Category Archives: Game

The 11:11 Game

Informant Information – SI

  • Nationality: American
  • Age: 20
  • Occupation: Student
  • Residence: Los Angeles, California
  • Date of Performance/Collection: April 20, 2022
  • Primary Language: English

The informant grew up playing this game with their sister. They started playing this game as children and still play when they are together at their parents’ house. This information was shared with me in an in-person interview. 

The 11:11 game is played by the informant and their siblings; they began playing it as children and still play as adults when they are all together at their family home. 

If someone notices that it is 11:11am or pm, they must announce the time and shout out a task, such as standing on a chair or knocking on wood. Everyone that wants to play will then complete the task and then shout out a different task. 

Players should try to complete as many tasks as possible before the minute ends. Playing this game and completing these rituals is supposed to bring the players good luck. 

Analysis:

In this game, the time, 11:11, is ritualized. Participants must perform a prescribed set of actions, hoping that they will produce a desired result, good luck. As in other rituals, the bounds of acceptable behavior become flexible– while it might be strange to stand on a chair at another time, it is encouraged at 11:11.  

The Ballerina/La Bailarina

Informant Information – SI

  • Nationality: American
  • Age: 20
  • Occupation: Student
  • Residence: Los Angeles, California
  • Date of Performance/Collection: April 20, 2022
  • Primary Language: English

The informant learned about this legend while attending an elementary school in Mexico. They first played the game in fourth or fifth grade, but the legend was well-known by students of all ages at their school. They shared this information with me in an in-person interview. 

Informant: 

So in my elementary school when I was younger, we had this story and game called The Ballerina that was kind of a myth about how our school was built I guess you could say. 

According to the story, before the school was built, there used to be train tracks, like for a passenger train that would go through the city where the school was eventually built. And this is actually not very believable now that I think of it, but according to the story, there was this little girl that was a dancer, a ballerina. And one day, she was dancing on her way home from her dance lessons near the train tracks. Apparently, she was either dancing on the tracks or just near them and fell onto the tracks, but basically, she was on the train tracks and got run over by the train. It was very sad.

So then, after her death, they closed the train tracks and my elementary school was built but the land was always haunted by the ballerina, who would apparently still dance in the halls at night. 

At school, we had a game based on this story that we called The Ballerina, well actually we said La Bailarina because we spoke Spanish. You would go in the bathroom alone and turn off the lights. Then you would look in the mirror and say “Ballerina” three times to summon her. You were supposed to hear music and see her face in the mirror with yours. 

Analysis:

In this piece of folklore, the Ballerina is very similar to Bloody Mary. However, rather than a witch, the Ballerina is the ghost of a child that was killed by an accident. This legend also lacks a religious association that I have seen in some versions of Bloody Mary. 

The informant noted that the premise of this legend is quite strange due to the rarity of passenger trains in Mexico. It seems that this legend could either have emerged as an explanation for the lack of trains or as the result of the disinclination for trains that makes them so uncommon. 

Anti-I-Over Game

Transcribed Text of Informant Telling me How the Game Works

“So, with Anti-I-Over (informant clears throat), you have two teams right? And you have to have a building. When we (in reference to her siblings) would play at the farm, we’d do it at the old white shed. You can do it with only two people…with one person on either side of the shed or building or whatever you’re using…or in teams with multiple people. But anyways, one team has a ball, like a tennis ball, and, um, you yell ‘Anti-I-Over’ right, and throw the ball over the roof from your side of the shed to the other side where the other team or person or whoever is…and so if the team catches the tennis ball you threw over, they run around the side of the shed and try to tag your team, either by throwing the tennis ball at you and hitting you…or you can tag them with the ball in your hands…and while they’re trying to get you with the tennis ball you and your team is trying to get to the other side of the shed where your opponents caught the ball. You’re, um, you’re trying to get there, uh, before the other team has the chance to get you with the ball. And you’re there you’re safe…oh, and if…if you throw the ball and the other team doesn’t catch it, you wait in anticipation and then they’re yell ‘anti-i-over’ and you’ll try and catch the ball. And…yeah…the game kind of just repeats like that…every time the ball is caught each person or team switches sides.”

Context

My informant says this was a game that she learned about from her older siblings, and would play with both them and her younger siblings. While she says that this game was popular and known within the North Dakotan community she grew up in, she says she only played it with her siblings. When asked for an analysis of the game, she paused, squished her face into a pondering gaze, and eventually said “well I’m not sure there’s anything too deep with the game…it’s just something I played growing up. I’m not sure even why we say ‘anti-I-over…” it’s just what I learned and so how I played.”

My Analysis

Before having formally interviewed my informant about the North Dakotan German-Russian folklore and folk games she experienced growing up, I was aware of this particular game, as it had been taught to me by her and played with her years ago. It’s a very fun and aerobic game, and outside of North Dakota, I’ve never heard of anyone else mention it. While the history behind the game is unknown to my informant, I would guess that this game has been played by generations upon generations in North Dakota, since the game was familiar to my informant and her school friends at the time.

Giving One the Shivers

Text Transcribed from Informant

“Going on a treasure hunt

X marks the spot

three straight lines

and a dot, dot, dot.

A pinch, a squeeze, a tropical breeze (exhales and flutters fingers)

blood gushing, blood gushing

Gotcha!”

Context

According to my informant, he learned this “game” in elementary school. Generally a student will say the text above outloud, while using their fingers to act out the actions being described in the rhyme. When asked for his interpretation, my informant replied that this rhyme, and other rhymes like it, are called “giving one the shivers,” and that it was a popular folk game he played as a child.

My Analysis

When my informant starting telling me about this folk game, I immediately remembered playing it in my own childhood. I think the goal of the “game,” as well as its name “giving the shivers,” references what we now call ASMR. I find it fascinating that my informant and I grew up in completely different places; and yet, we still shared this childhood memory with the textual context being nearly identical. I think this folk game also speaks to the near universality of ASMR sensations, as well as adolescent inclinations to trying and recreate a head tingling sensation that doesn’t quite have a term for it.

“Cracking an Egg” – Childhood Game

Text Transcribed from Informant

“Crack an egg on your head (mimes motion of breaking an egg on partner’s head), let it drizzle down, down, let it drizzle down, down, let it drizzle down, down.”

Context

Just like the “giving one the shivers” game, my informant learned of this custom/game in his elementary school years. Generally a student will say the text above outloud, while using their fingers to act out the actions being described in the text. When asked for his interpretation, my informant replied that this motion and speech based game, and other games like it, are called “giving one the shivers,” even though this specific one he knew simply as “cracking an egg.” He often played this game as a child, either reciting the words to other students and pretending to crack an egg over their head, or having the game recited to him and motions done upon him.

My Analysis

While I never played this specific game myself, I remember partaking in similar games to this as a child. I think the goal of the “game” is to provide the game’s participant an ASMR-like sensation. I think this folk game also speaks to the near universality of ASMR sensations, as well as adolescent inclinations to trying and recreate a head tingling sensation that doesn’t quite have a term for it.