Category Archives: Game

Pelican Soup

Text: 

“Alright, here’s the riddle. A guy walks into a restaurant and asks for Pelican Soup and they serve it to him. And then, after he drinks the soup, he walks out of the restaurant and kills himself. Why did he kill himself?”

[For around the next twenty minutes there is a back and forth conversation between me and the riddle teller, where I ask questions about the given scenario and the riddler responds with yes/no and guiding comments. The conversation is too long to record completely in this post, but the general trend of the questions went from asking about the quality of the pelican soup, asking about the man’s family, discovering the man’s wife is dead, and uncovering the circumstances surrounding her death. The text is recorded from the end of the discussion.]

Me: “So the spouse’s body parts are not in the pelican soup.”

Teller: “Not in the one that he’s drinking at the restaurant.”

Me: “Oh! So did they make pelican soup out of her? …She’s not a pelican.”

Teller: “Um… You’re like on fire right now but you’re still not exactly there. Why did they make pelican soup out of her?”

Me: “Cause they were hungry.”

Teller: “Why were they hungry?”

Me: “Cause they were stranded on an island.”

Teller: “So why did the man kill himself?”

Me: “I’m sure that it would be bad to eat your spouse. I don’t think it would be very enjoyable, and to eat pelican soup and be like ‘hm, this pelican soup tastes different from the one that I had before – oh it was human flesh…’”

Teller: “Ok, so just for the sake of understanding, could you phrase what the story was then.”

Me: “I think they got stranded on the island, they did something with the spouse and she fucking died, I don’t know exactly… and then the friend was like ‘well I guess we’re going to have to cook her!’ and they didn’t tell the dude, and then they ate ‘pelican soup.’ And then he went back and was like “I’m so sad about my wife, this pelican soup tastes different.”

Teller: You got it! Let’s go. 

Context: 

I collected this riddle/game in a group call where this riddle was performed on me. The person telling the riddle had originally learned of it online from a video, but also had heard it from his friends throughout the years. Other members of the call also noted that they had heard the riddle from various different settings while growing up, such as summer camps, from friends at school, etc.. During this call of around 6 people, I was the only one who had not known of the riddle beforehand, and thus was the only one attempting to find the solution. Typically, as both the teller and other members of the group informed me, the riddle would be performed on a group of people who would collectively try to solve the riddle together. 

Analysis: 

The Pelican Soup problem provides very little information in the initialization itself, and thus requires the solver to continuously interact and question the teller and form a solution based on the information gained in this process. In this way, “Pelican Soup” acts closer to a logic puzzle or game than an actual riddle, with the main source of amusement coming from its dynamic interactivity between teller and solver. While there was only one solver in this particular performance of the puzzle, the typically communal context that this problem is given in also adds an additional level of interaction amongst the various solvers as well, as they each contribute a variety of questions to reach the truth. The Pelican Soup Problem, in this way, greatly resembles “20 Questions” – a game where solvers must identify a specific item that a teller is thinking of within twenty questions – though “Pelican Soup” possesses a more complex solution that warrants an unlimited number of questions. 

An additional level of entertainment comes from the morbidity of the scenario itself, based around an event of suicide and cannibalization. Given that this particular instance of the problem was learned in childhood and through programs like summer camps, I would argue that the level of morbidity in the puzzle acts as a sort of test of adulthood for those still in their youth – the better that they are able solve the puzzle and comprehend its darkness, the greater they are prepared for the more serious and severe “adult world.”

Jinx! You owe me a __

Text:

Jinx! You owe me a soda

Context: 

My information is from a childhood friend of mine. 

A friend of mine explains this phrase as something that would occur between two people, after saying the same thing at the same time. They mostly heard this phrase during elementary school, and they believe it is something that children mostly say rather than adults. They mention that “jinx” on its own is bad luck, therefore making saying “jinx” to possibly cancel it out.

My interpretation and Analysis:

This phrase above is folk speech and also a game that is not necessarily “started” by anyone in order to play, but rather something known and unspoken. In my interpretation it can also be seen as children’s folklore. Based on Jay Mechling’s writing, from Oring’s book on children’s folklore, they may often form games while hanging out or by being in school settings. Children tend to establish a person in power while playing games, and in this case whoever says “Jinx” first is a “winner”. Although I don’t necessarily think that the “loser” or the “jinxed” has to give the winner a soda. It seems more as satisfaction of winning a simple game instead of getting something in return. I interpret “you owe me a soda” as just a possible consequence that someone could add. I believe this because the simpler version of Jinx is not letting the loser talk for a while, which doesn’t require a physical prize and further emphasizes on the unspoken part of the game of Jinx. But overall, these different variations that could stem from “Jinx” seem to mostly rely on how fast you could say it.

Urban Legend- Herobrine in Minecraft

Nationality: White
Age: 20
Occupation: College Student
Residence: Los Angeles, CA
Primary Language: English

Story:

Minecraft players have talked about this figure Herobrine, who basically looks like the character Steve but without eyeballs, for a few years. You summon Herobrine by making an altar our of gold, nether, and torches. It’s less common to see Herobrine himself – although some players have claimed to – but you can tell he’s been in an area in a number of ways. For example, the trees might have no leaves, you might see a random 2×2 tunnel, something you built could be on fire, he might put up signs with threatening messages … those are a few things that players have linked to him. Some people claim to have seen him even without spawning him using the altar; there are some blurry screenshots circulating online as proof, but it’s been debated whether those are edited or not. It’s most likely that if he’s real, he’s a glitch, based on the way he acts. But some people have started a rumor that Herobrine is the dead brother of Notch [the founder of Minecraft].

Context:

The informant, BN, is my classmate at USC. He is an avid Minecraft player, and came across this legend through posts on Reddit and YouTube related to the game.

Analysis:

Personally, I think Herobrine is real. Although I’ve never seen the ominous character himself, I have tried to spawn him in using the gold/nether altar – and soon thereafter I saw leafless trees, as well as a sign in front of my house in the game, saying “You will burn.”

The development and spread of the Herobrine legend shows the nature of the Minecraft community. The square-based universe of Minecraft is one adjacent to our real world, so it has its own folklore and urban legends. Players’ thoughts on whether Herobrine is real or not stem from their personal experiences with the game, as well as the YouTube and Twitch content they consume of it. This is similar to how many people’s belief in ghosts comes from their own perceived encounters with one, or convincing video content that someone else has interacted with/seen one. Plus, most Minecraft players belong to Gen Z and grew up with the game. This demographic was in their early teens when the Herobrine legend first originated and gained traction. This young age group is significantly more likely to believe a story about the paranormal, allowing the legend to take off and maintain relevance.

Children’s Hand Game: Concentrate

The game requires two players. One hand is facing down, one hand is facing up, your hands are mirrored with each other, and then you clap three times on your own. To start, you do those actions while singing “Concentrate, 48, no repeats, or hesitates, ill go first, you’ll go second, let’s concentrate on _
The informant stated that the category to concentrate on is chosen before the start of the game. For example, the category could be Disney characters, fast food restaurants, books, movies, or anything else. Then the informant said the point of the game was to continue to list out things in that category while alternating back and forth, doing the same hand-clapping motions every time a response is given. The game ends when one of the individuals runs out of responses, someone hesitates, or something is repeated.

The informant has an older sister who is five years older than her. She states that growing up, her sister knew so many games such as hand clapping games meant to pass the time. Whether it was in car rides, in line at Disney World, and before Iphones and Ipads, it became an integral thing for them. She stated that when they would play, they would think “Oh you’re bored, oh you don’t have anything to do, you just want to be silly for a second” and it would alleviate their boredom. Additionally, she added that at other times the adults would be busy and thus she and her sister would need to occupy themselves so they would be able to be silly and have fun. She added that she was a girl scout and learned many other hand games through this as well. Lastly, she mentioned that she still plays now for nostalgia and that she has taught it to some of her friends now as a way to disconnect from being on their phones all the time.

 The hand-clapping game resembles many other games in the sense that its pace is fast and creates a competitive environment between its players. The urgency to play whenever one was bored shows how children are able to be creative and innovative. Considering the link between being a girl scout and having the knowledge of all these games shows that there is a purpose to learning these games and that we view them as having value and not just something silly. They provide children with something they can do that stimulates their minds and can also now help to detach themselves from using technology for entertainment so much.

USC Football Superstitions – kick the lamp post

Nationality: Chinese
Age: 20
Occupation: student
Residence: school - California; home - Washington
Language: English

Text:

NC: “Before a football game, when you are walking to the Coliseum, you have to kick the lamp post right before you leave campus or else USC will have bad luck in the game. I have no idea where that comes from, but my friend told me on our way to one of the first football games we went to our freshman year. We saw a bunch of other people doing it too, so we did it. Now, I always do it because I don’t want to curse the team with bad luck. It’s like subconscious, I mean I’m not superstitious about anything else, but I always do it without fail before the game. You only do it before football games too, nothing else.”

Context:

NC is a undergraduate student at USC. She is 20 years old, and she is a sophomore. She is from Seattle, Washington, and did not most of USC traditions before coming to the school. She originally learned of this superstition in the fall of her freshman year. She does not know the origins of this tradition. I collected this superstition in person and recorded her to transcribe what she stated.

Analysis:

University of Southern California, as do many old and large universities, has many traditions that are passed on through new students in each incoming class. Often, the origins of these traditions are lost over the years, as is the case with this superstition. USC has a very large culture that is very specific to the people who are a part of the community, especially regarding football. These might be hand gestures, songs, objects, or in this case, superstitions. Even though many people who attend this school are not superstitious people by nature, they still partake in this game day good luck action. Kicking a lamp post for luck is not based in reason, and probably seems silly to people who are not a part of the community, as is common with superstitions. However, the desire to be a part of the community and partake in rituals nudges people to take part in a superstition they might initially think is illogical. As a person begins to feel the belonging associated with partaking in certain ritual experiences, the person is more and more likely to do the act associated with the superstition, until they believe in the truth of the superstition themselves, essentially causing an illusionary truth effect. This superstition clearly shows cultural influence on a person’s personal beliefs.