Category Archives: Game

“Journey to The Underworld” — JCL Initiation Rites

Nationality: Vietnamese
Age: 18
Occupation: Student
Residence: Irvine, CA
Performance Date: 4/3/12
Primary Language: English
Language: Vietnamese, Korean

The “Journey to The Underworld” was an event organized by the JCL (Junior Classical League) at my informant’s high school, where the freshman Latin students were forced to undergo certain initiation rites to cement their entrance into the club. My informant went through this process as a freshman and later, as club vice-president and upperclassman, even organized the event.

The rites were, of course, heavily influenced by Latin mythology and pieces of Latin folklore.  The upperclassmen had somehow procured a toilet a few years earlier, and they filled this up with all manners of things (clam chowder, peppers, raw eggs, soy milk, cottage cheese, etc.), changing it up every year to make it as disgusting as possible. They then made blindfolded freshmen root around in the mess in search for a quarter that they always “forgot” to put in the toilet bowl–the quarter an obvious allusion to the coin needed to cross the River Styx in the Underworld. The upperclassmen would then draw on the freshmen with felt tip markers, saying, “Cerberus is licking you!” referring, of course, to the three-headed dog that guards Hades. Throughout the entire event, freshmen were to be remained blindfolded and upperclassmen led them around, oftentimes in circles, pointing out various spots in the “underworld” to dramatic music and sudden bursts of screams. Although the rites changed from year to year, they were generally light-hearted and humorous, and even the freshmen were happy to go through the experience, seeing it as a way to bond as a club and get to know the other members.

Afterwards, they would hold a banquet and a bonding movie session, where the newly initiated freshmen would sit as one and the same with the other members, and interact with them essentially as equals. The food at the banquet, my informant said, was usually store-bought or home-made by the upperclassmen, in this way allowing the freshmen the privilege of being served by the same people who had scared them not an hour prior. Perhaps in this way they restored balance, and brought cohesion to the club as a group.

These rites served the purpose of something like an initiation; all the non-freshmen had gone through that event at one point in their club career, and so the freshmen weren’t fully members until they had endured the same–the same mentality that pervades fraternity and sorority culture. It was also a way for freshman to bond with each other, through shared experiences, and with the upperclassmen, whose enjoyment in the teasing and scaring had more to do with the hopeful anticipation of the coming class more than anything else.

 

The Hogwarts Tree — Children’s Folk Legend

Nationality: Irish
Age: 16
Occupation: Student
Residence: Rye, New York
Performance Date: 4/15/12
Primary Language: English
Language: Finnish, Irish

When my informant was in third or fourth grade in the town of Rye, New York, she heard a legend going around the school that came to be called “The Hogwarts Tree.” According to the legend, there was a particular tree at the corner of the nature reserve that was connected to the world of Harry Potter, a sort of portal into the world of wizardry. It originated from a story that had been passed along, something of a legend in the tiny town of Rye:

“There was this boy like about our age, and he had a fight with his mom and ran away and supposedly slept at the nature reserve. Oh, he was from Milton, which was like another elementary school near us. I mean I don’t think I really believed this at first, because the nature reserve can be freakin’ scary at night. But anyway, I was in elementary school and I was like, whoa. So he was trying to get to sleep in the nature reserve, and uh, he was under this tree. He’s getting kinda scared because it’s freakin’ dark and like, it’s windy so the trees are making weird noises and stuff. And he looks up, and he sees this white owl sitting on the branch on top of him. No one sees white owls, you know? I haven’t, anyway. Well, there’s this white owl, and it looks sort of like Hedwig from the movie, like it’s big and fat and has those grey markings. So this boy’s read Harry Potter and he thinks, holy crap, it’s freakin’ Hedwig. And even though it’s dark and super windy and the branch keeps moving back and forth, this Hedwig owl is so calm and like, the boy isn’t as scared anymore because he feels like Hedwig’s protecting him. So uh, he goes to sleep I guess, and the next morning he wakes up right, and he finds the Hogwarts letter like sitting right next to him! Like the one telling him “Welcome to Hogwarts” and stuff, like, “you’re a wizard, yay!” Which is pretty much what everyone in my elementary school wanted at that point, you know, we were like all of us about the right age. Uh, anyway, he opens the red seal thing, and he reads it, and he’s super-excited and forgets about the fight and goes home to his mom, but she doesn’t believe him. She doesn’t even believe he slept over at the nature reserve, she thinks he’s just saying that to make her feel guilty for the fight, and obviously he doesn’t believe her about the owl. The boy goes around telling his friends and stuff, but before his friends could ask him about it and stuff, he just up and disappears. The next day, like, his mom comes to wake him up for school and he’s gone, and nothing’s gone but the window’s open, and that’s when she realizes she should’ve believed him.

No one knows exactly where the legend came from, but my informant said she had heard it from a friend who had heard it from a friend who went to Milton Elementary School, where the boy had supposedly gone to school. There were some people who believed it, she said, but most people did not, if only because the nature reserve was perceived to be so frightening at night that no one would ever go there to sleep alone, and because in a small town like that, such a police investigation would have been the talk of the decade. However, the most significant aspect of the story wasn’t, or isn’t, its believability, but more the rituals it spawned.

Although the legend had initially circulated amongst elementary schoolers, it eventually found its way into the collective imagination of middle school and high schools students, who began to use it to create ritualistic events. For instance, my informant said, there were always a group of foolhardy middle school kids that would make it a point, over the summer when they were bored, to camp under different trees a few nights in a row, to see if they could find the right one, “The Hogwarts Tree.” Even in high school these sort of ritualistic events proceeded, with high schoolers doing the same thing or being even more clever by daring someone to sleep under a tree alone. At one point, my informant said, when the legend was at its peak, there would be twenty or thirty groups of different middle schoolers and high schoolers (sometimes with parent chaperones, although these were the “lame” groups) grouped under different trees, using “The Hogwarts Tree” as an excuse to camp out in the middle of the nature reserve. It became fashionable to say that they had spent the summer looking for “The Hogwarts Tree,” and oftentimes people told stories of how they had come so close to finding it.

The town police had, apparently, turned a blind eye to the proceedings, seeing as how it was all some kids having fun, up until high-schoolers and college students began drinking in the reserve, having secret Hogwarts parties that my informant did not know about until she was a high-schooler herself. These and the other groups petered out as the police began discouraging them from camping in the reserve. There were still some people that ventured into the reserve to look for “The Hogwarts Tree,” but these were random groups, usually college students looking for an adrenaline rush.

This legend arose, obviously, from elementary school students’ obsession with the Harry Potter books–especially because they were of the right age to receive the letter from Hogwarts that would supposedly proclaim them a wizard. Every reader of the Harry Potter books has wanted to become a wizard, and this desire is perfectly captured in this story, which entranced first elementary schoolers, and then those older, indicating that nobody is too old for some literary escapism, or to want an excuse to camp out in a forest without parental supervision. Looking for “The Hogwarts Tree” perhaps gave them a sense of higher purpose that elevated the event beyond the traditional experience.

 

 

 

 

 

Jump Rope Dogsledding

Nationality: American
Age: 18
Occupation: Student
Residence: Massachusetts
Performance Date: March 13, 2012
Primary Language: English
Language: Spanish

My informant remembers playing this game during recess in elementary school. She and her friends were especially fond of it during second grade. The following is her account of it:

One kid is the “musher”, and he or she holds one handle of the jump rope in each hand. Two or three (depending on the length of the jump rope) other children are the “huskies” who stand in a line with the rope of the jump rope wrapped around them. The “musher” stands at the back of the line. The “musher” calls out: “Mush!” and the “huskies” begin to run. The children run around the playground like this, pretending to be a dogsledding team.

Sometimes there are “dogsled races” in which two or more “dogsledding teams” will race each-other on the playground. I was on a particular “dogsledding” team that only lost twice. It is a game played for pride, not actual prizes. Often the more dominant child will be the “musher”, and the more submissive children will be the “huskies”. Some children will take turns, rotating between who is the “musher” and who are the “huskies”, but usually a dominant “musher” will remain in that position for the majority of recess. Being the lead “husky” not the most desirable position, since the first child usually gets rope burns on their stomach from straining to run against the jump-rope. Some “mushers” will snap the rope to get the “huskies” to run faster.

I remember playing this game when I was in elementary school as well. I always liked to be the “musher” because I was a very bossy child. I remember that when my team would race against another, we would first have to designate where we were racing to, since there was no common racing path that we all used. This was a game often played in the spring, even though we mimicked a winter sport. This may have been due to the shortage of jump ropes in the winter, since they are usually a spring and summer toy. I believe this game is important because it allows the children to work on their team-working skills while using their imagination. While it was fun, it also brought about a lot of problems. Often the teachers would ban the game because kids would pull too hard on the ropes and hurt the other children. Some kids even began to whip one-another with a jump rope once after they lost a race.

Little Sally Walker

Nationality: Persian/American
Age: 19
Occupation: Student
Residence: Ohio
Performance Date: April 18, 2012
Primary Language: English

My informant told me about a childhood chanting game that she learned in second grade. She and her friends would play it during recess. She describes it as follows:

“You stand in a circle with a bunch of girls. One skips in the middle and everyone sings:

Little Sally Walker, walking down the street

she didn’t know what to do, so she stopped in front of me

she said:

Hey girl, do your thing, do your thing, switch

Hey girl, do your thing, do your thing, switch

After the line: “she said”, the girl in the middle stops in front of a girl in the circle and dances until the song ends. Then the two girls switch and the new girl skips around the inside of the circle as the song repeats.”

I personally have never played this game, but I faintly recognize the lyrics. It reminds me of many camp songs that I learned when I was young. It is a good way to learn rhythm and cooperation through song and dance. It is also something to do to simply pass the time.

 

Druzzles

Nationality: English
Age: 20
Occupation: Student
Residence: Los Angeles, California
Performance Date: April 2012
Primary Language: English
Language: None

“Okay, so one of the games that we play in college is called Druzzles. And, uh, it’s this thing where a bunch of us drink heavily. We have a bunch of shots, get really drunk… and once we are sufficiently inebriated, then you pair up into teams of two and um, everyone busts out a small, one hundred piece puzzle, fifty piece puzzle, something like that, and then you, uh, someone starts, uh, like, a timer or something like that and all of the teams race to see who can finish the puzzle first, which is always an interesting game to see because everyone’s really drunk.”

 

This drinking game is particularly interesting because, unlike many other drinking games, it requires a lot of forethought. Most other drinking games require little more than some cups, ping-pong balls, or a stack of cards. On the other hand, for Druzzles, you have to go out and buy multiple small puzzles and prepare for the game (unless you’ve played the game several times and already have enough small puzzles.)

Druzzles represents an interesting perversion of a childhood game, but also, in some ways, a reversion to childhood. The informant mentioned that the puzzles they use for the game are very small (50-100 pieces). These types of puzzles tend to be made for children (he also told me that the puzzles they use often have cartoon characters from popular children’s television shows.) On the one hand, Druzzles takes a childhood game and perverts or sullies it by incorporating the aspect of underage drinking. On the other hand, the game sort of represents a method for one to revert to a child-like state of mind. When you are a kid, a 50-100 piece puzzle can be quite challenging and might occupy an hour of playtime with a friend. When you are an adult, such a simple puzzle can be put together in mere minutes, especially with the help of a friend. However, all of the drinking that is involved in this game can make it very difficult for the participants to put together the puzzles.

It’s fitting that the informant learned this game in college. After all, college is a liminal period in one’s life; you’re no longer a kid but you’re not quite a fully formed adult. The game of Druzzles conflates these phases of life by incorporating elements from childhood (the puzzles) and elements of adulthood (drinking.)