Category Archives: Digital

Pointy Thing Meme

Nationality: Indian
Age: 20
Occupation: Student
Performance Date: 4/30/17
Primary Language: English

Informant SM is a sophomore studying Biomedical Engineering at the University of Southern California. He is very passionate about philanthropy, specifically helping poorer parts of India and aspires to one day become a doctor. The informant tells me(AK) about a very popular meme regarding the recent construction on USC’s campus.

SM: Let me tell you about this new meme, it’s called the “Pointy Thing” meme (shows picture on phone). pointythingmeme

AK: I actually haven’t seen this one, can you explain a little about how this started?

SM: You know, I’m actually not sure. I just remember seeing someone post about it on the USC meme page and it kind of took off from there.

AK: Do you think this says anything about our student body?

SM: I think it’s a great thing that we’re all able to make jokes about something like this. You know, even Nikias posted about these “pointy things” on his Instagram, so it just seems like something everyone can laugh about.

I found this piece to be incredibly interesting because not only did it feature a very modern form of media, but also because it referenced the specific folklore of a college. In today’s day and age, people are always in search of a form of immediate gratification. Memes are the perfect outlet for quick jokes or puns because they feature a short amount of text that highlight a funny or playful picture. For this reason, memes are the perfect way for something like this to spread quickly across a college campus to the point where even the president hears about it. The other thing that made this so interesting to hear about is the fact that it is relevant only to USC. Any group, large or small can have folklore, and this piece is a testament to that fact.

An Encounter With A Bolero Musician

Nationality: Mexican (Oaxacan)
Age: 33
Occupation: Musician
Residence: Los Angeles
Performance Date: 4 22 2017
Primary Language: Spanish
Language: English

The informant is a musician from Oaxaca, Mexico. He has been playing Bolero music for sixteen years and is incredibly talented. I approached him at an outdoor coffee shop after hearing him on his guitar. I’ve included a clip of him strumming a Bolero chord.

“Yes so, something I would like to share is music. When I think of folklore I think of my music, Bolero music, the genre of Bolero music. It was something that was taught to me by my dad when I was ten years old. And Bolero music comes from Cuba but it also kind of influenced from myself, to stay connected to my own culture, my own language.

So there’s a folklore of Bolero music. It’s kind of a lost tradition. So I celebrate it, I preserve it, everyday by playing the music, if not listening to it, that style of song on Spotify or on the radio.”

How did your father introduce it to you?

“I think through cassettes or CDs, we would listen to it every evening. And he told me and my brother ‘I want you to learn it, to learn this type of music. So he hired a teacher because it’s folk music. So Bolero is folk music, so you won’t learn it in universities or in schools. It’s specific to my culture.”

So what makes Bolero music distinct, what defines it?

“In my opinion what makes it distinct is the lyrics and talking about it musically, chords, the artists, what they call the golden era of Bolero music. It was started in the 1920s. It started in Mexico. But the music has history since 1883, so it has African, Cuban, European influences.

It’s a lot of heartbreak songs, like blues. But also celebrating love. There used to be serenades, like back in the 1930s-40s where you would serenade a woman that you felt attracted to, a partner. So it’s about love songs, it’s about feeling nostalgia.

I’ve been playing since I was fifteen, so sixteen years now. So now I’m trying to preserve it myself through a concert series that I started two years ago. There’s a lot of artists in LA that play this music but there’s no space or outlet for them to showcase especially folk music, and just folk music in general. So I created this concert series called Boleros De Noche.”

Some songs the informant recommended: Sin Ti, Amorcito Corazon, Cien Años, Sabor a mi, Besame Mucho. The first bolero is called Tristesas. That’s the first Bolero recorded.

The Eagle Doesn’t Hunt Flies

Nationality: American
Age: 20
Occupation: Student
Residence: Los Angeles, CA
Performance Date: 4 19 2017
Primary Language: English
Language: Catalan

I include this piece after an informant with family in Catalan told me that Catalonian proverbs are excellent. This one I found independently, but I quite like it.

L’àliga no caça mosques” 

In English translates to”

“The eagle doesn’t hunt flies”

Analysis: This is a brief but captivating proverb. I see it as a good summary of the wisdom that bickering about trivial things, and the accompanying haughty attitude one often finds in such situations, accomplishes nothing, and actually reflects quite poorly on the individual. A truly noble or wise individual deals with things in a just and calm manner, doesn’t chase after meaningless things and knows their position; thus, an eagle (the ruler of the skies) doesn’t bother with lowliness.

Bob Ross Twitch Meme

Nationality: Canadian
Age: 23
Occupation: Stage Manager
Residence: Santee, CA
Performance Date: 4/23/17
Primary Language: English

Informant: Alex is a 23-year-old from Southern California. He self-identifies as a gamer. He also frequently uses Twitch, a website that allows people around the world to stream videos – especially of themselves playing video games – live.

Main Piece:
twitch-bob-ross

Background Information about the Performance: This piece was found online by the informant. It depicts Bob Ross, a famous painter and TV personality, painting the Twitch logo. Bob Ross is a popular meme on Twitch following a nine-day-long marathon of his original program, The Joy of Painting. In this meme, his face has been replaced by another Twitch meme, Kappa. Kappa is a prominent emote used on Twitch videos.

Context of Performance: This meme is spread around internet communities, specifically through Twitch and other social media sites.

Thoughts: This particular meme is somewhat unique as it combines two separate memes in the Twitch community. It is also notable as it is authored media that has become a meme spread around the community.

The Uncle Who Works at Nintendo

Nationality: American/Pakistani
Age: 23
Occupation: Japanese Visual Novel Translator
Residence: Las Vegas, NV
Performance Date: October 2014
Primary Language: English
Language: Japanese, Urdu

Background: My informant was a young 23-year old adult who was born and raised in Las Vegas. He grew up playing many games on the internet including those on Newgrounds and talking with communities online. He currently professionally translates Japanese visual novels and manga.

Performance Context: According to my  informant, he learned about the story from someone who had mentioned to him the game over the internet. The friend has linked to them the game and from there they had come to play the game and subsequently learn the original story of “The Uncle Who Works at Nintendo” story.

Main Piece: The game is a text-based horror game using Twine, an interactive narrative game engine, with various images and sound during parts of the game adventure. The game, although authored work, is a derivative form of the original idea of the childhood fable of “My uncle who works at Nintendo”. My informant told me about how the original fable goes that in the early 90s, children playing the popular video game Pokemon would find themselves competing for attention in their small social groups. It was a common conception for younger children to claim that they had certain  advantages in the game because they had “an uncle who works at Nintendo”. An example of this was famously the indication that the child had access to the legendary Pokemon, Mew, because of their connection to Nintendo. Back on the original versions of the game, only those that had attended Nintendo Events could attain the fabled Mew and these events largely, if not exclusively, occurred in Japan, making their acquisition in America near impossible. The only other way to attain the legendary Mew was to use a GameShark, a common game-hacking application, to cheat the game into using the appropriately-titled “Mew Glitch” to obtain the Mew. According to my informant, children would use this as a means to show dominance and pride over other children and establish “coolness” in their friend groups. They would do so by pretending that they had obtained their Mew from a their so-called mysterious Uncle, despite the reality that they had merely cheated to get it. The game is a form of this folktale in game format, wherein a supernatural ghost story is told. In the game, you play as a middle school child in the 90s staying over at your friend’s house, when you hear that his uncle is coming over. It is a horror game where this strange entity known as the uncle is on his way and by the end of certain endings of the game, he arrives, and the game ends, implying that he almost quote on quote gets you. And that he always will.

The final ending of the game proves to be truly revealing as the game informs the player of a constant cycle that exists throughout this game each time you play it, and that the way to truly end the game is to leave it altogether. In the sixth and final ending of the game, the idea is shown that the uncle should be abandoned, and the child, your friend, can be saved. In the author’s note for the game, revealed only upon completing the game, the author waxes romantic on the current state of the game industry and how in some ways, saving your friend is a metaphor for the salvation of the industry by finding those within the community and having them repent for their self-applied attachment to the label of “gamer”. In the end, the game is about what being a gamer meant in the past, a prideful label meant to denigrate and obfuscate others and their voices though the use of games as power fantasy. The way forward, instead, is to work to let go of these attachments to the “gamer identity” and instead work against what the structures of exclusion and emotional manipulation that games have in the past allowed and encouraged.

My informant found this very profound and important to him as a long-time gamer who often found that he related and learned about the world a lot from video games. It was more so even because he had played it during a time including recent events such as the media incident called GamerGate, a controversial media event whereupon so-called “gamers” vilified and gave death threats to a small populace of anti-patriarchal women writers, developers and social activists. To him, it was somewhat introspective as a means to reflect on what it meant to be a gamer to him, and how the game industry sometimes excludes by patriarchal design women, minorities and other voices. Nowadays, he thinks people think of “gamers” as “everyone” now, rather than the small subset of young males in the 90s. He says that perhaps this is him being optimistic about the future, but who knows.

My Thoughts: I think it is interesting because as a game developer, this idea of using games and the power of games in order to manipulate and pull the rug over people is very dangerous. I don’t know that I quite agree with the author, but I agree with my informant that we can hope for a better future in which women and minority voices are free to be expressed. In a way, this game is a bit personal because of this as a minority game designer. This is a game that my informant highly recommends and that I played after him telling me about it. It is a short game that does take a couple hours to completely beat, but it is very interesting. If the game is too long, the author has also made his notes, which are supposed to be unlocked after beating the game, available online to be read. I will link these below.

The Game: https://jayisgames.com/games/the-uncle/

Author’s Notes: http://correlatedcontents.com/misc/UWWFN/UncleNotes.html