Tag Archives: Game

Miss Mary Mack

Nationality: American
Age: 20
Occupation: USC student athlete
Residence: USC
Performance Date: April 24, 2015
Primary Language: English

The informant was raised in Chicago Illinois. She attended school in Chicago until she was able to go to USC on a track scholarship. She remembered a song that had been taught to her in elementary school that went through her and was continually passed on.

Informant…

“Miss Mary Mack Mack Mack
All dressed in black, black, black
With silver buttons, buttons, buttons
All down her back, back, back.

She asked her mother, mother, mother
For 50 cents, cents, cents
To see the elephants, elephants, elephants
Jump over the fence, fence, fence.

They jumped so high, high, high
They reached the sky, sky, sky
And they didn’t come back, back, back
‘Til the 4th of July, ly, ly!”

Analysis…

Miss Mary Mack is a very popular song amongst the American children population. The informant said that she learned in first or second grade. She said that there is a hand game that goes along with it. You have a partner and you clap hands back and forth while chanting the song lyrics. She said that she was taught the song by other girls in her  school and she taught others this same thing. It sort of gets passed down through the grades and never really stops getting sung. She wasn’t sure where it came from but no one really knows. Its not about the author she said, its about the song and the hand game with it.

Miss Mary Mack is popular in our society. It is common for most people to recognize this and be able to sing it and clap hands with someone. Me personally, I was taught this song in elementary school as well and passed it on. The difference is that my mother showed it to me. It is interesting to me that this song is so common amongst the youngsters.

The song Miss Mary Mack can be found in the childrens’ book Miss Mary Mack, adapted by Mary Ann Hoberman and illustrated by Nadine Westcott.

Kitty Wants A Corner!

Nationality: American
Age: 18
Occupation: Student
Residence: Calabasas, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Julian is a senior at Calabasas High School. He’s passionate about Oboe Performance and Theatre. At 18 years of age, Julian is also my younger brother. He generally identifies as Caucasian American, but like myself, he has a close ethnic lineage tracing back to Germany and Ireland.

Julian, my younger brother, was showing me a game he used to play when he was little.

Julian: “This game is called, ‘Kitty Wants a Corner’. To play you have to get a bunch of people, it has to be like, ten, in order to be fun.”

“First you have to get in a circle, and one person gets to be in the middle. That person is The Kitty. What The Kitty wants, is to get back into the circle. In order to do that, The Kitty has to replace somebody. But they can’t just walk back in. As The Kitty, they have to go around the circle and tell people they want a space. They do it like this.”

Julian gets up and begins to mime a conversation.

“Kitty wants a corner!”, says The Kitty.

“Not here. Try my neighbor!”, says the Corner (anyone in the circle).

Julian: “The Kitty just has to keep doing this.”

“How does the Kitty get back into the circle?”, I ask.

Julian: “This is the fun part. The people in the circle, the people around the Kitty, they have to switch places with each other. That’s their job. If nobody moves for 10 seconds, then the Kitty wins. The Kitty also has to do his job too, if he stops asking for a space for more than three seconds, then the circle wins. It’s sort of like a balance.”

“Anyway, when the people in the circle switch places, they have to walk across the circle. When they do that, if the Kitty is fast enough, he can take one of their places. The person in the middle becomes the new Kitty.”

I ask Julian where he learned how to play this game.

Julian: “I played it in elementary school. It was really popular then.”

Summary:

My younger brother played a game called “Kitty Wants A Corner” when he was little. The game’s objective is to not get caught in the circle. If you do, you become “The Kitty”, and then you have to get out of the circle.

I remember playing a lot of games like this when I was younger. I’m not sure where “Kitty” originates from, but if Julian can still remember how to play it after so long, then it must be impacting.

 

Beerio Kart

Nationality: American
Age: 22
Occupation: International English Teacher
Residence: Bethesda, District of Columbia
Performance Date: 4/5/2014
Primary Language: English
Language: Korean

About the Interviewed: Spencer is a former student of the George Washington University, now graduated and teaching English overseas. He describes his ethnic background as “Potpourri”, with his family having a mixture of Scottish-Polish origins with some Irish thrown in the mix. His family has lived in North America for generations, so he prefers to identify ethnically as just that. He is 22 years of age.

“Just don’t drink and drive man. That’s all there is to it.”

When I was at school at the George Washington University in the Fall of 2012, I met some ultra-cool people who I started to hang out with. One of them, a guy named Spencer, shared my love of early 90’s video games. When we were all together one weekend, Spencer introduced us to a game (supposedly of his own invention) called “Beerio Kart”.

What you need to play Beerio Kart:

*A Mario Kart video game, though any multiplayer video game that involves racing is fine as well.

*An alcoholic substance, though any beverage is fine.

*Friends.

Beerio Kart, is essentially a “drinking game”, though it can be played without alcohol. I recently had an opportunity to sit down with Spencer, and he was able to explain the rules to me in better detail.

“It’s pretty simple. All you do is load up a game that involves racing (the objective being to beat the other opponents to the finish line) and grab a drink. Your goal is to finish that drink  before you finish the race. The catch is, you can’t drink and drive your car at the same time, that’s illegal! You have to stop your vehicle in order to drink. The first person to reach the finish line with an empty glass/can wins. Just don’t drink and drive man. That’s all there is to it.”

Beerio Kart became something of a regular game that we’d play when we were together. I can almost guarantee that none of the original game developers could ever envision that their games would ever be played like this. We’ve all sort of gone our own ways; I transferred to USC, and most of them graduated. However, I still keep the tradition alive, teaching new friends the wonder and joy of Beerio Kart.

“You Swallow a Knife and It Explodes.” – Jokes on Critical Failure

Nationality: White American
Age: 20
Occupation: Student
Residence: Torrence, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Max is a twenty year old college student at Pasadena City College studying Architecture and Fashion Design. His ethnic background is remotely Swedish, though his family has been in America for a couple generations.

My subject, Max, plays tabletop Role-Playing Games (RPGs) . He discussed a joke tradition with me among RPG gamers that I found quite humorous.

Max: “When you play D&D [Dungeons and Dragons, popular tabletop RPG] you get into a lot of situations where you get stuck and have to make a “Skill Check”. In a “Skill Check” you roll a die and check your result to see if you overcome the challenge. It’s a twenty sided die, a d20 for short. You roll your die, and the number you get determines the outcome. 20 is the best. If you roll a twenty, that’s called a critical success, a critical hit. That’s really good. But if you get a 1, if you get the lowest number, that’s bad. Really, bad. That’s called a Critical Failure. When you land one of those, something really bad has to happen.”

I ask what that is.

Max: “Critical Failure means that not only does the opposite of your goal happen, it happens so badly it screws you over. Players like to think of creative ways for the screwing to happen, but most times people just get silly.”

“For example”, he goes on:

“Let’s say your character is fighting a wizard. Like, an evil wizard. And he summons a rain of knives to fall upon you. You’d have to make a Dexterity Check [type of skill check] to see if you dodge. You roll the dice and OOP. You got a 1. So what happens?”

“You swallow a knife and it explodes. You die forever. Game over. (laughs) Your character may not actually die, he’d probably just get stabbed a little. But the joke is the same. You miss. Bad thing happens.”

“There’s a ton of examples of these. They just sort of come-up during games.”

A short time after this meeting, I met with my D&D group and asked them to come up with/ remember their best crit. fail stories. Here’s what I got:

1. You try to unlock a door

>CRIT FAIL

– You miss and the door unlocks you instead.

2. You try to slay a vicious goblin.

>CRIT FAIL

– You miss and stab yourself. Multiple times.

3. You scan the darkness to search for traps.

>CRIT FAIL

– The darkness sees you and gets very angry.

4. You try to climb a rope.

>CRIT FAIL

-The rope is now 500 snakes.

(and etc.)

Summary:

Players of the game “Dungeons and Dragons”, as well as similar RPGs have a tradition of jokes surrounding the concept of the “Critical Fail”, the worst outcome of a single dice-roll.

I find that a lot of these jokes take a form of dark comedy, which can reflect the overall mood of failing a crucial roll. Taking something serious and making it silly may seem trivial, but they’re a way that players enrich in the fun of the game. This is a trend that has been observable since the dawn of pen and paper RPG’s in the mid 1970’s.

You can find more of them here and here:

What is your funniest Critical Failure story?
byu/JPNerd inrpg

http://www.myth-weavers.com/showthread.php?t=26674

 

Pokemon Catching Superstition (Gotta Catch em’ All!)

Nationality: American
Age: 20
Occupation: Student
Residence: Torrence, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Max is a twenty year old college student at Pasadena City College studying Architecture and Fashion Design. His ethnic background is remotely Swedish, though his family has been in America for a couple generations.

I talked to my friend Max about  pop beliefs and superstitions around popular video games he’s played.

Max: “I know this one about Pokemon. It’s actually pretty well known.”

I asked him to elaborate.

Max: “Pokemon is a video game where players have to catch these magical creatures. You wanna catch as many as possible. The actual science behind catching each one is actually kind-of crazy. It depends on the power level of the thing you’re trying to catch, how strong you are, what pokeball you use, etcetera.”

“When I was a little kid, me and all my friends believed that there were secret ways to hack the game, like you could change the results so that you always got your catch. Things like that.”

“The rumor was something like, when you’re in battle with a Pokemon you want to catch, you have to hold down both the “down” button, and the “B” buttons at the same time on the controllers. The funny thing is, it didn’t make a difference at all. It was all in our minds. But everyone I knew did it anyway.”

I asked Max where he felt the beliefs originated from.

Max: “I don’t know. It was just that Pokemon was so popular. My friends were doing the down B thing, so I sort of did it too.”

“It doesn’t help that Pokemon games were really hard.”

Summary:

A popular belief persists among American juvenile players of the video game “Pokemon”, that monsters are easier to catch if you hold down both the “Down” and “B” buttons. There is no evidence of the trick actually working, but the belief is widespread.

The “down-B” trick that Max informed of me seems to be a tradition observed in American children who played the Pokemon games growing up. I’d actually be interested to know if other cultures had similar luck granting gifts when playing games with large luck-based elements such as Pokemon. It seems similar to the tradition of “blowing on your dice” for good luck.