Tag Archives: Game

The Legend of Turtle Rock

Nationality: American
Age: 84
Occupation: Retired
Residence: Cascade, CO
Performance Date: 3-2-19
Primary Language: English

Text

The following piece was collected from an eighty-four year old woman who lives in Cascade, Colorado. She will hereafter be referred to as the “Informant” and I the “Collector”.

Informant: “There’s a rock on the drive up the mountain pass called Turtle Rock. Every time you go up that road, we all wait silently in the car looking for the rock. It’s a larger rock with a smaller rock behind it and slightly to the side. What happens is that as you drive by, it looks like a turtle poking his head out of his shell. As soon as you see it, you have to yell and jump around. It’s good luck if you can spot it because it’s really hard to see, especially if you’re driving quickly. All the locals know it’s there. It used to be a game to see if someone could make the steep climb up to the rock. In all my time I only ever saw one person do it.”

 

Context

            The Informant learned of this place and the tradition wrapped around it simply by living in the area and hearing from other people all about “Turtle Rock”. She believes that she has known about the rock that looks like a turtle phenomenon for as long as she can remember. She believes it is just a funny rock formation but it never fails to make her laugh.

Interpretation

            I love the stories that spin meaning from natural occurrences. Like the idea that a certain rock formation can have a meaning that everyone who lives in the area surrounding the rock knows. I believe it’s a way to identify yourself – if you are from Cascade, Colorado, then you must know about Turtle Rock. And if you don’t, then are you really a Cascade native? Furthermore, having an identity that is interwoven with the land around always seems like the most solid identity a person can have.

ZAIDS

Nationality: Canadian / American
Age: 19
Occupation: Undergraduate Student
Residence: Los Angeles, CA / San Diego, CA
Performance Date: 4/22/19
Primary Language: English

Piece:

Interviewer: “Can you explain the concept of ZAIDS?”

Informant: “Oh god. Yeah… I guess I can. Basically in high school there was this fake disease called ZAIDS. Obviously it came from AIDS, but we put a Z in front of it to make it different. We had this one friend who we said got it originally, we made him patient zero. So when he finally kissed another girl we all made the joke that she had ZAIDS too. Soon enough the entire grade was tracking the spread of ZAIDS from him and that girl, and people were drawing out diagrams to figure out who exactly had the ‘disease’. At the very end of our senior year, at a point where most of the class had ZAIDS, we decided the only way to break the curse was for our friend who was patient zero to kiss that same girl again. I guess it was a funny way of ‘breaking’ the curse.”

Background:

The informant participated in this game in high school. Obviously he recognizes this ‘disease’ is fake but still thought it was a good excuse to give friends a hard time if they had ZAIDS. Before the ‘breaking of the curse’ described above, the informant was even a carrier of ZAIDS according to his classmates.

Context:

Because I went to the same high school as the informant, I was familiar with the story. This conversation was recorded while we were reminiscing about high school experiences after I realized the folkloric connections this game had.

Thoughts:

This game is clearly a more mature version of cooties, the game played by elementary school boys and girls. Instead of simple physical contact spreading the disease, however, in this version a kiss is required to transfer ZAIDS from one person to another. I think the significance of this game is simply an evolution of the significance of cooties. The game cooties allows kids to grapple with the ‘taboo’ topic of contact with the opposite gender. In this case, the ‘taboo’ topic is romantic involvement with the other gender, which is a natural progression of cooties. The game was most prevalent during early high school, like 9th grade, and faded from view as the class became older and the topics of romantic involvement became less taboo. The final moment of ‘breaking the curse’ during the senior year almost represents the class recognizing the absurdity of such a game or concept and shutting it down for good in a poetic way.

Urban legend: Momo

Nationality: American-Israeli
Age: 14
Occupation: Student
Residence: Los Angeles
Performance Date: 4/20/19
Primary Language: English

Main Piece:

Informant: Oh my god Momo, can we please not talk about Momo oh god. Momo is this like, texting game that some of my friends play at school. You know what WhatsApp is? Yeah, so like, my friends will text this number and whoever is behind it will respond and ask them to do weird stuff. Like watch a scary movie with the lights off. Apparently the number once asked some girl to kill herself. I’ve never texted it so I’m not too sure. Yeah also the photo is this absurd picture of the ugliest doll you’ve ever seen.

Interviewer: Where did you hear about Momo?

Informant: At my high school.

Interviewer: What do you make of it?

Informant: The doll is terrifying. I try to not think about it that much.

Background: The informant is a freshman in high school here in Los Angeles. He just recently moved from Woodstock, NY, so I asked him if he’s learned about anything new since he started at a new school. This interview was recorded and I got his father to sign his release form.

Context: I had previously heard of the internet phenomena that is Momo and wanted to get the interpretation of someone within the its target audience. After doing some research on my own I was able to learn about the backstory regarding this piece of cyberlore. Allegedly, the Momo came about from a Spanish speaking Facebook group and evolved into the mainstream when it was introduced to the US in the summer of 2018. The WhatsApp number that children text asks them to complete a series of bizarre and dangerous tasks. Momo reached a tipping point when a 12 year-old girl was found dead shortly after messaging the number. Momo is represented by the same doll every time, which I have attached below. Interestingly enough, the Momo doll wasn’t created with the intention of its current function. The Momo sculpture was created by a Japanese company that makes props for horror movies. However, the sculpture is supposedly based off of the ubume, which is supposedly the spirit of women who die in childbirth.

Analysis: As digital technology has progressed, we are now coming face to face with an entirely new subsection of folklore. These pieces of cyberlore are incredibly viral and mainly target children on the internet. Slenderman was the first of its kind and Momo is an extension upon the principles which gave Slenderman its cult following. These pieces of cyberlore speak to the effectiveness of global communication in spreading folklore. Now we are able to communicate across the globe in a manner of seconds. This kind of cyberlore, contrasted with memes, serve to shock the consumer and play on the gullible nature of younger individuals.

 

momo

Silly Grandma, Smart Grandma: Children’s Folklore Impressing Protection in Silly Ways

Nationality: Italian American
Age: 21
Occupation: Screenwriter
Residence: LA
Performance Date: 04/15/19
Primary Language: English

Folk Practice:

My grandma has a thing where first she’d look at you when you’d be looking away and she would do this [Informant puts one hand under chin and wiggles fingers in my general direction] and if you didn’t do it back then she’d go like this [Informant puts both hands under his chin and wiggles his fingers faster] and you’d have bad luck or something.”

Context of Practice:

“She would do this to all the kids in the family. My siblings and I are the oldest of all my cousins. It was me and my two cousins who are one year younger than me and then like five years younger than me? Six years younger than me? She would do it literally like all the time. It would be like two or three times an evening. It would be when she was walking past you or when you weren’t expecting it. Usually when people were in pissy moods and thats how she’d get you out of it. She was like a scary old lady from Brooklyn… I don’t know. She was very intimidating.”

Informant Background:

My family has a lot of superstitions I think cause they’re catholic. On my dad’s side. I think [my grandma] was already in New York because my great grandpa was a county lord in Ireland. I think my grandma was born in New York. She’s probably in her 80’s or 90’s now. I think she just turned 90? I don’t know.”

The informant himself is 21 and grew up in Los Angeles.

My Analysis:

This practice could be a way to impress the importance of spatial-awareness and attentiveness in children. The informant specified many times that his grandmother would do this when the children were not paying attention or least expecting it. The idea that children would have “bad luck” if they were not cognizant and responsive to their surroundings is another way of impressing upon them that they could be harmed if they are not careful. “Bad Luck” is just a substitute for actual sinister things in our world. This is a common lesson in children’s folklore. For example, Little Red Riding Hood not being as quick-witted to realize that the big bad wolf is her grandmother before it is too late ended up getting her eaten in some iterations.

The reason she did this at times when people were upset could be that it is when we are caught up in our emotions that we pay the least attention to our surroundings. Those are the times we are most vulnerable to harm.

 

Zap Game

Nationality: American
Age: 22
Occupation: EMT
Residence: Santa Rosa, California
Primary Language: English
Language: Italian

“We used to play this game in middle school called “Zap.” You wrote a name on someone’s palm and a time on the top of their hand. If they look at their palm before the time on their hand, they have to ask the person named out. Obviously, the names would be of people of the opposite sex. One time, I lost “Zap” and I had to ask out this boy who I actually hated with a passion. That’s probably why my friend wrote his name. Anyway, no one took it seriously because we did it all the time, so people knew it was usually a joke when classmates asked them out.”

Context: The informant went to school in St. Helena, California, twenty minutes from Napa. She is female, and grew up in a small, close-knit community.

Interpretation: This can be viewed as an introduction to the courtship process with less pressure than truly trying to ask someone on a date. It is interesting that both genders engage in “Zap,” as Western ideals would usually impose this burden on men for the most part. It is a lighthearted way of familiarizing children with the pressures and uncertainties of finding a romantic partner while also shielding them from the consequences of earnest romantic rejection.