Category Archives: Game

Chuckie Bathroom

Nationality: Caucasian
Age: 10
Occupation: Student
Residence: San Gabriel, CA
Performance Date: 4/28/2014
Primary Language: English

Chuckie Bathroom

Informant: I first heard it from one of my friends, but then it kind of like turned into a game. So there is a bathroom downstairs at my school which weird because there is a toilet where every time you flush it, it makes a burping noise. So it goes like “zzzzzzzzhhhhhhh . . . UGGGH!” So my friends said the toilet is possessed by Chuckie, so that it always tries to swallow you. So now every time I go to bathroom, I like go to the bathroom and then run out of the stall before it like, makes the noise. And then rinse my hands and then run out as quickly as I can. They say the bathroom is possessed because when you put your hand in sometime on the sink for the automatic faucet, the other one, another sink turns on. So they say that he is coming after you, but he always has to wash his hands first.

Interviewer’s notes:

This is an instance were the unknown or “strange” has been demonized. The “Chuckie Bathroom” toilet has deviated from what the children usually expect from a toilet. To cope the children created a story to explain the unusualness which in turn has sparked a legend, and a whole set of corresponding behaviors like running away before the toilet can make “the burping noise”. It is interesting to note, that in creating the legend, they assimilated the bathroom to popular culture through “Chuckie”, which it turn makes it more familiar. Later, what began as a compulsive ritual is reclaimed from the participants as they consciously make a game out of it.

Kitty Wants A Corner!

Nationality: American
Age: 18
Occupation: Student
Residence: Calabasas, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Julian is a senior at Calabasas High School. He’s passionate about Oboe Performance and Theatre. At 18 years of age, Julian is also my younger brother. He generally identifies as Caucasian American, but like myself, he has a close ethnic lineage tracing back to Germany and Ireland.

Julian, my younger brother, was showing me a game he used to play when he was little.

Julian: “This game is called, ‘Kitty Wants a Corner’. To play you have to get a bunch of people, it has to be like, ten, in order to be fun.”

“First you have to get in a circle, and one person gets to be in the middle. That person is The Kitty. What The Kitty wants, is to get back into the circle. In order to do that, The Kitty has to replace somebody. But they can’t just walk back in. As The Kitty, they have to go around the circle and tell people they want a space. They do it like this.”

Julian gets up and begins to mime a conversation.

“Kitty wants a corner!”, says The Kitty.

“Not here. Try my neighbor!”, says the Corner (anyone in the circle).

Julian: “The Kitty just has to keep doing this.”

“How does the Kitty get back into the circle?”, I ask.

Julian: “This is the fun part. The people in the circle, the people around the Kitty, they have to switch places with each other. That’s their job. If nobody moves for 10 seconds, then the Kitty wins. The Kitty also has to do his job too, if he stops asking for a space for more than three seconds, then the circle wins. It’s sort of like a balance.”

“Anyway, when the people in the circle switch places, they have to walk across the circle. When they do that, if the Kitty is fast enough, he can take one of their places. The person in the middle becomes the new Kitty.”

I ask Julian where he learned how to play this game.

Julian: “I played it in elementary school. It was really popular then.”

Summary:

My younger brother played a game called “Kitty Wants A Corner” when he was little. The game’s objective is to not get caught in the circle. If you do, you become “The Kitty”, and then you have to get out of the circle.

I remember playing a lot of games like this when I was younger. I’m not sure where “Kitty” originates from, but if Julian can still remember how to play it after so long, then it must be impacting.

 

Beerio Kart

Nationality: American
Age: 22
Occupation: International English Teacher
Residence: Bethesda, District of Columbia
Performance Date: 4/5/2014
Primary Language: English
Language: Korean

About the Interviewed: Spencer is a former student of the George Washington University, now graduated and teaching English overseas. He describes his ethnic background as “Potpourri”, with his family having a mixture of Scottish-Polish origins with some Irish thrown in the mix. His family has lived in North America for generations, so he prefers to identify ethnically as just that. He is 22 years of age.

“Just don’t drink and drive man. That’s all there is to it.”

When I was at school at the George Washington University in the Fall of 2012, I met some ultra-cool people who I started to hang out with. One of them, a guy named Spencer, shared my love of early 90’s video games. When we were all together one weekend, Spencer introduced us to a game (supposedly of his own invention) called “Beerio Kart”.

What you need to play Beerio Kart:

*A Mario Kart video game, though any multiplayer video game that involves racing is fine as well.

*An alcoholic substance, though any beverage is fine.

*Friends.

Beerio Kart, is essentially a “drinking game”, though it can be played without alcohol. I recently had an opportunity to sit down with Spencer, and he was able to explain the rules to me in better detail.

“It’s pretty simple. All you do is load up a game that involves racing (the objective being to beat the other opponents to the finish line) and grab a drink. Your goal is to finish that drink  before you finish the race. The catch is, you can’t drink and drive your car at the same time, that’s illegal! You have to stop your vehicle in order to drink. The first person to reach the finish line with an empty glass/can wins. Just don’t drink and drive man. That’s all there is to it.”

Beerio Kart became something of a regular game that we’d play when we were together. I can almost guarantee that none of the original game developers could ever envision that their games would ever be played like this. We’ve all sort of gone our own ways; I transferred to USC, and most of them graduated. However, I still keep the tradition alive, teaching new friends the wonder and joy of Beerio Kart.

“You Swallow a Knife and It Explodes.” – Jokes on Critical Failure

Nationality: White American
Age: 20
Occupation: Student
Residence: Torrence, CA
Performance Date: 4/6/2014
Primary Language: English

About the Interviewed: Max is a twenty year old college student at Pasadena City College studying Architecture and Fashion Design. His ethnic background is remotely Swedish, though his family has been in America for a couple generations.

My subject, Max, plays tabletop Role-Playing Games (RPGs) . He discussed a joke tradition with me among RPG gamers that I found quite humorous.

Max: “When you play D&D [Dungeons and Dragons, popular tabletop RPG] you get into a lot of situations where you get stuck and have to make a “Skill Check”. In a “Skill Check” you roll a die and check your result to see if you overcome the challenge. It’s a twenty sided die, a d20 for short. You roll your die, and the number you get determines the outcome. 20 is the best. If you roll a twenty, that’s called a critical success, a critical hit. That’s really good. But if you get a 1, if you get the lowest number, that’s bad. Really, bad. That’s called a Critical Failure. When you land one of those, something really bad has to happen.”

I ask what that is.

Max: “Critical Failure means that not only does the opposite of your goal happen, it happens so badly it screws you over. Players like to think of creative ways for the screwing to happen, but most times people just get silly.”

“For example”, he goes on:

“Let’s say your character is fighting a wizard. Like, an evil wizard. And he summons a rain of knives to fall upon you. You’d have to make a Dexterity Check [type of skill check] to see if you dodge. You roll the dice and OOP. You got a 1. So what happens?”

“You swallow a knife and it explodes. You die forever. Game over. (laughs) Your character may not actually die, he’d probably just get stabbed a little. But the joke is the same. You miss. Bad thing happens.”

“There’s a ton of examples of these. They just sort of come-up during games.”

A short time after this meeting, I met with my D&D group and asked them to come up with/ remember their best crit. fail stories. Here’s what I got:

1. You try to unlock a door

>CRIT FAIL

– You miss and the door unlocks you instead.

2. You try to slay a vicious goblin.

>CRIT FAIL

– You miss and stab yourself. Multiple times.

3. You scan the darkness to search for traps.

>CRIT FAIL

– The darkness sees you and gets very angry.

4. You try to climb a rope.

>CRIT FAIL

-The rope is now 500 snakes.

(and etc.)

Summary:

Players of the game “Dungeons and Dragons”, as well as similar RPGs have a tradition of jokes surrounding the concept of the “Critical Fail”, the worst outcome of a single dice-roll.

I find that a lot of these jokes take a form of dark comedy, which can reflect the overall mood of failing a crucial roll. Taking something serious and making it silly may seem trivial, but they’re a way that players enrich in the fun of the game. This is a trend that has been observable since the dawn of pen and paper RPG’s in the mid 1970’s.

You can find more of them here and here:

What is your funniest Critical Failure story?
byu/JPNerd inrpg

http://www.myth-weavers.com/showthread.php?t=26674

 

Traps and Doors

Nationality: American
Age: 19
Occupation: Student
Residence: Los Angeles
Performance Date: 4/30/14
Primary Language: English

When my friend was a kid she played a game at recess on circular four square court.  The game was essentially a variant of tag.  One person would be it and they would chase the other players around the court.  The rules were that the players must stay on the outside of the court and not enter any of the squares.  The court had cracks in it which could be entered from the outside but if a player was on the inside the cracks became a dead end and they had to turn around.  When players were tagged they went into the prison area (the squares in the court) and they could be tagged out.

My friend invented this game and played it with her friends at recess so the game was very close to her.  I think she felt pride that her friends all partook in a piece of folklore that she invented.

The game seems to be at its heart very close to tag but the moderations allow tag to be played in an area that would ordinarily be much too small for tag.  This shows the evolution of a folkloric game into a form that is adapted for the environment it was confined to.  The addition of the cracks as a rule also shows the complexity in the game practice and an incorporation of the environment into the gameplay.