Category Archives: general

“Ogopogo”, Lake Monster in Lake Okanagan

Age: 19

Text

According to the story, there is a lake monster named Ogopogo in Lake Okanagan, with a snake-like or draconic form similar to that of the Loch Ness monster.

Context

According to the informant, Ogopogo is a well-known monster in Canadian folklore. It has become a mascot of the region, with merchandise depicting the creature on souvenir shirts and other memorabilia.

Learned from a tour guide during a tour to the UBC Okanagan campus near Kelowna.

Analysis

Due to the lack of information I had to work with for this legend, its exact origins are unclear. I have two theories.

The first theory is that this monster was fabricated solely to attract tourist attention to the region, inspired by the popularity of the Loch Ness monster. If this is true, Ogopogo would be defined as fakelore.

It is also possible that Ogopogo dates back to legends spread by the Native people of the region, and the similarity to stories of the Loch Ness Monster is either coincidence or a sign of folklorismus as a result of outside influence and marketing.

Children’s Game: Loser Says What, 5 Minute Rule

Age: 20

Text

A variant of, or added rule to, the “Loser Says What?” game.

The basic idea of the ‘game’ is to quickly say the phrase “[Loser] says what?” to a person the player wishes to trick or tease, with [Loser] being replaced with any mean-spirited descriptor (‘loser’, ‘slowpoke’, etc.). If the target does not hear this phrase, they may respond with “What?”, therein ‘proving’ they identify with the mean-spirited descriptor.

This variant of the game expands on the premise, in which being tricked into saying “What?” means one must ‘pass it off’ to another person within five minutes, or face an unspoken consequence (most likely a feeling of shame).

Context

Learned from a friend of the informant during middle school, as a game played with several people. Played during recess or outdoors where lots of children are present.

Analysis

It is unclear to me whether this 5-minute rule exists in most versions of this game, or if it is unique to this group of people. In my experience, this was simply a harmless joke to pull on friends. In this context, it exists as a game similar to Tag, with the exception that a player is not made aware of their participation until after they are tricked.

Children’s Folktale: Not Today, Maybe Tomorrow

Age: 20

Text

Once, there was a man who sold fish at a corner.
A man walked up and asked “Are these fish fresh?” and the man said “Not today, maybe tomorrow.”
A woman walked up and asked “Are these fish fresh?” and the man said “Not today, maybe tomorrow.”
A child walked up and asked “Are these fish fresh? and the man said “Not today, maybe tomorrow.”
A bird walked up and asked “Can I kill you?” and the man said “Not today, maybe tomorrow.”
And so, the next day, the bird walked up to the man and shot him.

Context

Learned from a friend of the informant at a summer camp when they were around 8-10 years old. Acts as a folktale and folk joke, where the punchline is simply to catch the listener off guard.

Analysis

Elementary-school children’s humor typically involves some kind of shock value. Death and murder, in particular, are usually the subject of these jokes as most children are unfamiliar with the realities of death, but aware that it is a taboo concept to discuss.

It is also possible that there is a moral element to this tale, or at least a second humorous element. The man who sells fish on the corner only ever speaks a single phrase to those who visit him, even seemingly ignoring or discounting the bird’s request to kill him. To a child, this could be a fictitious representation of a ‘boring adult’, wherein all attempts to gain the figure’s attention are refuted with a single, repetitive phrase.

Angel Numbers & 11:11

Age: 18

Date of Performance: 2/13/2025

Language: English

Nationality: American

Occupation: Student

Primary Language: English

Residence: United States

  1. Text

The informant is a freshman student at USC. She referenced a proverb in number form that she says, which is “11:11,” pronounced “eleven, eleven.” It is meant to symbolize good luck, and she mentioned how she makes a wish every time she sees it.

2. Context

“Every time I see 11:11, I say ‘eleven eleven’ and make a wish. I love angel numbers and 11:11 specifically. Also, 444 is my angel number, I’m locked to it. With 11:11, it’s just that I always see it, all the time, I’m just on my phone and I always see it.”

“A family friend died at 11:11 so that is also like a connection to it. With 444, I kept seeing it when I was doing college tours. Someone was wearing a 444 necklace on one tour, I went to my next tour and someone was wearing the same necklace, and I think it helped me with my college collections.”

“Last year on 11:11 I would always wish to get into USC and it worked!”

3. Analysis

“Eleven, eleven” is a brief proverbial saying which is widespread across many communities and cultures. Angel numbers, as they are known, have become reflections of good luck and good tidings throughout history. Repeated numbers in a row have different meanings for luck in different categories of life, and it is tradition to repeat the saying “eleven, eleven,” and then make a wish. It can be seen as an arbitrary thing in nature, given that it is numbers in a row; however, the coincidence of numbers being in order is seen by some as having a tie to cosmology and therefore, a connection to luck.

“I Love London”

Age: 18

Date of Performance: 2/13/2025

Language: English

Nationality: American

Occupation: Student

Primary Language: English

Residence: United States

  1. Text

The informant is a freshman student at USC. She referenced a proverb saying she shares with her friends where they say “I Love London” in a game they play before going out.

2. Context

“Every time before my friends and I go out, we can not leave until we play a game called ‘I Love London’ which involves us saying the phrase. We have to wait for everyone to play the game.”

“You all choose a dance move, you pass it to someone and do their dance move and another new dance move. You each choose a dance move, show the crowd, dance to someone else’s move and pass it to them.”

“It sounds complicated but we cannot leave until we go out.”

3. Analysis

“I Love London” is a part of game that engages dancing and camaraderie; however, the “I Love London” proverb is the anchor of the game. It is unclear the connection of the proverb to the actual game itself; however, it is a uniting practice that brings friends together and allows them to dance prior to going out for the night.