Category Archives: Game

Jinx! You Owe Me a… Handstand?

 

Abstract: The jinx game has multiple different outcomes. In this particular instance, the person who says “jinx” last after saying the exact same thing as someone else must do a handstand no matter the location.

 

Background: JW is a college senior in California. He grew up in California his whole life. He and his roommates decided to add a twist to the “jinx” game by adding humiliation in the form of a handstand. After being flabbergasted when we said the same thing and he told me to do a handstand, I asked him about it further.

 

The game:

 

JW: Yeah, instead of owing me a soda or a pinch, you have to do a handstand if you’re last on jinx.

 

Example:

 

Person 1: What’s your favorite color?

Person 2 and 3: Green

Person 2: Jinx! You owe me a handstand.

 

Person 3 must now do a handstand.

 

Interpretation: Rather than inflicting pain or adding monetary value, the punishment becomes humiliation which is much more enjoyable to most crowds. At this point it does not become an individual reward for the person who said jinx first, but  a group reward in getting to see someone attempt to do a handstand in possible obscure places. Humiliation offers much more than any soda or pinch could offer. This says that our society values laughing at the others more than inflicting damages upon each other or causing financial burden. Laughing and happiness will outweigh a couple bucks and pain for most people in the world today.

 

Notch: Your Word vs Your Eyebrow

Nationality: American
Age: 22
Occupation: NA
Residence: Los Angeles, California
Performance Date: April 21, 2019
Primary Language: English
Language: NA

 Abstract: Notch is a game played amongst college students. If someone says they are going to do something and another person responds by saying “Notch,” the person must complete that task or shave a section off of his/her eyebrow.

 

Background: JW is a college senior in California. He grew up in California his whole life, and learned this game from one of his friend in high school. Instead of saying “bet” when someone said they would do something, his friend wanted to take it to the next level by adding an actual punishment of shaving part of an eyebrow. It might not have been his friend’s original idea as it is being played and known across campus, but nonetheless, it takes the saying “bet” to a whole new level. We got into our discussion after one of his roommates said he would take out the trash in five minutes to which JW replied, “notch.” The questioning began.

 

The game:

 

JW: So, yeah, one person says they’re gonna do something and I say “notch.” Then if they don’t do it, bye bye eyebrow.

 

Example:

 

Person 1: It’s so hot in this room I’m gonna pour a bunch of ice water on myself.

Person 2: Notch!

 

Person 1 must now dump ice water on himself or shave off a small portion of his eyebrow as a sacrifice.

 

Interpretation: This game is a ploy to get people to stick to their word or face the ultimate consequence: humiliation. If people do not want to start losing eyebrows left and right, they will begin to be more careful about what they say they are going to do. This can bring loyalty and trust to friend groups because after a while, each member will inherently understand that they could always lose an eyebrow if they don’t follow through.

 

Chicken Games – Proving Personal Vigor in American Childhood

Nationality: USA
Age: 19
Occupation: University Student
Residence: Los Angeles, CA
Performance Date: March 22, 2019
Primary Language: English
Language: Spanish, Mandarin

Item:

M: Most of the games I had, like, heard about and observed were all the, like, chicken games where it’s like, “ah yeah, take an eraser over your knuckles. Whoever wimps out first loses.”

R: Well of course they- did you play quarters**?

M: Yeah, or um, slaps.  This is where people would like, hold the other person’s hand, slap each other as hard as they can

E: Until someone gave up.

M: Until someone gave out.

E: It’s so stupid I hated it.

A: A version I played was when you did the middle finger thing to their forearm until they gave out.  And you’d end up with these giant red spots.

 

Context:

**Quarters was understood by all as a game where each player places his fist knuckles down on the table and shoots quarters at the other until someone gave out.

I collected this piece about chicken games while hanging out with friends from the University of Southern California and we all began to talk about the games from our childhoods.  One of the participants in the conversation, denoted as ‘M’ , brought up chicken games from his elementary and middle school days, prompting others to contribute the variations they knew of and demonstrating on themselves when necessary.  Each interlocutor is denoted by a different letter.  The interlocutors were students of the University of Southern California, but of different class standings and two had already graduated.  The first informant, ‘M’, is a sophomore who went to elementary school on a military base in Japan but middle and high school in Texas; ‘R’ is a Ph.D. student who grew up in Maryland and Michigan; ‘E’ graduated in 2018 and grew up in Lompoc, CA; and ‘A’ graduated in 2018 and grew up in San Diego, CA.  They all brought up these games as something they had either observed or participated in during either middle or elementary school years, saying they viewed it as something either funny (a common opinion amongst the males) or stupid (as said by the only other female in the conversation aside from myself) at the time, but particularly viewing it as stupid nowadays.  There was also a general consensus that most kids would abandon these games by late middle school (8th grade) at the latest.

 

Analysis:

The wide range in age of the interlocutors is very indicative of how long these chicken games perpetuated, particularly with how the oldest interlocuter is ten years older than the youngest interlocuter.  Since you would pick these games up from other kids, it would make sense that as the older kids pass them down to the younger kids, they would continue through the years, particularly through neighborhood interactions where groups were not necessarily divided by age.  Another interesting point was the wide variety of locations in which each of the interlocuters grew up and/or attended elementary and middle school.  There were locations all over the United States, and even abroad in an American community overseas; I also knew of these games while growing up in Virginia.  As such, these chicken games are likely a part of greater American school-age children’s culture, especially amongst younger children because there was a general consensus that these games were abandoned once late middle school years came around.

What is more important, though, is why children would partake in these kinds of games, especially when they sometimes left physical marks on the body as mentioned by ‘A’ in the exchange above.  Particularly in the institutionalized schooling structure of the US, children are all brought up to think in particular ways and learn specific things and as such there can be a large sense of homogeneity among them.  These chicken games can establish another type of identity that is more counterhegemonic, considering these games were often strictly ruled against in schools and looked down upon by parents.  They can also establish a power dynamic amongst children who might otherwise be in an egalitarian environment.  If children can establish themselves as the strongest or the bravest in these games, it gives them something else to identify themselves with, which is why leaving marks may also be apart of why they take part in these games in the first place.  They become victorious signifiers of glory and pride, somewhat like battle scars; this also becomes significant when considering how children become increasingly aware of their bodies and their physical images as they get older.  These games were more popular among boys and with American culture so heavily centered around physical strength in men, these chicken games may be their attempts to embody these ideas from early on.  As for why they typically died out during middle and high school, partaking in certain subcultures becomes increasingly more significant during this time as children becoming adolescents begin to further explore who they want to be; these subculture identities begin to take more precedence moving out of elementary years.  This can correlate with why chicken games die out as students get older and more mature because they would no longer need these trivial markers of identity.

 

Additional Interlocuter Information:

The informant description for ‘M’ is in the section above the item, and the same information for each of the other informants is included below.

‘R’ – Nationality: USA; Age: 29; Occupation: Ph.D. Student; Residence: Los Angeles; Primary Language: English

‘E’ – Nationality: USA; Age: 22; Occupation: Non-Profit Arts Administrator; Residence: Los Angeles, CA; Primary Language: English; Other Language(s): Italian

‘A’ – Nationality: American-born Taiwanese; Age: 22; Occupation: Digital Marketing/Entrepreneur; Residence: Los Angeles, CA; Primary Language: English; Other Language(s): Mandarin, Japanese

Challenge Coins – A Navy Chief Tradition

Nationality: Vietnamese
Age: 50
Occupation: Financial Management Analyst
Residence: Ewa Beach, HI
Performance Date: April 14, 2019
Primary Language: Vietnamese
Language: English

Item:

T: Well, the challenge coin, it started during the war.  So.. the guys would go to the war, they come back, they bring stuff back like their.. their.. kind of their achievements, their, yenno, their bragging rights, right?

Q: Mhmm.

T: People bring in guns, ammo, explosive stuff so it’s kind of get danger, right? So that’s why they start doin’ the – that’s the kind of challenging each other, so that’s.. they start the, using coins instead, so they’re challenge coins.

Q: Mhmm.

T: Right. So for the Chiefs, the Navy Chiefs, the challenge coin, you’re supposed to have it with you all the time, so every time you go in the bar, you go and sit and talk, somebody can pull out the coin and start tapping, right?  If they’re tapping on the bar and.. whoever doesn’t have a coin in them, they have to buy drinks for everybody else.  But, if they’re tapping and everybody got a coin, the guy that’s tapping the guy gonna buy the drinks for everybody else.

T: So with the Chiefs, the coin is more.. every chief gonna walk around with a coin.  Sometime they personalize their own coin or sometime they have, like, their command coin. So.. but the Chief coin a lot different than just a command coin.  It’s just the Chief coin got an anchor on it; every Chief coin got an anchor on it.  It’s for the Chief’s Mess, Chief Association.

Q: Did you ever get stuck on the end of the stick where you had to buy drinks?

T: Never.  Friends that cover me too. Some carry multiple coins with them, they just slip it through under the table.

 

Context:

I collected this piece in a conversation with a retired U.S. Navy Senior Chief Petty Officer about his experiences during active duty.  I had actually heard about this piece before and inquired about it directly.  The informant told me about challenge coins and other traditions in the conversation following the exchange above.  He talked about how he learned this piece while completing a charge book as part of his Chief’s initiation, and took pride in never having had to pay for drinks for the Mess in his 13 years as a Chief.  For my understanding, the informant explained that the Chief’s Mess is essentially the Chief’s association.  Inside the Mess, they can address any and all problems conflicts, including personal ones, but outside of the Mess, the Navy Chiefs are one operational unit that “makes the Navy run.”

 

Analysis:

The informant mentioned how Navy Chiefs are expected to have challenge coins on them at all times, but this expectation is never specified. Rather, it is something that is passed from person to person in between Chiefs.  Like how the informant learned about challenge coins through his charge book, a Chief would hope someone else tells him or helps him out before he has to buy drinks.  Carrying a challenge coin, then, becomes a way of proving one’s identity as a Chief.  It may also be a material reminder to uphold the expectations of a Navy Chief and fulfill those duties because it needs to be on you constantly.  It is less of an initiation though, I would say, rather than a game or a test of sorts.  The Navy Chief’s initiation is completing a charge book, and those who do not go through with this are called E7 instead of Chief.  In the case of the challenge coin, the repercussions are significantly less insulting, albeit still undesirable.  Also, as opposed to an initiation process, this tradition continues throughout the entirety of one’s service as a Chief rather than just at the start.  The possibility of being tested for a challenge coin can happen at any time, so individuals must be constantly prepared for it.  In addition, the informant mentions how he has had friends help him out when he did not have a challenge coin.  This is an interesting point because the challenge coin tradition, as a whole, asserts the group identity as the Navy Chief’s Mess and their relationship as an operational unit.  Since this tradition happens in the Mess, where they are able to set aside their responsibility of acting as a cohesive unit, individual interpersonal relationships can be revealed.  The possibility of helping each other out is an example.  Just as how only certain people may be friends within a larger group of people, potentially only certain Chiefs will be friends within a certain Mess, whether it be because of shared backgrounds or experiences, etc.  These friendships work to prevent each other from punishments and potential embarrassment from being caught without a challenge coin.  All in all, the challenge coin tradition of U.S. Navy Chiefs is a symbol of Chiefhood, through constantly having one on you as a material reminder of your duties and being prepared to present it as proof of your identity.

Tanks – A Pen and Paper Game

Nationality: USA
Age: 19
Occupation: University Student
Residence: Los Angeles, CA
Performance Date: March 22, 2019
Primary Language: English
Language: Spanish, Mandarin

Item:

M: This is Tanks, at least that’s what I’ve always heard it as.  Um, we have two different control schemes that we’ve played with.  He used to do an actual flick to move it*, um, I never did.  Mine was always just pressure.  And then you just see if you can- the danger is actually stabbing the other person the pen, but you set it up at the end of the triangle, and then the- your tank moves to wherever, um, so you see that tank only moved a little bit.  (Gestures towards recent opponent move) So the goal of this is to actually eliminate your- the- all of your opponent’s tanks.

*By it, he meant a pen.

 

Summary of Game Rules:

Each player draws three triangles at either end of a sheet of paper pointing towards the opposite end; the paper should be fairly large like loose-leaf or computer paper.  The players take turns placing a pen at the tip of one of their drawn triangles and by either flicking the point or applying significant pressure draws a line from that point.  Regardless of the orientation of the line, the new tank is drawn facing the opposite end of the paper.  The tank’s new position is drawn at the end of the line.  To eliminate an opponent’s tank, your line must solidly touch the other person’s tank; eliminated tanks are crossed through with an X.  Whoever eliminates all of the opposing tanks first wins.  Please see the reference images below.

 

Context:

This game was collecting while hanging out with a group of friends from the University of Southern California and we all began to talk about different games from our childhoods.  The primary informant, ‘M’, provided the brief description above as he was playing it with another informant who also gave his experience with this game.  The summary of the game rules was written using the explanation given and my observations as the game occurred.  The primary informant stated how he learned this game in elementary school while living in Okinawa, specifying that he attended school with both Japanese and other American students.  He also stated that this game was something he did during camps with his friends as well.  The informant playing against him grew up in San Diego and learned this game from his dad when he was four years old.  He mentioned how he was surprised that others knew this game because he thought it was just a game among Asians since his dad never fully assimilated into American society.

 

Analysis:

A quick search online yielded dozens of variations on this game, including, but not limited to, playing with planes or rockets instead of tanks, drawing a map that players must navigate around while also trying to destroy their opponents’ tanks, or destroying the tanks by means of gunshots as opposed to running directly into them.  Even with the two players above, they knew two different ways to complete their move: flicking the tip of the pen as it is standing or applying pressure until the pen slips from underneath itself.  I believe the drastic variations in the game and the spread in geographic location where this game is learned is due to a number of different reasons.  As a start, pen and paper games are easily accessible because of the simplicity of materials.  They travel easily and the game is easy to teach because the materials are familiar to most and do not need to be transported.  Tanks has no cultural or language dependencies, allowing it to be shared across cultures and potentially even cultivate cross-cultural relationships.  There is not a large learning or knowledge curve to overcome before the game can be enjoyed, either.  Lastly, as evidenced by how the opponent from the game above learned it from his father, there are no age limitations to this game.  The gameplay does not necessarily become boring or childish; younger kids may enjoy being able to flick pens around and destroy tanks, while adults may find simple pleasure in strategizing how to make a move or entertainment in playing.  Thus, it is easily passed down between generations and easily perpetuated over time.  All of these factors in the gameplay of tanks lend to how easily it can be modified and how easily it is shared among people.  Tanks is easily accessible by people from a variety of different cultural and personal backgrounds, and thus it can foster interpersonal connectedness wherever it travels through the shared enjoyment of a simple pen and paper game.

 

Images:

Tanks Game Board

The tanks game board, where each player starts with three triangles at their end of the paper.  You can see the drawn lines from each tank for the moves made, and how a tank is destroyed in the center because the opponent’s line crossed through it.
Tanks Gameplay

An example of the gameplay in tanks.  This player is making his moves by applying pressure to the pen until it buckles from underneath itself, making a line on the paper as it does so.

 Additional Informant Information:

The information for the primary informant, ‘M’, is above the item, the same information for the second informant is included below.

‘A’ – Nationality: American-Taiwanese, Age: 22, Occupation: Digital Marketing/Entrepreneur, Residence: Los Angeles, CA, Primary Language: English, Other Languages: Mandarin, Japanese