Category Archives: Game

Paper Fortune-Teller – An American Childhood Classic

“When I was in elementary school, my friends and I used to make this folded paper-contraption, kind of like origami, that was supposed to tell fortunes. Basically, you had to fold a standard piece of loose-leaf, like, 10 times. On each of the folds you would write numbers and colors, and then on the inside flaps, you would write some kind of fortune, like who you would marry or where you would live or what your job would be–or even all of the above.  One person would be the one to ‘move’ the paper contraption back and forth, while the other person would choose the numbers/colors. For example, the if the person chose 3, you would move the paper back and forth 3 times before stopping on the configuration that showed the colors. Then they would choose the color, and the person would read the fortune underneath.”

Context: The informant, ER, is student was born and raised in the United States, specifically Los Angeles, CA. She was a very outgoing and enjoyed doing lots of fun activities with her friends, including making lip-synced music videos and playing quirky games. This game was something that ER and her friends did a lot, repeating the fortune-telling over and over again in order to hopefully get a fortune that was favorable. However, only a few of the friends were capable of constructing the contraption, so you had to ask them to make one for you if you need wanted one of you own.

Analysis: Based on the insights of ER, I can see the how this game is an important piece of children’s folklore that tell us a lot about our culture and the way that children see the world and their lives. With this particular game, we can see how children want to grow up and know more about their future and what they would be like. There is always a level of uncertainty for the future throughout our lives, however, the amount of control that we have over our future as a young child is much less than when we become older and more mature. Children are always anticipating what the future holds for them, and this game is a way to bring some wisdom to this struggle and help them alleviate the uncomfortableness of the uncertainty. Another example of a children’s folk game that involves fortune-telling is a game-called MASH. This game involves writing down lists of various components of one’s future, like spouse name, job and house style and use a specific number to determine which of components on the lists will be your future.

Along with this, the fact that only a few people had the ability to manufacture the paper object, it also created a bit of a power dynamic between the children that want to participate in the game, and those who are able to provide this game. Another interesting fact about this game was the fact that I also grew up with this, despite the fact that I live across the country in Rhode Island. This is demonstrative of the how children across the country are sharing their traditions and customs with each other, and disseminating it moreover. For another version/purpose of this paper device, see Mechling, Jay. Folk Groups and Folklore Genres. Edited by Elliot Oring. pp. 105.

Chinese Restaurant Clapping Game

Nationality: American
Age: 19
Occupation: Student
Residence: Los Angeles, CA
Performance Date: 04/22/19
Primary Language: English
Language: Mandarin

“So we had a clapping game that my friends and I used to do that involved this one song that I always thought was a little bit weird:

“I went to a Chinese restaurant, to buy a loaf of bread, bread, bread.

They asked me what my name was, and this is what I said, said, said:

‘My name is….choo choo Charlie, I can do karate, punch ’em in the stomach,

Oops, I’m sorry! Please don’t tell my mommy!

Chinese, Japanese, Indian, Freeze!'”

Context: The informant, ER, is an Asian-American student. She really enjoyed playing games with her friends when she was growing up in California; some of these included clapping games like this, along with making lip-sync dance videos. ER is a very popular girl, and wanted to fit in with the other girls, which includes participating in this game. ER explains that she uncomfortable with singing along with this song. Being an Asian-American, she felt that this song was quite racist and drew from various stereotypes in order create a catchy song to sing along to.

Analysis: This song follows other types of children’s songs that are common and widespread. It has catchy, simple rhythm with equally catchy lyrics. In this case, it involves repetition of certain lyrics that are necessary for clapping games. Towards the end of song, the lyrics become a bit nonsensical, and do not really provide any real connection with the original theme of the song. Even the first line of the song make no real sense since no one would normally go to a Chinese restaurant to purchase a loaf of bread. However, rational lyrics are not the main purpose of children songs, but rather about parodying other songs, or making fun of strict components of society.

However, probably the more telling part of this song is the slight racial insensitiveness of the lyrics. In this case, the lyrics are playing on stereotypes of Chinese people, and also equating them with other Asians, including Japanese people and Indian people. For many children, it is common for them to not be able to differentiate between different groups of East Asians, or can tend to be more racially insensitive. Due to this, it means that when these children come up with these rhymes and games, they will be less inhibited by potentially insensitive lyrics when trying to find rhyming words and catchy lyrics.

For ER, calling out her friends because of a racist song had too many consequences. From the social side, ER did not want to say that she did not want to participate in the game, which would create a rift between herself and her friends due to a mere song. Children’s social structures and relationships tend to be very fragile and complex, and due to this, telling your friends that you do not want to participate in a favorite game would be seen as an insult. Due to this fear, many kids will not tell their friends about something that bothers them personally in order to maintain their friendships and keep their social standing.

Ninja

Nationality: African-American
Age: 18
Occupation: Student
Residence: University of Southern California
Performance Date: April 5, 2019
Primary Language: English

Background: The following informant is a young-adult college student who describes a game she played as child that she now plays with her younger nephews. This is a transcription of the informant explaining the game to another friend who had never played it before (the informant is C, our friend is “Friend” and I am identified as “Me”):

Piece:

Friend: Wait, what is it again?

C: It’s when you’re like in a circle and you try to hit each other’s hands and you can only move if the other person moves.

Friend: When do you move?

C: When I try to hit your hand- when I move you try to avoid me hitting it

Friend: How do you win?

C: Keep going until one of you gets to the ending.

Me: When do you do this?

C: When I play with the kiddos.

Me: Who?

C: My nephews!

Context: This conversation occurred in my dorm room one evening while a group of freshman college students who live on the same floor discussed childhood memories and games that we all played. The informant learned of the game as a child and continued to pass it on to another generation of children.

Thoughts: I have played “Ninja” countless times growing up so it was interesting to me that one of my friends had never heard of it, even though we grew up about thirty minutes a part. Yet, my friend from across the country had played the game and knew it exactly as I did. Depending on the schools you attend and people you interact with you gain different experiences even within the same general area. I used to play this game when I was among friends and we were all bored. It doesn’t require any props and can generally move pretty fast so it’s a great way to pass the time. It’s fun to play even as adults, as it can get pretty competitive.

Bloody Mary

Nationality: African-American
Age: 19
Occupation: Student
Performance Date: 4/11/2019
Primary Language: English

Background: This informant is a young-adult college student who grew up in Northern California. The informant discusses a scary ritual that calls forth a vengeful ghost. This is a transcription of our conversation (The informant is “C”, another friend is “Friend” and I am labeled as “me”).

Piece:

Me: Did you ever do any like ghost ritual kind of things when you were a kid?

C: I mean at sleepovers we used to do Bloody Mary

Me: I feel like everyone has done Bloody Mary. How did you do it?

C: Go in a bathroom, turn lights off and say bloody mary three times.

Me: Where does she come from?

C: I think she comes out of the mirror.

Me: Did you ever try it?

C: No I was always too scared.

Context: This conversation occurred one evening while sitting in my dorm room with my two closest friends. We were discussing my folklore collection project and I told them that folklore included rituals and traditions and the like. When brainstorming rituals, the informant brought up Bloody Mary, a common supernatural legend mainly believed by young children.

Thoughts: Bloody Mary is such a common folk legend and I can honestly say that I have never heard of anyone actually conjuring Bloody Mary. When I “played” Bloody Mary growing up, a candle was required for the ritual and in the dark bathroom with only a small flame flickering, it felt incredibly eerie. I had always thought of Blood Mary to be the antithesis of the Virgin Mary, but upon researching it further I found that Bloody Mary is actually based on Queen Mary of England. Bloody Mary is associated with children and childbirth in particular as its based on Queen Mary’s mysterious phantom pregnancy- she appeared to be pregnant but never gave birth to a child.

For more information on Bloody Mary and her origins, see this 2016 article by Krissy Howard entitled “The True Story of Bloody Mary, The Woman Behind The Mirror” (All That’s Interesting):

https://allthatsinteresting.com/bloody-mary

 

 

one word stories (game)

Nationality: american
Age: 52
Occupation: marketing
Residence: los altos
Performance Date: 4/25/19
Primary Language: English
Language: austrian

Text:

“When we would sit around the fire at night as kids we would tell stories in the form of one word. Which we would call “one word stories.” So the rules of the game were everyone would sit in a circle and usually the oldest or youngest person would start with the phrase ‘once upon a time there was’ and the following person in the circle, which was always done clockwise, would say one word like ‘fish’. This would then continue until a full story was formed. The stories always were quite comedic and didn’t really make much sense in the end since the younger kids loved to yell out random words that a typical 9 year old would think funny.”

Genre: folk game

Background: The interviewee, VP, is an American middle-aged female. VP resides in Northern California and comes directly from Austria and Latvian descent. VP remembers this game being taught to her by her American friends, however does not remember their exact origins or where they learned the game from. VP states that the game usually would consist of at least 3-4 younger children and often some adults to mediate. She mentioned that his game was played in a variety of locations sometimes around a candle at home or fire at her childhood cabin in Northern California. The game usually was centralized around funny and child inspired stories as it was primarily for the children of the group; the parents, as previously stated, were there to make sure the stories did not take a dark turn. This was a procedure put in place so none of the younger children would end up in tears over a death or other scary fate. VP mentioned that she passed this game down to her children as well, and in hopes they will do the same as it was product for some of her most memorable childhood memories.

Nationality: Austrian and Latvian
Location: Los Altos, CA
Language: English

Interpretation: I, once being a young kid myself, have had a personal relationship to this game as it was passed down to me as a child. I have played this game time and time again with friends and parents. Although the goal is to make sure no one is upset with the twists and turns the story, I remember several participants in tears after certain games. I was left curious with the is game’s concept and its origins, as my interviewee VP had no knowledge of this. A quick Google search later and I found a similar game by the name of Consequences. The game Consequences is not a typical board game, but is self-driven by its participants. There are two variations of the game, written and images based. These two game methods compliment the oral version VP practices which in turn creates a trifecta of written visual and aural stories. One version of Consequences is practiced by individuals drawing lines to create a creature or images, and the latter is done by the following template:

Adjective for man
Man’s name
Adjective for woman
Woman’s name
Where they met
What they went there for
What he wore
What she wore
What he said to her
What she said to him
The consequence (a description of what happened after)
What the world said

Although all three variations of this game are drastically different they focus upon imagination and blind story telling. This game is something that I will definitely attempt to pass on to others to inspire this level of connection and creatively.