Tag Archives: Game

Gossip Game

Nationality: American
Age: 50
Occupation: Middle School Teacher
Residence: San Jose, CA
Performance Date: 4/25/15
Primary Language: English

“So another game is called Gossip, and you sit in a circle and one person, or I think it has been called Telephone, but it’s also called Gossip, and so one person has a secret to tell the person next to them, so they whisper it into their ear, and then it goes around the circle, the next person has to whisper it and the next and the next and the next, and then when you get to the end, the last person says what they heard from that person and compare it to what the person originally said. And that’s the game.”

 

The informant was a 50-year-old woman who works as a middle school teacher teaching English, dance, and history to 7th and 8th graders. Although she has spent the last 19 years living in the San Francisco Bay Area, she grew up in Lubbock, Texas and Austin, Texas. She is also my mother, and this interview took place over Skype one afternoon when we were talking about things she did when she was growing up that she has observed taking place among her students now. She learned this game, “probably in elementary school . . . in Houston, Texas. We played it in like a second grade class, in a circle.”
The informant thinks “two reasons [the game is] attractive to people is because it’s interesting to see what comes out at the end, if you compare what originally was said with what was it, so you’re like, ‘Oh, it’s so weird that you never hear the same thing at the end that it started out to be, so it’s interesting to see what it warps into.’ And I guess the other reason it’s called Gossip it what you originally say isn’t what you hear at the end. So, the message is diluted when other people say it.” The informant implied this is also what she thinks it means.

 

This game was interesting to me when the informant explained it because I know it is “Telephone.” This game is an easy game to play with a lot of people who do not necessarily know each other, and it is variable in the amount of time it takes to play. The fact that the informant knows it as “Gossip” and learned to play it when she was in elementary school is somewhat revealing about what this game actually means. While it is fun to see how the original message gets changed as people hear and interpret it, it also seems like there is a deeper message behind its simple actions. This game functions as a way to teach children about the way gossip works in our society, and how what you say can be changed into something unrecognizable by the end. The way the information is transmitted may be boiled down and expedited, but it is still a helpful demonstration of a larger social phenomenon.

Rage Cage

Nationality: American
Age: 21
Occupation: Student
Residence: University of Southern California
Performance Date: 4/11/15
Primary Language: English

“Here are the directions: Start by building a honeycomb of cups at the center of the table and filling each with about a 1/3 of a cup of beer. 20 should be enough. In the center of the honeycomb, add some extra beer and a few shots of hard liquor to the cup because that’s the ‘bitch cup.’ Gameplay starts with as many people as you want, with two cups with two players at opposite ends of the table starting the game. Players try to bounce pong balls into the cups after one bounce on the table. If they get a ball in their first try, they quickly pass it to the left of the person who’s trying to get the ball in the other cup. If the person it’s passed to is able to get the ball in while the other person is still struggling, he stacks his cup in the strugglers and the person who couldn’t get it in has to grab a cup from the honeycomb and drink it. If a player doesn’t manage to get the ball on his first try but manages to on another try, he or she can only pass the cup one person to their left. Gameplay continues until all the cups are left but the bitch cup. The last person who is unable to get their ball into their cup is then forced to drink it upon getting their cup stacked.”

This game represents a typical university drinking game that is meant to get students drunk, and fast due to the quick and tense play of the game. I had heard of the game before through students in class talking about it. My friend, the informant, plays it frequently, so I had him teach me it when I went to a party with him last weekend. He had learned it from older members of his fraternity, who too learned it from older members when they were younger. From what I’ve surmised, such games are part of fraternity/college identity and tradition, as its almost expected that such games are meant to be played on weekends and during parties.

Drinking games are an interesting part of folklore, and like folklore, they often possess variations that lead to arguing and disagreement. In playing the game that one time, I heard people debate the “after one miss rule” of having to pass it to your left and also how much hard liquor should be added to the “bitch cup.” Though drinking games are similar in many parts of the world, there are always rules in the games that greatly differ. People often argue the rules because they learned from others a specific method of play and are unwilling to bend based off what others feel is correct. I always find debates regarding the rules humorous, as it is impossible to distinguish who is correct in the argument. Just as in folklore, there is no correct version of a story.

Ouija Board

Nationality: American
Age: 61
Occupation: Small Business Owner
Residence: Orange, CA
Performance Date: 3/28/15
Primary Language: English

After hearing our friends at our Girl Scout Troop talk about the Ouija Board, your Aunt Mary and I decided to ask grandma to get us one at Christmas. Nothing happened the first time we played with it and we thought it was full of shit. It was supposed to float and guide our hands to answer questions that we asked the board. The second time we played it, it seemed to move a bit faster but I always assumed Mary was screwing with it. However, the movement perked out interest and the more time we spent with the game, the more responsive the guide became. Mary and I swore to each other that we hadnt moved it and it went from answering yes or no questions to spelling out vulgar words and messages. Still gives me goosebumps thinking about it because we were young and didnt know much of what this stuff meant until we asked grandma what it meant. We got freaked out and never touched it again.

My mom grew up with two sisters, all of whom are normal and sane people. I remember my mom and aunt talking about their memories with the Ouija Board when I was little and was always freaked out about it but wanted to know more when I was presented with this folklore collection project. I could tell my mom was uneasy talking about it and didn’t want to delve into too many details. She was only around 8 when she played with it after hearing about it from friends at her Girl Scout Troop and its obvious the game scared her greatly. Talking to her further about the game, she admitted that she feels it is somehow possessed and something that could, simply put, connect you with spirits you want nothing to do with.

I’m conflicted when hearing my mom’s story. My education in high school and even more so at USC has taught me to be rather cynical when hearing unexplainable stories or entirely dismiss them, but my mom and aunt have always been believable people. They would not after all these years lie to each other about intentionally guiding the piece toward certain parts of the board which prompts me to believe that something else could have been doing so. Though I don’t consider myself highly spiritual, its a game I have never messed with based off my mom’s experiences and I have no desire to play it in the near future.

Cops n’ Robbers School Yard Game

Nationality: American
Age: 21
Occupation: Student
Residence: Los Angeles
Performance Date: 4/28/2015
Primary Language: English

“M” is 21 year old male student at the University of Southern California, where he is a Junior studying Animation and minoring in Philosophy. M is originally from the outskirts of New York state where he describes himself as living in a rural area. He described himself as going to a high school of ~60 students, where cliche formation was rare as students could ‘jump from social group to social group’. He describes his parents as ‘hippies’ that were very relaxed in their parenting style as well as their personal approach towards life. He is of Irish descent on both sides and describes this aspect of his life as very active in his life.

 

Transcript:

“Me: So what game did you play again?

M: Oh! Cops n’ Robbers!

Me: When did you play that game?

M: Elementary school!

Me: How do you play that game?

M: Well you’re basically you got some cops, and you got some robbers, so there’s like people on teams and stuff. So you’ve got the cops chasing the robbers, they could get feisty with it and the robbers could beat up the cops. There were bases too, if the robbers got to the bases they were okay, it was a hideout.

Me: Were you usually a cop or a robber?

M: Man, I don’t remember, that was a long time ago. I don’t think there was one that I was more of, we all sorta did both all the time. It was like, hey! Let’s play Cops n’ Robbers, I’ll be on this team you be on that.

Me: Did the cops always win?

M: No. It’s not like real life, it’s more realistic than that.

(I laugh)”

 

Analysis:

The game seems to be “M”s version of the popular schoolyard game, Cops n’ Robbers, a fairly well known game in North America. In the April 1973 publication of The Quarterly Journal of the Library of Congress, in an article titled Children’s Folklore in the Archive of Folk Song, the article suggests the splitting of children’s Folklore in their very large Folklore collection (at the time, the collection was near 150,000 entries) into categories. One of these categories, battle games uses Cops and Robbers as a classic example as to what sorts of entries would fit this sort, assuming knowledge in the reader about the popularity of the game (Emrich, 1973).

The game itself, as a school yard game, likely allowed “M” and his friends to try out ‘adult roles’ while also reinforcing basic moral ideas like ‘good guys’, ‘bad guys’ and ‘the good guys have to stop the bad guys’, while also allowing them to simulate more adult situations (apprehending a criminal). The lack of preference could indicate that the players had no moral or occupational preference and preferred the role playing aspect instead, this could be contrasted to a child who wants to play as the cop because his father is a police officer (or any other reason he/she may admire the profession). ”M”s version of the game also included a base that the criminals could get to to defeat the cops and get away. As the cops did not always win (or the robbers didn’t) the aspect of good triumphing over evil or any other sort of overarching narrative did not appear to be part of “M”s approach to the game.

 

Emrich, D. (1973, April). Children’s Folklore in the Archive of Folk Song. In The Quarterly Journal of the Library of Congress (pp. 140-151). Library of Congress.

Children’s Warring Kingdoms

Nationality: Columbian, American
Age: 21
Occupation: Student
Residence: Los Angeles
Performance Date: April 10, 2015
Primary Language: English

Informant S is 21 years old from Boise Idaho. He is a Philosophy major who also plans on attending Medical School. He is half Columbian and half American.

So when I was like in 2nd grade, we would have a group of students, we had like 2 playgrounds, and they would congregate on opposite sides of the playground which would be separated by a big field. So we had a king of each playground, which was usually the most popular kid, and they would be like warring kingdoms. So one of the most important roles of these kingdoms was the messenger. Since I liked running a lot when I was little, I’d always volunteer to be messenger for the kingdom. So I’d run from 1 kingdom all the way to the other and I would transmit a message. They were usually about the king having a crush on a girl in another kingdom or a guy having a crush on a girl in another kingdom and stuff like that. And they were never really wars, but the kings and the knights would meet in the middle of the field, and they would like trade princesses depending on if the princess liked the king in the other kingdom or one of the knights or something like that. So my running back in forth usually resulted in a meeting in the middle, which would result in them trading a princess. So I was sort of like the matchmaker in elementary school.

 

Analysis:

Informant S remembers fondly in elementary school when he played the “matchmaker” and brought the 2 different groups on the playground together. Like a lot of children’s folklore, we can see them imitating things that they may have seen in movies or read in books such as kings, wars, trading princesses etc. We also see that a lot of the messages revolve around people having crushes on each other, which can also been seen as imitating grown up relationships.  We can also see the hierarchy on the playground as the most popular kids usually got to be king.