Tag Archives: children’s game

Scuba Diver Riddle

Nationality: American
Age: 19
Occupation: College student
Residence: USC
Performance Date: 2/14/2023
Primary Language: English

D is 19 years old, she’s a college student. She moved to California for high school, and has a large history with camping and hiking. She shared this trail game riddle she learned at summer camp in North Carolina when she was 11 or 12, though she’s also heard it multiple times while hiking. 

“You could call them detective riddles, but they’re all in the same genre of: someone presents a scenario and then the one who’s trying to figure it out is asking questions about the scenario until they get more and more details and they figure out the answer to the scenario. This one is known as the scuba diver riddle. The scenario is “a man is found in the middle of a burned down forest head to toe in scuba gear. There’s no trace of anyone else around him, no trace of how he got there, what happened?” From there people ask questions like “Is he wet? Yes or no. Is he alive?” Sometimes it takes 20 minutes, I’ve seen up to three days, it’s a great thing to play when you’re in the backcountry and really bored. The eventual answer is that the man is someone who was scuba diving, there was a forest fire miles and miles away from sea, and helicopter crews trying to stop the wild fire were collecting water in huge nets to carry over to the forest from the ocean. They picked up this scuba diver, dropped him on the forest fire, he died on impact.” 

This was a new brand of riddle that I hadn’t heard because it seems to be specific to those who go hiking or are out in nature for a long time. It seems like an excellent way to pass a lot of time. It’s really interesting how groups that spend a lot of time doing something repetitive like walking up a trail or camping will get creative to engage their minds over that long period of time. I wonder how far back games like these go. I imagine games like this have existed for a long time, because before cars people often had to walk very far to get to their destination if they were traveling somewhere new, like soldiers marching or people going on the Oregon Trial. I imagine humans have been creating these games for a long time, and they’ve morphed to suit modern audiences, as this riddle is terminus post quem helicopters and scuba gear existing. The informant also said that this riddle was used by adults to frustrate and keep kids busy, because kids like to ask a lot of questions. It seems like a good way to quench kid’s curiosity, because kids are endlessly curious.

Trial game riddle – Trains

Nationality: American
Age: 19
Occupation: College student
Residence: USC
Performance Date: 2/14/2023
Primary Language: English

D is 19 years old, she’s a college student. She heard a lot of trail games and riddles, and shared one that she learned on a camping trip in high school in California. She says that only people from California have ever recognized it. 

“There’s a riddle called trains. The riddle has one person who’s the teller, usually the teller knows the riddle and no one else knows it. Someone says “I’m going to tell you guys about a bunch of trains going to different places, and you have to figure out the pattern.” You have the guess the answer. If I were to say this riddle, I’d say “There’s uhh one train in Los Angeles, zero in San Francisco, there’s like uhh… uhh you could say there’s two trains in Utah. There’s uhh one train in Florida” and it keeps going like that. The answer to the riddle is that every time you say “uhh” in your leadup to the state, that’s how many trains there are.”

I recognized a familiar riddle that I had learned as a child in California, another one that leads you on a long confusing journey while people try to keep up with a pattern, but the answer ends up being something stupid. The informant said that people tried to think about letters or vowels, but the real answer is “just so stupid.” When it comes to riddles, some people want to solve them to see smart, especially once you get a bit older. You want to seem smarter than the kids who normally hear this riddle, so people think of really complex potential answers. In the end though, the answer is just something silly. People sometimes take themselves too seriously when playing silly games and riddles, trying to prove that they are smart and capable of figuring it out easily. Often it’s little kids who are able to get the answer because they’re not overthinking it. Riddles like this encourage people to get back to their childish roots.

Elementary School Rhyme 

Nationality: American
Age: 19
Occupation: College student
Residence: USC
Performance Date: 2/23/2023
Primary Language: English

M is a 19 year old college student. She grew up in Colorado Springs, Colorado, and shares a rhyme she learned in elementary school when she was in the cafeteria at lunch.

“Like elementary school on the playground you and your friends would draw a little teddy bear on one hand and scribble on the other and you’d say “This is Teddy. Teddy says hi” then you’d SMACK the other hand and say “this is Teddy when a car goes by.””

I’ve heard the same rhyme, except in California we drew a stick figure and would say “This is Steve.” This and other childhood games actually reveals a morbid fascination kids seemed to have. A lot of childhood rhymes are actually very violent in nature and play on really dark humor. I think this may be a way for kids to feel like they’re rebelling, to feel more mature. They joke about taboo things that their parents and teachers might not like them talking about because it makes them feel more adult. Maybe it also helps them make light of real topics that are actually quite frightening for children. They know death is a real thing, but they don’t want to think about it, so they make light of it.

Hand Slap Game

Nationality: American
Age: 18
Occupation: Student
Residence: Santa Barbara, California, United States
Performance Date: 2-16-2023
Primary Language: English
Language: spanish

Text:

Two people face each other. Their hands are connected palms together with fingers together and thumbs upward. They extend their arms to connect their middle fingertips together lightly.  (see image below)

One person will try to take one of their hands away from the other and slap their partner’s hand. The partner with try to pull their hands away before they can be hit. 

(Though the informant assigned no such roles, I will refer to the partner aiming to slap as the offensive partner and the partner pulling back as the defending partner for ease of communication.)

If the defensive partner succeeds in avoiding the hit, both players will reset their hands to the starting position and the offensive partner will try again to hit the hand. This repeats until the offensive partner wins. If the offensive partner succeeds in hitting their partner’s hand they win, and the defensive partner loses. The original hand position is taken up again and this time the partner who lost will take on the offensive role (trying to slap their partner’s hand before they pull away.) and the partner who won will take up the defensive role (trying to pull away). Play proceeds like this for as long as is desired.

Context:

The informant learned this game at a young age from her father who is from Murcia, Spain.

Analysis:

This game reminds me of many other hand games primarily children will play. specifically, it reminded me of a very similar game I learned as a child. The game I know features the same goal of trying to slap the partner’s hands before they pull away, and also the same system for switching roles. The difference is the starting position. As I learned the game, the offensive partner would place their hands out palms up and the defender would lightly rest their hands over the partner’s hands palms down.

These hand games indicate resourcefulness among people and children especially. This game is a way to have fun without the need for any materials. it is also very quick to learn.

Game: Electric Shock

Nationality: Chinese
Age: 21
Occupation: student
Residence: around usc
Performance Date: 2/16/2023
Primary Language: Chinese
Language: English

L is a junior at University of Southern California studying Communications. He is an international student from China who is telling us about a game he played as a child from his hometown in China, Anhui Province in the city Hefei. His first language was Chinese, so throughout the interview, he would sometimes slip into Chinese and struggle placing the exact words in English.

Text:
L: “It’s just another version of hide and seek in the place where I live. Like every hide and seek game. The one whose finding the others is gonna have to stay in place and counts for 30 seconds but that specific place is, in this game, a big pillar. He places his hand on the big pillar and counts for 30 seconds before he goes off and finds the others. I think that’s it.”
Why is it called Electric Shock?
L: “When we find another one, we say “Electric Shock” and he can’t move. He could move before, like if he tried to dodge he can move but he can’t be seen. But if he is seen, then ‘Electric Shock’ and he can’t move. He’s frozen in place.”
How do you win the game, to just not get found?
L: “Yeah, and by finding them all. And there is a time limit. Like for ten minutes. Like, you can’t be looking forever. So, ten minutes. If you can’t find everyone, then yeah.”

Context:
“For some reason, we don’t call Hide and Seek Hide and Seek. We call it Electric Shock in Chinese, like that’s just a traditional version native to the place, it’s name is called Electric Shock…very childish, like before sixth grade. I really have no idea how we came up [with it]. It’s something that we come up with, like our community. Like, there’s like 20-30 kids who live around our community. We come to same place every two days to play them. We play it so often. I have no idea why, but I guess it was very fun.”
This was a game specific to the community of the informant, a game shared among all the children of that area in the city they grew up in. The informant specified that they played this frequently during their early childhood, but stopped before sixth grade. They used it as a way to have fun with other children, and viewed as something childish: enjoyable as a kid to play, but socially unfitting for an adult.

Interpretation:
In every culture and nation, there seems to be a childhood game or two with which any child can play. There are commonalities between Electric Shock and American hide and seek and freeze tag. But to call Electric Shock a fusion of hide and seek and freeze tag would be ignorant of the Chinese community that created the environment that fostered this specific game. The time limit, the hand on the pillar, even the title, Electric Shock; these distinct variations compared to other examples of hide and seek or freeze tag make it unique. Even though it seems to be only played in one city of one province of one country in the world, Electric Shock has become a piece of children’s lore, its own folk game. However, its specificity to one region in the world does not take away from its purpose, synonymous to all other universal children’s lore. These small, folk games children invent give them a chance to let loose society’s expectations and have fun. There’s freedom that comes with playing the same game with dozens of other people your age, laughing and playing together. No matter the game style, title, or variation, the special nostalgia, fond fun and freedom that’s associated with childhood are hardly taken away. That makes childhood lore unifying under whatever variation, but simultaneously unique to each child’s upbringing.