Tag Archives: Internet

Cottagecore

Nationality: American
Age: 19
Occupation: student
Residence: La Habra, CA
Performance Date: 4/29/2020
Primary Language: English

An informant explains a growing online lesbian subculture.

Text:

Informant: Cottagecore is this, typically lesbian, ideal aesthetic where you want to live like in cottage in the woods. It’s very fairy-esque. You bake bread and wear paisley skirts. There’s a lot of gardening, living off the land, being off the grid for the good of your soul and the planet. It’s very “I want a fairy wife” kind of belief. There’s a lot of mushrooms and forest animals. It’s this lesbian fantasy that you’ll run away and leave the world behind and live this perfect story-book life with your wife.

Context: A friend was explaining to another friend what Cottagecore is. The informant is a member of the wlw community.

Thoughts:

Cottagecore is very popular subgroup/theme on TikTok. I’ve seen it a lot, and it has recently begun to spread to other social media apps like Twitter. I feel as though it is growing in popularity, in both the lesbian culture and more mainstream internet users, because it rejects the stressful aspects of modern society such as capitalism and the nine-to-five work day.

USC Folklore: The Legend of Nikolay

Nationality: American
Age: 18
Occupation: student
Residence: LA
Performance Date: 04/22/20
Primary Language: English

M: There was this running joke at USC about this weird dude named Nikolay. No one knew who he really was and no one had proof that he even existed. But this became the focus of a lot of USC jokes on twitter and on this app called Herd. People would post random pictures from memes and be like “meet Nikolay”. There was this one time when Fluor Tower flooded and people on Herd would say Nikolay is to blame. I can assure you this man does NOT exist but it’s just funny to refer to him during any situation. His entire existence is just a meme.

Above is an example of a student referencing Nikolay on Herd. Herd is an anonymous social media app that was designed specifically for college students to speak their minds on any topic they choose. Many USC memes either emerged from this app or made its way onto the platform via Twitter or Facebook. The existence of Nikolay has not been proven nor disproven by any means which makes it more of a USC legend. Nikolay has been a central focus in USC meme culture. Only those who indulge in USC meme culture would be familiar with him. This is a way for USC students to pull each other’s legs. It also says something about youth culture and their humor. It’s apparent that the funniest jokes are the ones that make no sense at all.

Gamer Terminology

Nationality: American
Age: 23
Occupation: CPA
Residence: Los Angeles
Performance Date: April 4, 2019
Primary Language: English

“Yeah, it’s called lagging. When your internet is slow and glitches you can say to the other people online that you are lagging.”

Context: The informant has been playing video games for over 10 years and would consider himself a serious gamer.

Informant Analysis: He noted that he first heard the term lagging when he was in middle school playing Call of Duty. He also said that the term lagging is solely a gaming term that just about every common gamer understands. It is meant to tell the people you are playing with online that you are unable to do something or your screwup in a game was not your fault.

Collector Analysis: Although the informant said that the purpose of the term lagging is to let your friends know your errors are the internet’s fault, I believe it is more than that. Utilizing the term lagging can also be used if you do mess up but can blame something out of your control as the problem. It also is term that signifies to the other gamers that one is part of the group– a regular player. In the gaming world, there is a certain amount of respect for people who are good at particular games. If one is good enough, you can be live streamed for people to watch. At this level, lagging becomes a term that signifies that you are not bad at the game.

The Game

Nationality: American
Age: 26
Occupation: Student
Residence: Long Beach, California
Primary Language: English

“In high school, my friends and I were always playing The Game and messing with each other. Every time you think of The Game, you lose. So the only people always winning the game are the people who have never heard of it. I think that we liked the irony and parodoxical nature of The Game. Also, school was really boring and The Game never stops. It’s endless entertainment. Except it’s also so infuriating. Most of the time when you’re actively playing The Game, you’re just trying to remind your friends that it exists to make them lose. It’s a game you play for other people as much as yourself.”

Context: The informant went to high school in Harrisburg, Pennsylvania and graduated in 2010. He learned this game online.

Interpretation: This game illustrates the idea that “ignorance is bliss.” The most successful players are those who do not know they are playing. It is also deeply ingrained in Internet culture, and is an excellent representation of the principle that people on the Internet do things “for the Lulz” alone rather than for some greater purpose. The goal of this game is to annoy one’s friends as much as it is to keep oneself from losing. Furthermore, it is an example of how games that start or spread mainly online can make their way into everyday life in-person.

 

Rickrolling

Nationality: USA
Age: 21
Occupation: Student
Residence: Los Angeles, CA
Performance Date: 4/05/18
Primary Language: English

The particular details and background of the following prank were introduced to me by a fellow student majoring in computer science.

 

The prank in question takes place on internet video platforms, most commonly YouTube, where viewers are led to believe they are accessing entirely unrelated material and instead are met with the surprise appearance of the music video for Rick Astley’s 1987 song ‘Never Gonna Give You Up.’ Having been performed so many times as to have earned its own name, the prank has come to be known as ‘rickrolling,’ a reference to Astley’s name.

 

Although I was previously familiar with the prank’s ubiquity, having been ‘rickrolled’ myself a number of times prior, its intentional nonsensicality was not apparent until being explained.

 

As a prank that exists in a simple digital form and relies entirely on taking advantage of the internet’s functions, ‘rickrolling’ is a definitive example of the relationship between perpetrator and victim when pranks are performed over the internet. In real life, there requires some kind of physical interaction to be pranked, but on the internet, there remains complete anonymity. The victim will likely never have any idea who ‘rickrolled’ them, and given the nonexistent physical consequences of the prank itself, will not have any incentive to find out themselves.

 

See More:

A transformative step for this prank occurred as that of a marketing tool in the leadup to the release of the second season of HBO’s television program Westworld. The creators of the show, known for its complicated narrative and plot twists, formally announced they would release a video revealing a comprehensive guide to every narrative step of the show in advance, effectively spoiling every surprise the season held before airing.

 

Because much of the show’s popularity derives from trying to guess and anticipate each of these twists, critics and viewers alike contentiously debated this unprecedented decision that would undermine the effectiveness of a highly anticipated release and seemed to reflect an unsettling ignorance (on the creator’s parts) of the show’s major appeal.

 

When the aforementioned spoiler guide was released onto the video platform YouTube, viewers were treated to the sight of the program’s lead actress singing a piano cover of Rick Astley’s ‘Never Gonna Give You Up,’ a nod to the traditional practice of ‘rickrolling’ and a solid indication that the entire announcement was a prank itself.

 

It is worth noting that even this sly and cleverly-angled marketing strategy relied on an unexpected narrative twist (although created in real life, impressively), just as the show itself relies on such methods to keep viewers engaged.