Category Archives: Game

Little Sally Walker

Nationality: American
Age: 12
Occupation: Student
Residence: Studio City
Performance Date: 19 April 2019
Primary Language: English

Text

Informant: So, “Little Sally Walker” is a game where there’s a bunch of people and you run in a circle… or, somebody runs out and they run in a circle. They go in a circle and they sing

 

Little Sally Walker

Walking down the street

She said “I didn’t know what to do”

So she stopped in front of me and said

 

(Now they stop in front of a person and the person copies their dance)

 

“hey girl do your thing

do your thing

hey girl do your thing do your thing”

Now stop!

 

And after that they do the same dance move and the person who did the dance move goes on and goes in the same circle and it continues to go along for a while.

 

Context– The informant is my twelve-year old sister. She learned these songs while going to various summer camps over the years and has often taught them to her friends so that they could sing them together for fun.

 

Analysis– This song has two aspects to it: the vocal and the physical. The singing alone would amuse children, but its combination with a dancing game would probably make it a great source of entertainment for younger children. It is also a great way for camp counselors to distract children when they are waiting for activity or event. The game only requires the knowledge of the song and, therefore, could basically be played anywhere. This fact probably helps the counselors when they need more time for preparation for activities, using the song to entertain the children while they wait.

Imagine you are in a Brick Room

Nationality: American
Age: 19
Occupation: Student
Residence: Los Angeles
Performance Date: 2/27/2019
Primary Language: English

Text:

Informant (R): I also used to do a bunch of riddles and stuff, like while hiking at summer camp, you know?

Collector (J): yeah, yeah, that was fun!

R: My favorite was the brick room one.

J: oh yeah, that one messed with me as a kid, I felt so dumb because I couldn’t figure it out.

R: I mean, it was hard!

J: How did it go again?

R: Ok, so imagine you are trapped in a solid brick room, with no windows, no doors, nothing. You have a single piece of rope and a paper clip and a note that says you must escape the room or you’ll die. How do you get out?

J: I mean, I know the answer, but can you say it?

R: Yeah, so I said imagine you’re in the room. Stop imagining.

Context: Both R and J went to summer camp together. They were recalling old games and riddles for the sake of this collection. R learned this riddle from a camp counselor who repeated this riddle while hiking with younger campers.

Analysis: As other riddles are, this riddle contains insider information for those who know the answer to the riddle. Those who “play the game” of trying to solve it are typically misguided and attempt to find ways out of the room with the rope or other tools. Depending on the performance, the “clues” to escape change, keeping those attempting to solve the riddle on their toes. However, those who know the riddle are quick to remember the keyword “imagine.”

The Leprechaun Place

Nationality: American
Age: 21
Occupation: Student
Residence: Los Angeles, CA
Performance Date: March 31, 2019
Primary Language: English

Piece:

JK: There was this game we would play in elementary school. It’s really weird I think we made it up. We had a leprechaun place.

I: No way! So did we!

JK: Oh! Ours was… It was a tree that had a sort of a knotted indent in the base of it, in the playground for 1st-4th graders. And kids would make dresses out of flowers or furniture out of plants or the little pizza tables to put in it. Some girls would bring in barbie furniture but that was known as cheating. When the stuff moved around the next day, it would be like “Oh the leprechaun came!” When stuff went missing we would be like “Oh he liked that.” It evolved that the leprechaun had a wife, because kids wanted to make cute mini dresses and stuff. And then the teachers got mad at us for playing the game and shut it down.

Context:

The informant went to a private elementary school in Corona Del Mar, and this would have happened between 2003-2008. Many kids played the game, and it involved creativity, which the informant made a point of sharing with me. The game was played during recess and lunch and involved children from multiple grades.

Analysis:

This game speaks to the imaginations of children. I also had a similar experience of a ‘leprechaun place’ in elementary school, as mentioned above, although I do not remember it in as much detail. However, the magic of the leprechaun place seems to be the idea of another world with other beings that are smaller than you—similar to how children must feel around adults. This game gives children the opportunity to play caretaker in a sense, such as making clothes or tables for the leprechauns. The idea that Barbie furniture was cheating the game is poignant—the children realized things they made meant more than things manufactured for them. Such a distinction implies that children are proud of their work and eager to earn recognition for it, as shown through the fact that the children would see if the leprechaun took or simply moved their left item.

Sailor Ritual- Crossing the Equator

Nationality: American
Age: 68
Occupation: Professor
Residence: Los Angeles, CA
Performance Date: March 30, 2019
Primary Language: English

Piece:

CM: I have two stories about my grandfather. He told me a story from when he was a very young man, when he was a deep water sailor, sailing a steel hauled clipper around Cape Horn. When he left the Mediterranean to sail south, the ship had to cross the equator. The tradition went that whenever a sailor crosses the equator for the first time, he goes through a traditional ritual where he is put through a series of comical trials— for example, being doused with water— and other hazing-like activities. The Captain dressed up as Neptune and the ceremony was used to initiated the sailor into the club as a true deep water sailor.”

Context:

The speaker’s grandfather was a sailor during the early 20th century. The ship was likely American, although the informant’s grandfather was from Austria. The ritual was done on the ship whenever there was a sailor who had not crossed the equator before. The informant’s grandfather took trips through the equator working as a sailor multiple times.

Analysis:

Being a sailor is a high-risk job, particularly so in the early 20th century when the informant’s grandfather worked. This initiation ritual supports the idea that the equator was a meaningful marker to sailors. Furthermore, the ritual is an excuse to have a celebration, which on a ship with no technology to communicate with the outside world would be important for morale. The somewhat silly ritual contradicts the otherwise dangerous life of a sailor. A discussion of the various ways this ritual has been performed, especially pointing out the fact that the ritual is somewhat of an initiation practice for “landlubbers”, can be found on pgs. 154-159 of Keith P. Richardson’s 1977 article for the Western Folklore journal (Vol. 36, no. 2) titled “Polliwogs and Shellbacks: An Analysis of the Equator Crossing Ritual (Western States Folklore Society).

Squirelly Tag

Nationality: French-American
Age: 16
Occupation: Student
Residence: Rye, New York
Performance Date: 03/14/19
Primary Language: English
Language: French

The informant is the sixteen-year-old sister of a friend of mine who lives in Rye, New York. She reminded me of a game we invented as kids and used to play whenever we were at each other’s houses.

Note: The initials OF denote the informant, while A refers to me, the interviewer.

——————–

OF: So. basically, it’s hide-and-seek, but also freeze tag, but it’s in the dark. With flashlights. So basically someone is it…well, first, you turn the lights out, and everyone has flashlights. And someone is it, and everyone else hides. And you can switch around hiding locations, as long as whoever’s it doesn’t catch you. So the person who is it has their flashlight on, and goes around looking for everyone else. And if they find you, you have to run. If they can tag you, you have to freeze, but if someone else who hasn’t been frozen yet comes and tags you, you’re allowed to unfreeze. And basically the game ends when whoever is it manages to freeze everyone else.”

A: Why does it have to be in the dark? What do you think that means?

OF: Nothing, I don’t think. It was more exciting. It’s, like, a thrill to be running around in the dark, which is stupid, I guess, because it was so much easier to trip over stuff. But we didn’t care.

——————–

I think it’s funny that kids “invent” games, but these games are almost always variants of other games they already know. It relates back to the idea that every text is a variation of another text that we discussed in class; because almost everything has already been created, we can only “create” versions of things that already exist. I also think children’s games that kids themselves create, and children’s lore itself, are interesting, because they have only really become as widespread as they are after the first child-labor laws. These laws effectively “invented” childhood, because before they were put in place, children didn’t have the time to sit around creating weird new games, nor could they socialize with the other kids with whom they would create such games.