they’re not overthinking it. Riddles like this encourage people to get back to their childish roots.