Category Archives: Narrative

Philadelphia Childhood Haunted House

Context:

H has an old house in Philadelphia, built during the Battle of Valley Forge. Her house had many rooms and hallways. She is one sibling out of the five in her family, and they would always share their ghost stories with each other.

Text:

“So I’m from outside, and if you guys know like, the Battle Valley Forge was there, like, in one of the wars. So my house is over, like, 250 years old, I’m pretty sure.
So we’ve always, like, I’m one of like five, so we’ve always, like, exchanged ghost stories with our house when we were younger. There are like, two that I really remember.

We have this thing called the Ice House and it’s basically just, like a little place that, we put, like old Christmas decorations, like storage, but it’s separate from our house. And my parents always said we couldn’t go in there because, like, I think it’s just unsafe.
It’s so old. And, like, the floor was, like, not stable. They’d always said we would fall through. 
But, like, one time, me and my brother were like, we want to go in and explore, because, like, I would love it. It was just weird. So we went in and we both swear that, like—first of all, it looked like someone was, like, using the house. 
Like, it didn’t look super old. Like, he says he saw, like, food on the counter. 
And then, like, we both, like, out of, like, in between, like, a cabinet or something, like, swear that we saw, like, a set of eyes, and then we ran out. So, yeah. And it was probably like three days after, like, one of our dogs died.”

Analysis:

This legend that my informant experienced seemed to have been built upon the history of her house. The historical events surrounding the building made a perfect background for her parents to build off of. This memorate of her brother and her exploring the house shows the implementation of the legend. Although their dog dying soon after might be a coincidence it might also just because of the haunted house, who knows.

Filipino Musical Folktale – Dip Dippo

Context:

My informant is a 18-year-old girl from Seattle, Washington. She is half Filipino and grew up learning about Filipino culture.

Text:

“One of my old, like, great grandpas from the Philippines told me a story about this guy who I’m pretty sure is like reincarnated into a drum, like a traditional drum. And he goes around and he’s like being used by the people and it’s bringing back all the memories of like, how important music is for like, the community and cultural celebrations. And it’s talking about just like how traditions are passed down through generations through music. He later wrote a short story, called Dip Dippo about it. But it was really cool.”

“Do you know where he learned it?,” I asked.

“I think that he was drawing on old Filipino folklore, but he told it to me as a children’s story in his own way.”

Analysis:

I noticed that as my informant was telling the story of this folktale, although she did remember the specifics of this tale, what she took away seems to be the core values of Filipino culture. This tale revolves around music, community, and culture. The tale builds off of the belief of reincarnation but adds in Filipino values. I think the story describes that, even after their loved ones have passed on, they can still connect with their spirit through music, building off of their community and culture.

Camp Ghost Story

Informant: The old owner of the property had a daughter [named] Gertrude who was in a wheelchair and he built it all for her. Apparently, she haunts the manor house basement, like the cellar…She fell down the stairs in her wheelchair is the story. 

Context: The informant learned this song at her sleepaway summer camp located in the Berkshires. She was in middle school when she first heard the story and heard it reinforced as she grew older at this camp. 


Analysis: This story connects Gertrude to a specific location (the manor house basement), which is a key feature of legends; they are told as if they could be true and are grounded in real-world settings. The narrative follows a familiar memorate/legend pattern: a tragic backstory (a girl in a wheelchair who dies by falling down the stairs) explains the presence of a haunting. This kind of scary origin story gives a bigger meaning to the space. It turns a normal basement or cellar into a potentially dangerous location that children shouldn’t want to be around. It also reflects common motifs in ghost lore, including untimely death and a lingering presence.

School Legends

Age 20

Informant: “So, at my high school, I went to high school in Manhattan, in New York, and it was in this big mansion that got… converted into a high school. So, there’s this really fancy library with a little stone staircase in it. And there’s this little stain on the staircase that’s…this reddish, coppery tone. And the story goes that when…it was a mansion, and when the man who lived there was living there, someone tried breaking in. And that stone staircase in the library leads to a secret door in his bedroom, which is now a classroom…So then, when someone tried breaking in, they tried going up that staircase to sneak into his bedroom and kill him, and the maid was on the staircase, and she got shot. And so that, like, coppery tone is actually a bloodstain…But that is how the story goes, and that’s what the teachers told us.”

Context: The informant was told this story when she was on a field trip by a head teacher at her school. She went to school in Manhattan and would’ve been told this story in the spring of 2023.  The informant told this story when prompted if she had been told any ghost stories growing up. She does not necessarily believe it is true, but finds it humorous that the teacher would tell students this type of story. 


Analysis: I think an interesting view of this specific ghost story is looking at it as school lore or a legend within the school. Legends themselves are stories set in the real world, told as if they are true, in which truth value is debatable but plausible. A story like this, a murder in a city, isn’t entirely unbelievable. The story was specifically told by a person in authority (teacher) to students. This is interesting because it is common that the institution attempts to police folklore that undermines its power or public image. A murder in a school is surely not something the administration would want public, and makes the teacher telling this legend interesting. I think this shows that the teacher is comfortable sharing this story with the students and knows it will not affect their overall view of the institution, but rather think it is an interesting piece of historical knowledge of the building. 

Valorant 9-3 Curse

Age: 19

Text
“I play a game called Valorant and basically in ranked games there are like two halves of twelve rounds each and there is a well known curse among people that play the game that if a team is up 9-3 at the half then they’re cursed to lose the game. I swear it happens so much too like you’ll be easily winning the first half and it’ll be 9-3 and you’ll just lose bad in the second half. So yeah like me and my friends or even if you’re playing with teammates if you’re down 9-3 people will say like oh it’s the 9-3 curse we’re gonna win and stuff like that.”

Context
JC says that the 9-3 curse has existed since the early days of Valorant around 2020/2021 and pretty much everybody involved with the game knows what it is. He says he vividly remembers moments where he was up 9-3 and lost as well as moments where he was down 9-3 and came back, but doesn’t remember other comebacks or blown leads as vividly. JC says that more times than not, if the score is 9-3, someone will bring up the curse.

Analysis
As someone that also plays Valorant, the 9-3 curse is definitely a legend that has blossomed and stuck among the game’s folk group over the years. No one knows who started or popularized the curse, but it spread extremely fast orally through being mentioned in ranked games and by streamers. As such, it’s a great example of Peck’s discussion of digital folklore, as it was created online and spread asynchronously as well as orally and visually, and each time the 9-3 curse resulted in a comeback only served to add to the legend. The curse is not particularly evidence based, but because of its infamy as a curse, all of us in the Valorant folk group will always remember losing 9-3 leads way more than any other scoreline, which shows how the belief is social and situational because it fits into the lore and the Valorant world. For losing teams, the 9-3 curse has become a way to manage the uncertainty of the game’s result, and something to back you (or predict the future) as you try to mount a come back.