Category Archives: Game

Pombinha Branca

Nationality: Brazilian
Age: 55
Occupation: Stay at Home
Residence: Brazil
Performance Date: 2022
Primary Language: Portuguese
Language: Spanish

S. is a 55-year-old female Brazilian immigrant from Sao Paolo and the rural vineyard areas of Brazil. She has lived in the U.S. for about seven years. She says this song was popular around the rural areas and her mother sang it around the house as she cleaned.

This was near an area in San Antonio with a large Brazilian population around all the Brazilian steakhouses. We were picking her and her family up from their work.

Pombinha branca, que está fazendo?
Lavando roupa pro casamento
Vou me lavar, vou me trocar
Vou na janela pra namorar
Passou um moço, de terno branco
Chapéu de lado, meu namorado
Mandei entrar
Mandei sentar
Cuspiu no chão
Limpa aí seu porcalhão!

/

Little White dove, what are you doing?

Washing laundry for the wedding.

I’m going to wash up, I’m going to get changed,

I’m going to the window to flirt.

 A young man in a white suit,

 Hat tilted to the side, my sweetheart,

 I had him come in,

 I had him sit down He spat on the floor.

 Clean up your filth there,

Have better manners.

Pombinha Blanca is a folk song or traditional lullaby sung in a playful key that quickly turns furious both in tempo and key after the “spitting on the floor.” S. mentioned the lullaby reinforced some funny gender norms, encouraging harmony, but presenting the consequences of masculinity spilling over into sloppiness. In this entry, the folk song intended for children indirectly teaches gender norms just as Oring cites in his chapter, Children’s folklore in Folk Groups and Folk Genres. After establishing the social norms of feminine presentations and its rituals.

Down by the banks

Nationality: American
Age: 20
Occupation: Student
Residence: Los Angeles
Performance Date: 4/29/21
Primary Language: English

The informant explained that this is a hand game or clapping game she used to play at summer camp in between activities with the other girls who were in her cabin. Her estimate for when people play it is ages 6-12. You learn it by playing and other children explain it to you. She also said that this game” slaps” and would totally play it today.

SD: The song is:

Down by the banks of the hanky panky

Where the bullfrogs jump from bank to banky 

With an eeps opps soda pops

Hey mister lilypad went kerplops

So, you sit in a circle with a group of three or more typically and each person has their right hand on top of the person to their right’s left hang. So your left hand is under someone’s right hand and your right is on top of someone’s left. Then while you’re singing the song, every word, there’s a beat on every word, where you slap your right hand onto the person to your left’s left hand and you go in a circle until the song runs out and on the last beat kerplop, the person who is hitting is trying to slap the person to their left’s right hand and that person is trying to avoid getting slapped. If you get your hand slapped, you’re out, or if you try to hit the person’s hand but you miss because they’ve moved their hand out of the way, you’re out. And that keeps going until there are two people left. Then the last two people lock right hands and pull back and forth on the beat of the lyrics and at the end whoever pulls the other person toward them wins.

Context: This piece was collected during an in person conversation.

Thoughts: I was surprised when hearing the informant’s version of this clapping game because I played the same game with different lyrics. This is a common game I played in PE and at recess, taught by other children. So it is passed on from child to child through their community. It’s also clear that it exists in multiplicity and variation given that I grew up on the other side of the country and played it the same way, albeit with different lyrics. There also seems to be an oppositional issue that comes to play in children’s folklore as there is a male vs. female aspect of this game that changes; she said she played it with only girls, while I played with both genders.

You shouldn’t walk across a grave

Nationality: American
Age: 59
Occupation: Creative writing teacher and head librarian at a high school
Residence: Durham, NC
Performance Date: 4/29/21
Primary Language: English

Background: The informant was a boy scout and eventually became an Eagle scout. He remembers a game he used to play with his fellow scouts that involved a superstition about graves and respect for the dead.

TR: The superstition that you shouldn’t walk across a grave. It is bad luck to walk across a grave. The scout troup would meet at a Methodist church and the meetings would be at night. We would play capture the flag a lot and across the property and graveyard in the dark and it would be spooky. I was hesitant to play, because you’re just not supposed to, disturb the dead, particularly at night. It’s all tied to respect for the dead. Back then when you are just trying to scare one another, it added another element, and it’s a long standing superstition that you don’t walk across graveyards, or play capture the flag and run. That seems even worse.

Me: If this is widely held, did you know of the superstition when you were doing it?

TR: Well yeah, it was well known that you aren’t supposed to do it and you’re walking across a body, a dead body.

TR: We thought about it, and had various levels of investment in the superstition, but I was not particularly invested. Some might have been more worried about incurring the wrath of a ghost or receive bad luck, but I didn’t think much of it. The idea of displeased ghosts became more believable playing at night than it would be playing during the day.

Me: Was it more believable at night?

TR: Definitely.

Me: If it was more believable, why did you do it?

TR: The fun of the game weighed in heavily, but the hesitation came from it being disrespectful. It is widely known that it is disrespectful.

Context of the performance: This was told to me over a Zoom call.

Thoughts: The informant considers this superstition just widely known–it’s not officially codified. It takes a sentiment, being respectful of the dead, and turns it into a superstition using an object–the gravestone representing the person it’s placed for. It also reveals children’s thought processes surrounding death, where the fun of the game outweighed any feeling of disrespect. The superstition and “spooky” nature added an element of fun to the game as the informant and his friends tried to scare each other, perhaps signifying young children’s non-confrontation of the taboo; they use the superstition to make the fun scary, but don’t think about the taboo of death that is incongruous with childhood.

Battleshots

Nationality: American
Age: 22
Occupation: Geotechnical Engineer
Residence: Los Angeles, CA
Performance Date: 4/30/21
Primary Language: English

Background: The informant loves games of all sorts: board games, drinking games, card games. He thinks they are a great way to be social, be involved and do something active with friends, so people aren’t passively on their phones.

KD: Battleshots is a large scale drinking version of the classic game Battleship. When we played we converted a ping pong table and some bed sheets into a Battleship game board, so on each side of the ping pong table we made a grid exactly the same as the Battleship. And using 2x4s we made larger versions of the game pieces and drilled holes in them so you could drop a shot glass in each spot. So, the aircraft carrier had five shots on it. The destroyer had four shots. The little petrol boat had two shots. It’s exactly like the game but with alcohol. So, we put a thick bed sheet in between the two sides of the ping pong table so you couldn’t see your opponent’s side. You orient your table however you want. And, different from the board game, we created sea mines, or something, it’s, we had some name for the, but, on your ships you had shots with whiskey, or tequila, or your alcohol of choice; in these sea mines we’d put a reed solo cup with beer or seltzer or wine or something and during game play, it’s, B4 hit, alright B7 hit and then your fill out, you sunk my battleship, whatever, uh, but, every time the other person hit your boat you took the shot that was in the place and you drink. In the event they call out sea mine coordinates, or like C12, somebody standing by the table would take that red solo cup filled with beer, hand it over to the other side, and the person calling the shot would need to drink it. Gameplay cannot continue until that solo cup is finished. Some games we’d play with seven sea mines, some games we’d play with one sea mine. And each player had a grid on, er, a little piece of paper with a grid so they can track where they were calling and how they were hitting, bu, otherwise it was identical to the classic board game… with alcohol.

Me: Do you think other people play this?

KD: Oh, yeah. It’s now on Pinterest but we were playing this a long time ago. It’s kinda like large Jenga; now it’s everywhere but we don’t know if wee invented it we just didn’t see it anywhere else

Context of the performance: This was told to me during an in person conversation.

Thoughts: It’s interesting that the informant and his friends though they were the first to come up with it. I had never heard of it so when they explained that now it’s all over Pinterest and has become popular, we can see that it exists in multiplicity. The concept itself is intriguing since it takes an existing game and transforms it into a drinking game. Their invention of a sea mine sounds similar to certain other drinking games, like Rage Cage, that have an exception cup that is completely full to a different gameplay otherwise in the form of shots are slightly filled cups. The red solo cup itself is so closely tied to drinking games that its use here makes a lot of sense.

Mao (card game)

Nationality: American
Age: 22
Occupation: Geotechnical engineer
Residence: Los Angeles, CA
Performance Date: 4/30/21
Primary Language: English

Background: The informant first learned this game at a boy scout camp and has continued to play with his friends and introduce other people to the game. He likes it because you get to mess with people if you know how to play it, having insider knowledge.

KD: Mao is a card game that the new players are not supposed to know the rules going into it, it’s a learn as you go game. The deck is shuffled, all players are dealt five cards, the, the dealer–cards are dealt in front of all the players, if a player touches their cards before the game begins, they receive a onee card penalty. The dealer will take the top card of the deck and flip it over and say the  word “The game is Mao. Mao begins now.” At this point, anybody who speaks, is penalized with one card, anybody who plays out of turn is penalized with one card, if you fail to play on your turn, you are penalized with one card. As far as gameplay goes, certain cards have special powers or required specific actions or phrases to be said. To play the game, you have to play a card of the same suit or a card of the same number. If you play an ace of diamonds on a six of club, there are two different suits, two different cards, the card you play is returned to you with a onee card penalty. When, and it moves over to the next person. Original gameplay, it is to the right of the dealer. The number 8 card reverses the rotation of the, of the play. When an Ace is played correctly, the player who played it is required to scratch their nose; failure to scratch your nose, you receive a one card penalty. Uh, the point of the game is to get rid of all of your cards, so similar to Uno, when you get your last card you say “Last cards” uh, failure to do so, you receive five cards, plu, no you just receive five cards. When you play your last card you say the name of the game, “Mao.” When a king is played you say “Thank the chair.” And as you play with different people, certain rules are included but not everyone plays with the same rules each time. If you play with the same group you kinda agree, it’s a collective agreement that it’s like okay hey we’re gonna havee six has this power, seven has this power, whatever. And then, as you play with different people certain rules are in play, certain rules are omitted, and some are just completely made up. When you win a game, as the winner you are allowed to create a new rule that is now added for that group of people playing, uh when I played with my friend Jack, anytime a Jack was played he had to flip off the player of the jack. You are penalized for talking during the game, the only time you’re allowed to talk is when you’re thanking the chair, when you’re saying last card, when you’re saying Mao. Uh, the phrase point of order is pause for the game, in which all players need to drop their cards. If you are retouching your cards during a point of order, you’re penalized. If you discuss the rules of Mao, the game’s over, you’re not allowed to play anymore. Usually physical punishment follows for talking about the game and sharing rules. Uh, you get penalized for explaining the rules if somebody asks a question during the game, they get penalized for talking. If you explain a rule, you’re penalized, the person you explained it to is penalized. And, yeeah, it’s just to get rid of your cards as quickly as possible, correctly, and saying the phrases.

Me: How long does it take most people to pick up the game?

KD: Most people learn the game after a round or two. Most people get incredibly frustrated during the first round and seldom want to play a second round. It takes a lot of convincing or you just get a majority of the people to agree to it and then you have captive audience for the rest. Oh, uh I think it’s seven, when a seven is played you’re allowed to shuffle the deck. The number 10 card has a rule but I don’t remember it, uh minimum group size is 4-5 players, you can always shuffle in more decks, regionally it changes, and yeah I think that’s it.

Context of the performance: This was told to me during an in person conversation.

Thoughts: What I find interesting about this is that the entire gameplay revolves around unspoken rules. The only way to learn is by playing and knowledge is passed on, not even orally, but through the action itself. It’s almost impossible to view this from an etic perspective as the game relies and works under an emic perspective, and the etic would be confusion. It is also a rite of passage that comes gradually, with the new players existing on the threshold; once you’ve played enough, it seems that the passage is complete and only then do you fully understand how to play and the inner workings.