Category Archives: Game

“Four-Square” Rules and Children’s Social Space

Nationality: Vietnamese-American
Age: 10
Occupation: Elementary School Student
Residence: Iowa
Performance Date: 5/1/2021
Primary Language: English

Main Piece:

B: So basically, there’s four squares. So each square has a name. So the first square is “baby,” the second one is, “jack,” the third is, “queen,” and the last one is “king.” So basically, the king, serves the ball to the other square, and the ball can only hit your square once. If it hits your square two times then you’re out. And then if it bounces in your square and you hit it to the other square, and if you get that person out, then you move up a square until you’re King. and then all the lines are out, and if the ball hits the line then you’re out. 

Background: 

My informant is my cousin’s 10-year-old son, who is in the fourth grade. He lives in a suburban neighborhood near Des Moines, which is the capital of Iowa. He goes to a public elementary school in his district, where he learned how to play this game from his friend in the third grade. He tells me that he likes this game mostly because of its social aspect; he plays with his friends and converses with them, telling each other stories while they wait for their turns.

Context:

This is a transcript of our conversation over the phone. Lately, he has been telling me stories about what goes on during school, though this conversation was prompted specifically for this collection project. I was curious about what kind of games he plays during school with other kids, and four-square was unsurprisingly brought up.

Thoughts:

Growing up also going to a public elementary school, four-square was a popular recess activity. I was curious about what kind of different rules his school might have for their version of the game and was surprised about how simple and similar it was to my school’s version ten years before him. The main difference was how his school named the squares, which seem to go along with the suits in a deck of cards, aside from “baby.” Our version simply numbered them from 1 to 4, with 1 being the top position (which would be their “king.”) The most fascinating aspect of his story is how four-square was not just a physical activity for kids to burn off the calories of lunch and antsy-ness built up from sitting in class all day, but how it was also a highly social activity. Within our larger conversation, he revealed to me that it was through playing four-square and waiting in line to play four-square that he learned about many other folk stories such as “bloody mary” and the phenomenon of killer clowns from 2016. Thus, children’s games such as this game of four-square can be much more than physical activities to burn off energy. They can represent social spaces where children test each other’s fears and courage.

Quack Diddly Oso (Childhood Game)

Nationality: American
Age: 20
Occupation: Student
Residence: Long Island, NY
Performance Date: 4/18/21

Overview

The informant grew up in Long Island, New York and remembers playing this game throughout elementary school and middle school. It was usually played in big groups at social school gatherings (like field trips, recess, etc). 

The Game

2+ players sit in a circle with their right hand on top of the left hand of the person on their right. They chant a rhyming song and clap their hands in a wave around the circle. Whomever has their hand clapped on the last word of the song is eliminated, and players continue until there’s only one person left standing. 

The chant: “Quack diddly oso quack quack quack, from San Diego, eggo eggo waffle, Dolora, Dolora, potatoes on the floor-a, go 1-2-3-4-5-6-7-8-9-10”

Collector’s Thoughts

I also played this game as a kid, but I remember a different variation. Instead of “potatoes on the floor-a” we said “I’ll kick you out the door-a”. I’m sure there’s so many other iterations of this game, and I hope to find more of them!

Annotation

For another version of this game, see: https://journeys.dartmouth.edu/folklorearchive/2019/06/03/quack-diddly-oso-clapping-hand-game/

Taser Tag at the Exposition Park Rose Garden

Nationality: Guatemalan-American
Age: 20
Occupation: Student at USC studying medicine, Hospital Worker
Residence: 2715 Portland St Los Angeles, CA 90007
Performance Date: 2/12/21
Primary Language: English

I heard about this game while many of my housemates were gathered around a table and drinking. The first time the speaker shared this story, he also bragged about other rules he had broken as a child or young adult. This story is an example of ‘forbidden play’ and it took place near the University of Southern California.

*

After the Exposition Park Rose Garden closes for the night, those who enter can be apprehended for trespassing. From 2013 to 2015, the speaker said that the cycling community in Los Angeles was “massive.” After one large race in 2013, the speaker’s friends gathered in the rose garden and someone suggested that the group of 13, 14 and 15-year-olds play taser tag. Cyclists carried tasers, knives or brass knuckled with them and they rode ‘suicide bikes’ or racing bicycles that have the breaks removed. ” A lot of us have very traumatic lives where we just pain sometimes makes us feel alive.” The speaker explained that about 15 of the 50 cyclists gathered owned tasers, and that the game was well received by the group.

In the event that state troopers caught the boys in the rose garden, they would scatter. Those who were caught were given “a slap on the wrist” and sent home.

The speaker never had a taser, so he was a ‘runner.’ There were no rules about where tasers could attack. ” You could taste in the nuts. It’s wherever this person lands the taser. The good thing is it wasn’t high voltage… enough to drop you on the ground. That’s it.” The speaker said he had been tased in the neck. Girls could attack with tasers but the speaker said they seldom outran the boys. Anyone playing Taser Tag in the rose garden was fair game for attack. He admitted that Taser Tag was fun because it was forbidden, as was “using self defense weapons as offensive weapons.”

Taser Tag games with the speaker’s group occurred five times between 2013 and 2015. The last time, one member brought pepper spray and the speaker said “All 10 of us suffocated. And you’re like, Dude, this guy that comes back. We’re going to hurt him.”

The speaker said that “growing in South LA is kind of like a free for all,” and that “whenever a bunch of kids run around with bikes, I rather see them doing that than dealing drugs.” The speaker noted that some of his cyclist friends who played Taser Tag did get involved in gang activity after their group dissolved. When asked what the game meant to him, the speaker said that this “was a day where all of us no matter what ethnicity where we’re from, who we are, it’s just fun. And that fun involves a little bit of pain.”

*

This speaker retold this story in front of friends. I believe that this memory is important for the speaker because many of his friends have left or are no longer living. This memory is also important because the speaker enjoys rough activities, and it is difficult to engage in rough-and-tumble activity as an adult. I believe this time reminds him of an era where he did not have to worry about larger adult problems, and this brings a sort of nostalgia for something one can never do again.

For more information on forbidden play, see Folk Groups & Folklore Genres Chapter 5, Children’s Folklore by Jay Mechling.

Bloody Bones – Family Folk Game

Nationality: American
Age: 73
Occupation: Retired
Residence: Fosters, AL, USA
Performance Date: 04/20/2021
Primary Language: English

Context:

On a phone call with informant RM, they remembered a game they used to play with their children and grandchildren when they were young. As they recalled the many times they played this game, RM smiled and laughed at the fond memories it elicited.

Text:

Game Name: Bloody Bones

The game is played inside a house at night when young children or grandchildren should be asleep. When RM would hear children still making noise (talking or watching TV), they would “become” Bloody Bones. Usually, this meant that RM put in fake teeth or took off their shirt. They would quietly walk just a few feet from the children’s bedroom door and begin to repeatedly say, “bloody bones gonna getcha” in a haunting voice. Bloody Bones would then creep closer and closer to the door to see if the children were continuing to make any noise. The only way to “beat” Bloody Bones was to go to sleep and be completely quiet. If Bloody Bones made it to the children’s door they would bust through the door into the children’s bedroom and scare them.

As the children grew older, they became more rebellious and would play this game by trying to outsmart Bloody Bones. RM recalled one time where their children would make “traps” for Bloody Bones by placing objects and small toys such as jacks on the ground so that they could hear when Bloody Bones was approaching. RM also recalled one time when they came into the bedroom to scare the children, but they were all hiding under the bed and in closets. Both Bloody Bones and the children laughed when there was no one around for Bloody Bones to scare.

No matter who wins, the game ends when both the children and Bloody Bones go to bed.


Analysis:

While this family game primarily functions to scare children into going to sleep, I believe that it also gives insights into the relationship between its players and the personal values of the informant. Most parents or grandparents would simply disciple their children/grandchildren when they disobey their bedtime rules. Informant RM, however, crafted a game that functioned to correct/adjust their children/grandchildren’s behavior. I am inclined to think that this game reflects a personal belief that obedience can be attained in a creative or fun way. This game has a dual function of correcting behavior while simultaneously creating opportunities for fun. I believe that Informant RM cherishes their relationship with the players of this game and does not want to always be seen as the “bad guy” who enforces rules and disciplines their children. Through “Blood Bones,” RM has created a new identity for themself who can be a figurative “bad guy” that accomplishes the same goals as disciplinary action would.

Captain Dickhead

Nationality: USA
Age: 19
Occupation: Student
Performance Date: 5/1/2021
Primary Language: English

We call it Captain Dickhead. I’ve also heard people call it King’s Cup, but we always call it Captain Dickhead.

So there’s one can in the middle, usually a beer can, but something with a tab is essential. And 52 cards are spread in a circle around. Continuous circle, cause the circle has to be connected at all points. and the way it goes, everyone sits in a circle around the can and each person takes a turn drawing a card and each card have specific meanings.

Ok so king is categories and the way that works is the person who drew the king will say a category like “dogs” or “types of beer’ and then they’ll say something like ‘labradoodles’ and everyone has in the circle has to say something that fits in to the category. So the first person that takes too long to repeats something thats already been said has to take a drink.

Queen is question master so if you pull a queen you put it down in front of you and then if you ask anyone else playing the game a question and they answer it as long as you have the queen they have to take a drink…BUT if they ask you a question and you answer it then you have to take a drink and you give them the queen. So the queen gets passed around until a new queen is drawn… once a new queen is drawn it gets stuck under the tab of the can, of the beer. So every card, once it gets played, get put under the tab and then whoever cracks the tab has to drink the whole beer or whatever you put in the middle, and then you just sub in the new one. Also, if you pull a card and it breaks the circle you have to drink.

So we do Jack as ‘social’, so for social everyone has to take a drink, it’s just like we all cheers and drink. 

10 is waterfall, so the way waterfall works is whoever drew the 10, they start drinking then everyone else in the group starts drinking at the same time. So once the person that drew the 10 stops drinking then the person to their left can stop drinking, and then once that stops the person to their left can stop and on and on.

So whoever’s to the right of you when you have the ten gets screwed over because they have to drink a bunch.

Nine is rhyme, you have to say a word like “butt” and then everyone goes around the circle and says a word that rhymes with the word and when someone can’t think of a rhyme or repeats something thats already been said and whoever loses then they have to drink.

Eight is date that means you pick someone else in the circle and say “youre gonna be my date” and then whenever they have to drink because of one of the other cards then you also have to drink and it goes both ways. So once

Seven is heaven, so basically when you draw a seven the first thing you have to do it is stick your hands up in the air, and then everyone else has to stick their hands up in the air as fast as possible and the last person to do it has to drink.

Six is dicks, so all the guys take a drink

Five is slap the table – the last person to slap the table has to drink

Four is whores, so all the women have to drink

Three is me, so whoever drew the card has to drink

Two is you, so you get to pick someone to drink

And then Ace means youre Captain Dickhead, thats the titular card. So when you draw an Ace you lick it and you stick it to your forehead, like you slap it up against your forehead and as long as the Ace stays stuck to youre forehead, youre God. You can break all the rules, like you can say “Hey James, take a drink” and he has to do it. If you have to drink and you don’t want to, you can just pass and not take a drink. The same goes for rhyme or any of the other games, you can pretty much just play however you want to play.

I learned it from some friends in Louisiana, and we usually play at parties and stuff but I’ve also seen a lot of variations since I went to college. Ive talked to a lot of people about it, and they usually don’t recognize it by the name but they recognize it once it starts playing.

I was probably 15 or 16 when I first learned it, we usually play it at parties and stuff when we’re trying to get drunk because it makes you drink a lot. Its a heavily….heavily…yeah it makes you drink a ton. So usually like small groups no more than 8, usually with 8 or less we’ll play it and…yeah. It’s great. We like to just do it to get drunk and its something to do ya know, something to pass the time.”

This card game has a number of variations, and seems to change depending on the group playing it.