Tag Archives: school

MASH Game

Nationality: American
Age: 25
Primary Language: English
Language: German

“So, during class when I was younger, my friends and I would play this game called MASH. It’s called MASH because the first category of MASH is “Where will I live?” and MASH stands for “Mansion, Apartment, Shack, House.” But there are a ton of other categories, too. It’s basically just trying to predict your future. So we would write things like, “Who will I marry?” and “What will my job be?” For each category, there are four or five options. Then, once you’ve written it all down, whoever is making the chart draws a spiral until the person being MASHed tells them to stop. And then they count the number of vertical lines that the spiral makes. Then, you use that number and start crossing out options. So, if you have six lines, you cross out every sixth option until you have one option left in each category. Usually, you get to choose one option for each category, and the person making the chart can choose the other ones. So you end up with some really weird results. Also, the biggest category was definitely “Who will I marry?” because we usually put boys in our class as options and it was a huge secret. We would be super embarrassed if any of the boys saw what we were doing. And it would also be really disappointing if you got a boy who you didn’t like.”

Context: The informant went to school on a military base in Weisbaden, Germany. She played this game with exclusively female classmates.

Interpretation: This can easily be viewed as an activity to groom young girls for a stereotypical life and a nuclear family. It also illustrates which lifestyle choices are desirable and acceptable, and which are not. It teaches young girls that a nuclear family with a successful job and a nice house are the best things to hope for in the future, whereas ending up with a less-than-ideal romantic partner and occupation are like losing the game of life. For another example of how MASH can be played, see the submission “M A S H = Mansion Apartment Shack House” by user ronniyoon in the USC Digital Folklore Archive.

 

“Red Light, Green Light” Childhood Game

Nationality: American
Age: 22
Occupation: Advertising Sales Assistant
Residence: Yonkers, New York
Performance Date: March 17, 2017
Primary Language: English

Informant: The informant is a twenty-two-year-old named Samantha. She graduated from Providence College last year and is currently working in New York City as an Advertising Sales Assistant for VERANDA Magazine. She lives in Yonkers, New York with her parents and has lived there for her whole life. She is of Italian, English, and Russian descent.

Context of the performance: We sat next to each other on the living room floor at her house in Yonkers, New York during my spring break from college.

Original Script:

Informant: Back in elementary school, my friends taught me a game called Red Light, Green Light. Essentially, one leader would stand facing the rest of the group of people, who would stand far away from him or her. Then, the leader would turn around and yell, “Red light, green light, 1, 2, 3!” While the leader said this phrase, the group would run toward him or her, but when the leader turned around, they would all have to freeze. If any of them moved while he leader was turned around, he or she would call them out and tell them to go back to the start line. Whoever reached the leader first while he or she was turned around saying the phrase would tap the leader and become the next leader. The game would continue with a new leader, and the old leader would join the group.

Interviewer: Why is this game important to you?

Informant: This game reminds me of my childhood and my days in elementary school. I remember thinking that it was so funny if someone tripped during the game or couldn’t stay frozen long enough, and I remember the suspense of trying to stay still in the group or waiting to be tapped on the shoulder as the leader. Also, this game reminds me of the end of the school year, which was the best time of year, because it started to get warm out, and we could play outside again. We would play during recess or, if we were lucky, our parents would let us stay and play after school. That was the best, especially if the Ice Cream Truck showed up.

Personal ThoughtsI played “Red Light, Green Light” when I was little as well. What I find interesting about this game, and other games that my friends and I played as children, is that it has to do with topics we would face as we got older. For example, this game is about red lights and green lights and stopping and going, so it pertains to driving. Children always long to grow up, and the games they play often highlight that.

Seven-Up Childhood Game

Nationality: American
Age: 18
Occupation: Student
Residence: Yonkers, New York / Irvine, California
Performance Date: March 5, 2017
Primary Language: English

Informant: The informant is Aliki, an eighteen-year-old young woman who grew up in Yonkers, New York. She is a freshman at Concordia University in Irvine, California. She is of Greek descent.

Context of the Performance: We sat on the floor of my dorm room at the University of Southern California when Aliki visited me during her spring break from college.

Original Script:

Informant: When I was in elementary school, my music teacher taught me a game called seven-up. Basically, she would pick seven people to stand at the front of the room, and the rest of the class would sit at their desks with their heads down and their thumbs up. The seven chosen would then walk around the room, and each would tap one seated person’s thumb. They would put their thumbs down once they were tapped. Then, when the seven people were done, they would return to the front of the room, and the seven whose thumbs were tapped would stand at their desks. Each would then choose whomever they thought tapped them, and if they were right, they would switch places and roles with them. If they were wrong, they’d sit back down. At the end of the guessing, the people a the front would admit whose thumbs they tapped. Then the process would happen all over again.

Interviewer: Why is this piece of folklore important to you?

Informant: It’s a childhood game. It’s important to me because of my memories tied to it. My friends and I got so excited to play this game, and it was always the biggest deal to figure out who tapped your thumb! Also, everyone from other schools played something similar to seven-up growing up, usually just with slightly different rules or a different name, but it’s something to reminisce on not only with my classmates but really anyone my age.

Personal Thoughts: I enjoyed hearing about this piece of folklore because I played the same game in elementary school and feel the same way about other people knowing a similar version. It’s very interesting to see how games in different schools compare and how they were a major part of our lives. We even go so far as to argue over which version is right.

Pep Rallies

Nationality: American
Age: Unknown (late 20s or early 30s)
Occupation: Writing Instructor at USC
Residence: Los Angeles, CA
Performance Date: April 19, 2017
Primary Language: English

When my dad got out of the army, he, uh… we moved to Arkansas. So I was probably, like, ten or eleven, um… And so then I’m, like, I became one of them, right? And, uh… going to pep rallies was, like, a new thing… for me, um… All the schools that I’d gone to, I lived in, like, Washington state, Colorado, and… they didn’t really have pep rallies. I don’t know, maybe they did in high school, but I… I wasn’t aware of them. Anyway, I remember going into this gym and, um… you know, the cheerleaders are cheering, and the football team is, like, running around, the band’s playing, and then everyone was, like, clapping, and then making this sound, like, “Woooooo!” And I was, like, I cannot make that sound, like… I was, like, trying, and I’d be going like, “Uhhh! Weeeaaah! Aaagghhh!” you know, like that. And then, as everyone was screaming, I would, like, try it out to see how to make that “wooo” sound… Anyway, so that was just, like, trying to, like, figure out how to be normal at a pep rally.

 

Thoughts:
My informant is a self-described “librarian type”– she is very bookish (she studies Shakespeare and is a writing instructor) and sort of introverted. Thus, the wild screaming and cheering and overall rowdy atmosphere of pep rallies, particularly in a place to which she was new at the time, seemed very strange and out-of-character for her. This story also points to the culture of pressure to fit in or “be normal” in society generally, and especially in high school. This almost forced community gathering and vocalizing of loyalty or excitement for one’s school somewhat institutionalizes this practice, and marks my informant as an outsider who is new and unfamiliar with the expectations of how to show support for her school identity.

Old Miss Hackley

Nationality: American
Age: 20
Occupation: Student
Residence: Los Angeles, CA
Performance Date: April 21, 2016
Primary Language: English

The informant, a 20-year-old college student, attended a private Ivy League Preparatory school in New York, the Hackley School, for grades 6-12. While I was out to lunch between classes with the informant, I asked if she could tell me about her school’s history, and if there were any traditions or narratives related to this history that all of the students know about.

“Well, Hackley is named after the woman who founded it over a century ago, Miss Hackley. Everyone thinks of her as this old, gray-haired, witch-like woman. Deep in the library there are a lot of old books and paintings. The story goes that in this one really old painting of the school, there was a shadowy figure towards the back for as long as anyone could remember. Then, a few years ago, the figure disappeared. So supposedly that was Miss Hackley, and she moves in and out of pictures and paintings throughout the campus watching the students’ every move and making sure that nobody is acting out or being disrespectful.”

This legend regarding the founder of the informant’s school is a way to keep the institution’s history alive by implying that the school’s long-dead founder is still very much aware of whether the students are being respectful and behaving appropriately. The informant said that while she does not believe that Miss Hackley’s spirit inhabits the school, thinking about the possibility still creeps her out. This legend functions to keep the students at Hackley School in line by providing an ultimatum that, while perhaps not entirely threatening, would make a student think twice before sneaking off into empty classrooms or cutting class: if you fail to obey the school’s code of conduct you are disrespecting Miss Hackley, and if she knows of these the potential for her to discipline you exists. The legend is not dependent on students believing that Miss Hackley’s spirit actually inhabits the school, but rather on the slightest bit of doubt that it possibly could. I think that the nature of the institution, as an old, elite private school on the east coast, allows the legend to operate much more effectively than it would at, say, a relatively new public school on the west coast, due to the fact that the older school as a more extensive, and unknown, history that a newer school would lack.