Tag Archives: games

Kitty Wants a Corner

Nationality: American
Age: 21
Occupation: Student
Residence: Los Angeles/Michigan
Performance Date: April 15, 2014
Primary Language: English

My roommate, who grew up in Michigan, told me about a theater game that she learned at a theater camp.

The game is called Kitty Wants A Corner. To play it, you stand in a circle with one person in the middle and the goal is to not be in the middle (it’s kind of like being “it”). The person in the middle goes to each person in the circle and stands in front of them, looks them in the eye, and says “Kitty Wants a Corner” as though they’re the kitten and want a spot to sit. You don’t want to give up your space in the circle, so you’ll say “No, go ask my neighbor” so the person moves to the next person in the circle and says the same thing. In the meantime, other people in the circle, mostly people behind the person who is it, will make eye contact with each other, and silently agree to switch places while the person in the middle is distracted. The person in the middle can intercept the switch and try to get a spot in the circle, and the person who didn’t make it all the way has to be in the center.

My roommate learned it at camp in Michigan, so she was surprised when they played it at her improv class at Second City in Hollywood. She thought it was strange because the person teaching the game in Los Angeles had no connection to Michigan. The informant had also only ever played the game at the camp before, it wasn’t part of her high school theater program at all. It’s likely that this game spread through actors moving around (which is common) since I have also heard of/played variations of this game, but it wasn’t exactly the same thing. If the game was an official “theater game” it would be the same everywhere, but there’s variation in how it’s played in different places.

SCP: Containment Breach

Nationality: American
Age: 18
Occupation: Student
Residence: Los Angeles, California
Performance Date: March 28, 2014
Primary Language: English
Language: Korean

SCP: Containment Breach is a horror computer game that is based on user-generated stories on the wiki/website SCP Foundation. SCP stands for “Secure, Contain, Protect”. The game takes place in a facility that hunts, tracks down, and categorizes supernatural objects, or SCPs, that are either safe, euclid, or keter. You can come into contact with safe SCPs without getting harmed. SCPs that are euclid are unpredictable, and keter SCPs will kill you.

The main types of characters in the game are scientists with code names, the SCPs, and finally the D-class personnel. There is a seemingly infinite amount of D-class personnel, and you play as one of them. They are prisoners sent to the facility for experimentation purposes, and they die off very easily because they’re always dealing with the SCPs.

The first SCP you meet is this giant baby that’s facing the wall. You have a blink meter, and every time you are forced to blink, the baby moves closer to you. When it’s right in front of you, it kills you. [Informant’s] favorite is the butler. It can do anything you want it to do, as long as it is reasonable. He would ask,” What can I do for you?” in a very butler-like manner. You can ask him to kill a D-class personnel in the neighboring room, and he would point at a surveillance camera, saying, “Is that camera on? I can’t do it if it’s on.” And once you turn it off, he would disappear and then come back, having accomplished the goal. If you ask him to get a bar of gold of, say, 99.99% purity, he would say no, but ask if a a lower purity were okay. There are also inanimate SCPs like a train ticket SCP, which would affect the train that the ticket-holder takes.

Anyone who passes the test to be a writer on the website can create an SCP. The SCP Foundation website is a wiki that is open for comment. If people see a bad SCP, they’ll mark it down, and if enough people dislike it, they’ll remove it. There are rules, like no using clichés, and no SCPs that can be described in two words (like “basically Wolverine”). The game developers then take these user-created SCPs and put them into the game.

I found it very innovative for a video game to be based on user-generated content. It throws into question the idea of authorship but it is also somewhat reminiscent of the way folklore was spread / the way people told stories before the institutionalization of writing/publishing/etc.

Football Games at UC Davis

Nationality: American
Age: 19
Occupation: Student
Performance Date: 3/28/14
Primary Language: English

The informant is a 19 year old computer engineering student at UC Davis. He is currently a freshman there after graduating high school the previous year. He grew up in Rancho Cucamonga, CA and has no strong religious ties. His family has been living in Southern California for many generations.

I asked him about the customs and activities associated with the football games at UC Davis. UC Davis is located in Davis, CA. This is northern California, which is slightly different culturally than the informant’s hometown. Though UC Davis has had an almost continuous football program since 1918, the team was only established as a NCAA Division I team less than a decade ago. This contrasts greatly with other universities who have structured themselves around their football team, like USC.

The football games are free for students to attend, but the informant says that the main draw for students to attend the game is the free giveaways of UC Davis apparel from various sponsors before and during the game. He said that he knew of giveaways of clothing such as scarves, beanies and t-shirts. There does not seem to be much hype for the games themselves. In other words, the students do not seem to be going because they are interested in football or supporting their university’s team, but just as something to do on the weekends. There does not seem to be as much pressure on students to actively support sports teams as there is at other universities that are more famous for their teams. When asked how he decided to go the game and who he went with, he replied that the decision was pretty spontaneous. A couple of his friends asked if he wanted to go and he said sure. He did not look forward to the game in advance.

Tailgating is found at UC Davis, but the informant said it was relatively minimal compared to other universities and takes place mainly in an empty field outside of Aggie Stadium. Aggie Stadium seats roughly 10,000 people and opened in 2007. The informant does not personally take part in the tailgating.

During the game, the student section is called the Aggie Pack. There is no assigned seating and people come and go as they please. There is a student leader in charge of leading cheers, but the mascot (a horse named Gunrock) plays a relatively small role in the games and is merely a person dressed up in a typical horse mascot costume. The informant said that the most exciting part of the games is the UC Davis tube sock giveaways, in which pairs of tube socks are thrown into the student section randomly.

When asked about half-time, the first thing he mentioned was that people like to leave then. This reinforces the idea that the students attend the games merely as something to do and not to actively watch the games.

All in all, there does not seem to be much hooplah surrounding the football games at UC Davis. Football is not the defining feature of UC Davis and this is evident in the blasé attitude towards the games. This is also evident in the attendance of other sports, including basketball. Even when ESPN was going to be filming one of the games, the students had to be lured in with free items to fill in the usually pretty empty stands.

Dead Woman game

Nationality: Pakistani-American
Age: 11
Occupation: Student
Residence: Torrance, CA
Performance Date: 2/17/14
Primary Language: English
Language: Urdu

Context: The informant is an 11 year old girl of Pakistani descent. She is a 6th grader at a public school in Torrance, CA.  Her social groups include friends of many different religious and ethnic backgrounds. The following game is a modified version of tag she learned around third grade from her close friends of Indo-Pakistani descent.

The game starts by choosing someone to be the Dead Woman:

Me: And how do you choose who’s It?

Inf.: Well sometimes–like, i like to be It because I’d rather be the one chasing other people than getting chased myself.

Me: Ok, but what if no one wants to be It?

Inf.: Then you could…then everyone goes “Not it!” and whoever says it last–or actually what me and my friends do is we’ll do Nose Goes?

Me: Yeah, i know what that is, ok, and then?

Inf.: And then whoever’s It lays down on the floor, and everyone runs around them going,

“Dead woman, dead woman, come alive,

when i count to the number five

1,2,3,4,5, come alive!”

and then the Dead Woman gets up and starts chasing us, and she can’t open her eyes, so it’s like, she has to–or he, he or she has find us and catch someone without seeing, and whoever gets caught has to be the Dead Woman.

Analysis: Like many childhood games, ‘tag’ being the prime example, this game is basically a chasing game. The interesting variation in this version is that there seems to be a backstory to this particular game: the Dead Woman who comes alive with the enacting of a special incantation and comes after the ones who have revived her. Death holds a certain fascination for all humans, and children are no different. The added fear factor of having someone come back from the dead, when everybody supposedly “knows” that such a feat is impossible, is probably part of the appeal. In this game, then, kids are literally running from death, something that is very representative of Western society as a whole–its obsession with youth and how it refuses to deal with or accept the prospect of death in any form. The fact that the Dead Woman is brought to life via an incantation is also an interesting reflection on society’ s obsession with control and wanting to be able to recreate life of imitate it in the very least–how many incarnations of Frankenstein have there been? How hotly is the issue of cloning and genetic engineering debated?

In my childhood, we played a similar game, but it was called simply “Mummy”. The Mummy had to lie down on the floor, and the other kids would enact a “discovery” of the Mummy (“Oh, look! It’s an ancient Egyptian tomb! I wonder what’s inside!”), only to “realize” that all their poking and prodding had brought the Mummy to life. The Mummy would then get up with an eerie groan and chase after the kids, stiff-legged and blind, until s/he caught someone. Here we see similar themes of bringing someone back from the dead and having them be vengeful because of it, though this time there is no deliberate life-giving incantation. Is the change in the newer version a reflection on humanity’s intensifying urge to (re)create life?

Hiding The Groom’s Shoes

Nationality: Indian
Age: 30
Occupation: Pediatric Eye Surgeon
Residence: Bangalore, KA, India
Performance Date: 3/20/2014
Primary Language: English
Language: Hindi, Tamil

Item:

“One of the most elaborately staged pranks at a desi (typically North Indian or Pakistani) wedding is the theft of the groom’s shoes by the bride’s younger sisters and female cousins. The groom has to bargain for his shoes to be returned to him with these young girls, often offering them money, sweets, and jewelry in exchange for them. It has become a tradition emblematic to our weddings.”

Context:

The interviewee related her experience with this tradition to me: “The first time I got the chance to have my cousins do this for me was when I was getting married to your uncle. It was hilarious. He was running around, looking for the shoes like some desperate fellow, and they managed to swindle about a thousand rupees each from him! Not to mention all the sweets they got in exchange. It was amazing.”

Analysis:

There are a few explanations for this ritual-impeding prank. The first is that the Indian groom, who has to arrive at the wedding venue from another location, some distance away,and usually on a horse or an elephant, cannot proceed with the actual wedding sacraments if he doesn’t have his shoes with him. This, effectively, would put a stop to the wedding and interrupt the smooth flowing of a very important liminal period in one’s life – the time in which one is a groom, not yet married, and not really unmarried either. Secondly, India, being a rather patriarchal society, sees a wedding as the groom’s family taking possession of the bride. Therefore, in retaliation, the girls from the bride’s side take their revenge, symbolically and humorously, by stealing an important component of the groom’s outfit and thereby threatening the marriage. The money is supposed to be a sort of compensation for the bride being taken away. And finally, and perhaps rather obscurely, is the deeply-entrenched ancient practice of child-betrothal and child marriage in Indian society. In a time when children were the main participants in these weddings, these little games would have assuaged their confusion and engaged their attention to the very religious, and sometimes pretty long-winded sacraments.