Category Archives: Game

“B Card”

Age: 21

Text
“There was a thing when I was in middle school where if someone said they were gonna do something anybody could say B Card right after and if you didn’t do the thing that you said then your friends would neck you (slap you on the neck). I remember I thought it was just a thing like with me and my friends at my school in 6th grade but I remember when I went to a new school in 7th grade, one of my friends said it one day and everybody like knew what it was in our friend group like it was a common thing which was kinda surprising. I think it stood for bitch card, like you’re a bitch if you back out of doing the thing you said. And anything was fair game too so you had to just like watch what you were saying around your friends.”

Context
BS explains that this was a long running verbal game among his multiple friend groups in middle school. Essentially, if BS’s friend were to say an action (ie. “I’m gonna get an A on this test”), BS could then immediately say “B Card”. If the action then wasn’t completed, then BS could slap his friend on the neck. No matter how outlandish the action, anything could be B carded at any time. BS also says that this was a game that existed in 2 different friend groups at different schools.

Analysis
“B Card” is an example of folk speech among young boys, and also a game that utilizes play frames as a way to hurt your friends under “acceptable” rules. It also marked your acceptance or standing of certain friend groups, as not every group understood or valued the saying, and “B Card” was never explicitly taught nor have I ever seen it on social media. BS and I went to the same school, but I also had a similar experience where the school/friend group I came from before also played the “B Card” game with slightly different rules like punching instead of necking, showing that “B Card” existed in multiplicity and variations among us middle school boys. In my opinion, “B Card” could have been a way to hold each other accountable to the things we would say, an example of Mechling’s point that jokes can be used as social tools, but it was definitely a game that gave us an excuse to hit each other due to the mostly outlandish/impossible things that middle school boys would say they were going to do throughout the day.

Sonic.EXE

Context: The informant, GV, describes their knowledge of Sonic.EXE, a well-known horror creepypasta online.

GV: “I accidentally found out about it when I was like 8 scrolling through Youtube. I saw someone playing the game and got really scared because it just depicted this demonic-looking Sonic with blood everywhere. It was like a gameplay of three different characters and then after he kills them all, there’s a jumpscare in the end saying ‘I am god.’ When I found it again, I didn’t know that there was like lore to it. So there was this dude that got a haunted copy of the original Sonic game and he played it and after he got to the end it took his soul and trapped him in the game. I didn’t know it was considered a creepypasta since I don’t really know much about creepypastas. It’s also super popular too. I’ve seen different renditions of it online.”

Analysis: The informant describes their story on the popular online horror character Sonic.EXE, a creepypasta that tells that story of a haunted video game that steals your soul and traps it in the game seemingly forever. Creepypastas are a common form of telling stories through internet horror and they have recently seen a rise in popularity in part to users online continuing to expand their stories. This seems to apply to Sonic.EXE, where many fan renditions depict Sonic.EXE in their own way.

Plonkies

Text: “In High School, I was in drama club. Every time before a show, about 15 minutes before a show, everyone would gather around to hear our director’s speech to send us off. When it got down to 5 minutes, our stage managers – that being our Production Stage Manager and two Assistant Stage Managers would stand up on chairs in the center of the crowd. Their speech is different from the directors’; it was more centered towards hype and getting all the positive energy into your systems. They would start with a drum roll…and as that beat rolled through the crowd, they would spin their arms in circles and YELL, “It’sssssss going! Itsssssss going! ITSSSSSSS PLONKIES!” Everyone would say the Plonkies part with them, and then all hype, we would run off to places, whether we were in the crew or cast. I’m not sure how it originated, but it has been a long-running tradition since I joined my freshman year. Plonkies is pretty much a funny way to say places. It would be said at the beginning of each of the three shows we had over the weekend; the last one was always said cause it meant the last show, but it was fun nonetheless.”

Context: A high school theater tradition that is celebrated by both members of the cast and crew and performed by students. OK was a tech student and saw and participated in this tradition for all four years in high school, for each of the eight shows over that time. There would be two shows every year. It is always performed by the Stage Managers.

Analysis: The mix of the drum roll, the yelling, and everyone joining in creates this shared burst of energy that hypes people up and calms nerves at the same time. There has always been a wide variety of traditions within theaters, most relating to ghosts, but it is interesting to see a different kind, one that includes both the crew and the cast together. Overall, it’s a good example of how inside jokes and traditions can build a sense of community and make stressful moments feel exciting instead of overwhelming. Knowing it has been a tradition passed down for generations of theater students makes the sense of community even stronger; it’s a bond of the present and past students.

Pass The Present


Text: It’s actually a newer tradition that I actually I really like. On Christmas, and other holidays, my grandma started doing this little game. She prints out these like sheets online, which is like it’s a ‘pass the present game,’ so people get presents. We all sit in a circle, and there’s some prompts that are like ok, pass the present to the youngest in the room. And then you give the random wrapped present to the youngest person in the room. Then she reads out the next one and it’s like give it to the most artistic person, and then you hand it to the person you thik. Give it to the person with the least amount of hair, then give it to that person. Give to the person with the most amount of hair..and it kind of just goes until the sheet ends, and then whoever ends up with the prizes gets to open up the presents. She did it at Christmas and Easter. I think she plans on doing it at Thanksgiving too cause it was really fun and we all enjoyed it.

Context: AL described this tradition when asked about holiday traditions. AL’s grandma would print out a sheet of paper with prompts. These prompts would have examples of people in the room, such as give prize to the youngest on the room, to the most artistic person, and to the one with the most/least amount of hair. Whoever read out the prompt would pick their person and give them a small prize from the grandma, and whoever had the most amount of prizes at the end could open the big present.

Analysis: This tradition shows how families can create new rituals that quickly become something everyone looks forward to. The game isn’t tied to culture or religion, but it still brings people together by making gift-giving more interactive and fun. The prompts encourage people to look at each other in a playful way, which can lead to jokes, competition, and laughter, making the moment feel more memorable than just handing out presents normally. Since the grandma leads the game and plans to use it for multiple holidays, it also shows how one person can shape and spread a tradition within a family. Also how one tradition can be translated to multiple holidays. It highlights how traditions don’t have to be old to be meaningful, they just need to create a shared experience that people enjoy and want to continue.

Christmas Saran Wrap Game

Text: “At Christmas, we did a saran wrap game. Where it’s just like you get a pretty big bowl and add presents into the bowl. Once their in the bowl you wrap it in saran wrap in multiple layers. Then you time everyone, and you have to unravel the saran wrap, like really quickly, so that you can get gifts. Which you want to do because you want because you wanna get the big gift in the middle, but then there’s a bunch of other tiny things like candies and stuff around it, and that was always really fun.”

Context: When discussing Christmas traditions with AL, they described a holiday tradition their whole family would participate in. Grabbing a big bowl with an array of presents, some small like little toys and candy, but with the addition of a bigger wrapped present in the center of the bowl. The bowls for each family member were wrapped multiple times in saran wrap. Everyone then is timed to see who can unwrap their bowl the fastest. They are additionally motivated to get to the center of the bowl so they can get to the big present.

Analysis: This tradition shows how families can turn something simple like gift-giving into a game that everyone gets excited about. The saran wrap game adds competition and urgency, since everyone is racing against time to unwrap their bowl and reach the bigger prize in the center. At the same time, the smaller items like candy keep it fun along the way. Because everyone is doing it together and reacting in the moment, it creates a lot of laughter and energy, which makes the experience more memorable than just opening presents one by one. It highlights how adding a playful challenge can make holidays feel more interactive and bring people closer through shared excitement.